HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -122,6 +122,16 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -271,6 +281,16 @@ gl_FragCoord origin is upper left
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0:? 1.000000
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0:37 Constant:
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0:37 0.750000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -295,7 +315,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 130
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// Id's are bound by 133
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Capability Shader
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Capability Sampled1D
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@@ -329,7 +349,7 @@ gl_FragCoord origin is upper left
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MemberName 121(PS_OUTPUT) 0 "Color"
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MemberName 121(PS_OUTPUT) 1 "Depth"
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Name 123 "psout"
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Name 129 "g_tTex1df4"
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Name 132 "g_tTex1df4"
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Decorate 12(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 32(g_tTex1di4a) DescriptorSet 0
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@@ -341,7 +361,7 @@ gl_FragCoord origin is upper left
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Decorate 101(g_tTexcdi4a) DescriptorSet 0
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Decorate 111(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 129(g_tTex1df4) DescriptorSet 0
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Decorate 132(g_tTex1df4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -416,9 +436,11 @@ gl_FragCoord origin is upper left
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119: 7(fvec4) ConstantComposite 85 116 117 118
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121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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122: TypePointer Function 121(PS_OUTPUT)
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124: 26(int) Constant 1
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125: TypePointer Function 6(float)
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129(g_tTex1df4): 11(ptr) Variable UniformConstant
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124: 26(int) Constant 0
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125: 7(fvec4) ConstantComposite 118 118 118 118
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127: 26(int) Constant 1
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128: TypePointer Function 6(float)
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132(g_tTex1df4): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -476,8 +498,10 @@ gl_FragCoord origin is upper left
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115: 114 SampledImage 112 113
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120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24
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Store 108(txval42) 120
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126: 125(ptr) AccessChain 123(psout) 124
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Store 126 118
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127:121(PS_OUTPUT) Load 123(psout)
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ReturnValue 127
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126: 8(ptr) AccessChain 123(psout) 124
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Store 126 125
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129: 128(ptr) AccessChain 123(psout) 127
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Store 129 118
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130:121(PS_OUTPUT) Load 123(psout)
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ReturnValue 130
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FunctionEnd
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