HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -122,6 +122,16 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:37 Constant:
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0:37 0.500000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -271,6 +281,16 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:37 Constant:
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0:37 0.500000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -295,7 +315,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 129
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// Id's are bound by 132
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Capability Shader
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Capability Sampled1D
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@@ -329,7 +349,7 @@ gl_FragCoord origin is upper left
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MemberName 120(PS_OUTPUT) 0 "Color"
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MemberName 120(PS_OUTPUT) 1 "Depth"
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Name 122 "psout"
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Name 128 "g_tTex1df4a"
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Name 131 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 32(g_tTex1di4) DescriptorSet 0
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@@ -341,7 +361,7 @@ gl_FragCoord origin is upper left
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Decorate 100(g_tTexcdi4) DescriptorSet 0
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Decorate 110(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 128(g_tTex1df4a) DescriptorSet 0
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Decorate 131(g_tTex1df4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -415,9 +435,11 @@ gl_FragCoord origin is upper left
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118: 7(fvec4) ConstantComposite 84 115 116 117
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120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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121: TypePointer Function 120(PS_OUTPUT)
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123: 26(int) Constant 1
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124: TypePointer Function 6(float)
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128(g_tTex1df4a): 11(ptr) Variable UniformConstant
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123: 26(int) Constant 0
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124: 7(fvec4) ConstantComposite 117 117 117 117
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126: 26(int) Constant 1
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127: TypePointer Function 6(float)
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131(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -475,8 +497,10 @@ gl_FragCoord origin is upper left
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114: 113 SampledImage 111 112
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119: 41(ivec4) ImageSampleImplicitLod 114 118 Bias 24
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Store 107(txval42) 119
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125: 124(ptr) AccessChain 122(psout) 123
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Store 125 117
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126:120(PS_OUTPUT) Load 122(psout)
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ReturnValue 126
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125: 8(ptr) AccessChain 122(psout) 123
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Store 125 124
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128: 127(ptr) AccessChain 122(psout) 126
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Store 128 117
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129:120(PS_OUTPUT) Load 122(psout)
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ReturnValue 129
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FunctionEnd
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