HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -140,6 +140,16 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -310,6 +320,16 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (temp 4-component vector of float)
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0:45 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -337,7 +357,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 146
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// Id's are bound by 148
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Capability Shader
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Capability Sampled1D
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@@ -370,10 +390,10 @@ gl_FragCoord origin is upper left
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MemberName 128(PS_OUTPUT) 0 "Color"
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MemberName 128(PS_OUTPUT) 1 "Depth"
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Name 130 "psout"
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Name 136 "g_tTex1df4a"
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Name 139 "g_tTexcdf4"
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Name 142 "g_tTexcdi4"
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Name 145 "g_tTexcdu4"
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Name 138 "g_tTex1df4a"
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Name 141 "g_tTexcdf4"
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Name 144 "g_tTexcdi4"
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Name 147 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 30(g_tTex1di4) DescriptorSet 0
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@@ -385,10 +405,10 @@ gl_FragCoord origin is upper left
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Decorate 106(g_tTex3di4) DescriptorSet 0
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Decorate 117(g_tTex3du4) DescriptorSet 0
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MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 136(g_tTex1df4a) DescriptorSet 0
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Decorate 139(g_tTexcdf4) DescriptorSet 0
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Decorate 142(g_tTexcdi4) DescriptorSet 0
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Decorate 145(g_tTexcdu4) DescriptorSet 0
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Decorate 138(g_tTex1df4a) DescriptorSet 0
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Decorate 141(g_tTexcdf4) DescriptorSet 0
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Decorate 144(g_tTexcdi4) DescriptorSet 0
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Decorate 147(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -471,17 +491,18 @@ gl_FragCoord origin is upper left
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128(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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129: TypePointer Function 128(PS_OUTPUT)
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131: 6(float) Constant 1065353216
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132: TypePointer Function 6(float)
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136(g_tTex1df4a): 11(ptr) Variable UniformConstant
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137: TypeImage 6(float) Cube sampled format:Unknown
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138: TypePointer UniformConstant 137
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139(g_tTexcdf4): 138(ptr) Variable UniformConstant
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140: TypeImage 22(int) Cube sampled format:Unknown
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141: TypePointer UniformConstant 140
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142(g_tTexcdi4): 141(ptr) Variable UniformConstant
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143: TypeImage 37(int) Cube sampled format:Unknown
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144: TypePointer UniformConstant 143
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145(g_tTexcdu4): 144(ptr) Variable UniformConstant
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132: 7(fvec4) ConstantComposite 131 131 131 131
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134: TypePointer Function 6(float)
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138(g_tTex1df4a): 11(ptr) Variable UniformConstant
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139: TypeImage 6(float) Cube sampled format:Unknown
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140: TypePointer UniformConstant 139
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141(g_tTexcdf4): 140(ptr) Variable UniformConstant
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142: TypeImage 22(int) Cube sampled format:Unknown
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143: TypePointer UniformConstant 142
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144(g_tTexcdi4): 143(ptr) Variable UniformConstant
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145: TypeImage 37(int) Cube sampled format:Unknown
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146: TypePointer UniformConstant 145
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147(g_tTexcdu4): 146(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -539,8 +560,10 @@ gl_FragCoord origin is upper left
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121: 120 SampledImage 118 119
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127: 38(ivec4) ImageSampleExplicitLod 121 125 Lod ConstOffset 21 126
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Store 114(txval32) 127
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133: 132(ptr) AccessChain 130(psout) 23
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Store 133 131
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134:128(PS_OUTPUT) Load 130(psout)
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ReturnValue 134
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133: 8(ptr) AccessChain 130(psout) 61
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Store 133 132
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135: 134(ptr) AccessChain 130(psout) 23
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Store 135 131
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136:128(PS_OUTPUT) Load 130(psout)
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ReturnValue 136
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FunctionEnd
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