Front-ends GLSL/HLSL: Fix initializer lists for structs of one member.
Single member structs initialized with an initializer list had an incorrect argument for constructor emulation.
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@@ -4,6 +4,18 @@ float a2 = 0.2, b2;
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float a3, b3 = 0.3;
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float a4, b4 = 0.4, c4;
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float a5 = 0.5, b5, c5 = 1.5;
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struct Single1 { int f; };
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Single1 single1 = { 10 };
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struct Single2 { uint2 v; };
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Single2 single2 = { { 1, 2 } };
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struct Single3 { Single1 s1; };
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Single3 single3 = { { 3 } };
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struct Single4 { Single2 s1; };
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Single4 single4 = { { { 4u, 5u } } };
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float4 ShaderFunction(float4 input) : COLOR0
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{
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