HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -206,6 +206,16 @@ gl_FragCoord origin is upper left
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -442,6 +452,16 @@ gl_FragCoord origin is upper left
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:47 move second child to first child (temp 4-component vector of float)
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0:47 Color: direct index for structure (temp 4-component vector of float)
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0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:47 Constant:
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0:47 0 (const int)
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0:47 Constant:
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:47 1.000000
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0:48 move second child to first child (temp float)
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0:48 Depth: direct index for structure (temp float FragDepth)
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0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -469,7 +489,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 158
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// Id's are bound by 161
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Capability Shader
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Capability Sampled1D
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@@ -508,7 +528,7 @@ gl_FragCoord origin is upper left
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MemberName 148(PS_OUTPUT) 0 "Color"
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MemberName 148(PS_OUTPUT) 1 "Depth"
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Name 150 "psout"
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Name 157 "g_tTex1df4a"
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Name 160 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 30(g_tTex1di4) DescriptorSet 0
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@@ -523,7 +543,7 @@ gl_FragCoord origin is upper left
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 157(g_tTex1df4a) DescriptorSet 0
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Decorate 160(g_tTex1df4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -610,10 +630,12 @@ gl_FragCoord origin is upper left
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145: TypeSampledImage 140
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148(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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149: TypePointer Function 148(PS_OUTPUT)
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151: 24(int) Constant 1
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151: 24(int) Constant 0
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152: 6(float) Constant 1065353216
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153: TypePointer Function 6(float)
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157(g_tTex1df4a): 11(ptr) Variable UniformConstant
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153: 7(fvec4) ConstantComposite 152 152 152 152
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155: 24(int) Constant 1
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156: TypePointer Function 6(float)
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160(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -689,8 +711,10 @@ gl_FragCoord origin is upper left
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146: 145 SampledImage 143 144
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147: 38(ivec4) ImageSampleExplicitLod 146 119 Grad 96 96
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Store 139(txval42) 147
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154: 153(ptr) AccessChain 150(psout) 151
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Store 154 152
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155:148(PS_OUTPUT) Load 150(psout)
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ReturnValue 155
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154: 8(ptr) AccessChain 150(psout) 151
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Store 154 153
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157: 156(ptr) AccessChain 150(psout) 155
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Store 157 152
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158:148(PS_OUTPUT) Load 150(psout)
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ReturnValue 158
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FunctionEnd
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