Front-ends GLSL/HLSL: Fix initializer lists for structs of one member.

Single member structs initialized with an initializer list had
an incorrect argument for constructor emulation.
This commit is contained in:
John Kessenich
2016-07-29 18:22:22 -06:00
parent 96e9f47cbb
commit ff13213547
8 changed files with 567 additions and 331 deletions

View File

@@ -4,6 +4,18 @@ float a2 = 0.2, b2;
float a3, b3 = 0.3;
float a4, b4 = 0.4, c4;
float a5 = 0.5, b5, c5 = 1.5;
struct Single1 { int f; };
Single1 single1 = { 10 };
struct Single2 { uint2 v; };
Single2 single2 = { { 1, 2 } };
struct Single3 { Single1 s1; };
Single3 single3 = { { 3 } };
struct Single4 { Single2 s1; };
Single4 single4 = { { { 4u, 5u } } };
float4 ShaderFunction(float4 input) : COLOR0
{