HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -122,6 +122,16 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -274,6 +284,16 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -301,7 +321,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 145
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// Id's are bound by 147
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Capability Shader
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Capability Sampled1D
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@@ -334,10 +354,10 @@ gl_FragCoord origin is upper left
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MemberName 127(PS_OUTPUT) 0 "Color"
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MemberName 127(PS_OUTPUT) 1 "Depth"
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Name 129 "psout"
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Name 135 "g_tTex1df4a"
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Name 138 "g_tTexcdf4"
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Name 141 "g_tTexcdi4"
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Name 144 "g_tTexcdu4"
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Name 137 "g_tTex1df4a"
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Name 140 "g_tTexcdf4"
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Name 143 "g_tTexcdi4"
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Name 146 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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@@ -349,10 +369,10 @@ gl_FragCoord origin is upper left
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Decorate 105(g_tTex3di4) DescriptorSet 0
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Decorate 116(g_tTex3du4) DescriptorSet 0
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MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 135(g_tTex1df4a) DescriptorSet 0
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Decorate 138(g_tTexcdf4) DescriptorSet 0
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Decorate 141(g_tTexcdi4) DescriptorSet 0
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Decorate 144(g_tTexcdu4) DescriptorSet 0
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Decorate 137(g_tTex1df4a) DescriptorSet 0
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Decorate 140(g_tTexcdf4) DescriptorSet 0
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Decorate 143(g_tTexcdi4) DescriptorSet 0
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Decorate 146(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -434,17 +454,18 @@ gl_FragCoord origin is upper left
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127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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128: TypePointer Function 127(PS_OUTPUT)
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130: 6(float) Constant 1065353216
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131: TypePointer Function 6(float)
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135(g_tTex1df4a): 11(ptr) Variable UniformConstant
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136: TypeImage 6(float) Cube sampled format:Unknown
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137: TypePointer UniformConstant 136
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138(g_tTexcdf4): 137(ptr) Variable UniformConstant
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139: TypeImage 21(int) Cube sampled format:Unknown
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140: TypePointer UniformConstant 139
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141(g_tTexcdi4): 140(ptr) Variable UniformConstant
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142: TypeImage 36(int) Cube sampled format:Unknown
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143: TypePointer UniformConstant 142
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144(g_tTexcdu4): 143(ptr) Variable UniformConstant
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131: 7(fvec4) ConstantComposite 130 130 130 130
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133: TypePointer Function 6(float)
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137(g_tTex1df4a): 11(ptr) Variable UniformConstant
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138: TypeImage 6(float) Cube sampled format:Unknown
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139: TypePointer UniformConstant 138
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140(g_tTexcdf4): 139(ptr) Variable UniformConstant
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141: TypeImage 21(int) Cube sampled format:Unknown
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142: TypePointer UniformConstant 141
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143(g_tTexcdi4): 142(ptr) Variable UniformConstant
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144: TypeImage 36(int) Cube sampled format:Unknown
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145: TypePointer UniformConstant 144
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146(g_tTexcdu4): 145(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -502,8 +523,10 @@ gl_FragCoord origin is upper left
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120: 119 SampledImage 117 118
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126: 37(ivec4) ImageSampleImplicitLod 120 124 ConstOffset 125
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Store 113(txval32) 126
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132: 131(ptr) AccessChain 129(psout) 22
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Store 132 130
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133:127(PS_OUTPUT) Load 129(psout)
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ReturnValue 133
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132: 8(ptr) AccessChain 129(psout) 60
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Store 132 131
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134: 133(ptr) AccessChain 129(psout) 22
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Store 134 130
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135:127(PS_OUTPUT) Load 129(psout)
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ReturnValue 135
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FunctionEnd
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