HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -50,6 +50,14 @@ gl_FragCoord origin is upper left
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0:15 'r08' (temp uint)
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0:15 Constant:
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0:15 58 (const uint)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 color: direct index for structure (temp 4-component vector of float)
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0:18 'ps_output' (temp structure{temp 4-component vector of float color})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:19 Branch: Return with expression
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Linker Objects
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@@ -109,13 +117,21 @@ gl_FragCoord origin is upper left
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0:15 'r08' (temp uint)
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0:15 Constant:
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0:15 58 (const uint)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 color: direct index for structure (temp 4-component vector of float)
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0:18 'ps_output' (temp structure{temp 4-component vector of float color})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:19 Branch: Return with expression
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 35
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// Id's are bound by 41
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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@@ -155,6 +171,8 @@ gl_FragCoord origin is upper left
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29: TypeVector 6(float) 4
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30(PS_OUTPUT): TypeStruct 29(fvec4)
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31: TypePointer Function 30(PS_OUTPUT)
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33: 19(int) Constant 0
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37: TypePointer Function 29(fvec4)
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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@@ -176,6 +194,11 @@ gl_FragCoord origin is upper left
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Store 23(r06) 24
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Store 25(r07) 26
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Store 27(r08) 28
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33:30(PS_OUTPUT) Load 32(ps_output)
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ReturnValue 33
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34: 19(int) Load 25(r07)
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35: 6(float) ConvertSToF 34
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36: 29(fvec4) CompositeConstruct 35 35 35 35
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38: 37(ptr) AccessChain 32(ps_output) 33
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Store 38 36
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39:30(PS_OUTPUT) Load 32(ps_output)
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ReturnValue 39
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FunctionEnd
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