Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele
2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

View File

@@ -3,99 +3,99 @@ spv.AnyHitShader.rahit
// Generated by (magic number): 80007
// Id's are bound by 81
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint AnyHitNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
EntryPoint AnyHitNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 18 "v2"
Name 20 "gl_PrimitiveID"
Name 22 "v3"
Name 23 "gl_InstanceID"
Name 25 "v4"
Name 26 "gl_InstanceCustomIndexNVX"
Name 26 "gl_InstanceCustomIndexNV"
Name 31 "v5"
Name 33 "gl_WorldRayOriginNVX"
Name 33 "gl_WorldRayOriginNV"
Name 35 "v6"
Name 36 "gl_WorldRayDirectionNVX"
Name 36 "gl_WorldRayDirectionNV"
Name 38 "v7"
Name 39 "gl_ObjectRayOriginNVX"
Name 39 "gl_ObjectRayOriginNV"
Name 41 "v8"
Name 42 "gl_ObjectRayDirectionNVX"
Name 42 "gl_ObjectRayDirectionNV"
Name 45 "v9"
Name 47 "gl_RayTminNVX"
Name 47 "gl_RayTminNV"
Name 49 "v10"
Name 50 "gl_RayTmaxNVX"
Name 50 "gl_RayTmaxNV"
Name 52 "v11"
Name 53 "gl_HitTNVX"
Name 53 "gl_HitTNV"
Name 56 "v12"
Name 58 "gl_HitKindNVX"
Name 58 "gl_HitKindNV"
Name 62 "v13"
Name 64 "gl_ObjectToWorldNVX"
Name 64 "gl_ObjectToWorldNV"
Name 66 "v14"
Name 67 "gl_WorldToObjectNVX"
Name 67 "gl_WorldToObjectNV"
Name 71 "incomingPayload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX
Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 53(gl_HitTNVX) BuiltIn HitTNVX
Decorate 58(gl_HitKindNVX) BuiltIn HitKindNVX
Decorate 64(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX
Decorate 67(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 53(gl_HitTNV) BuiltIn HitTNV
Decorate 58(gl_HitKindNV) BuiltIn HitKindNV
Decorate 64(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 67(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
Decorate 71(incomingPayload) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeInt 32 1
17: TypePointer Function 16(int)
19: TypePointer Input 16(int)
20(gl_PrimitiveID): 19(ptr) Variable Input
23(gl_InstanceID): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 3
30: TypePointer Function 29(fvec3)
32: TypePointer Input 29(fvec3)
33(gl_WorldRayOriginNVX): 32(ptr) Variable Input
36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input
39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input
33(gl_WorldRayOriginNV): 32(ptr) Variable Input
36(gl_WorldRayDirectionNV): 32(ptr) Variable Input
39(gl_ObjectRayOriginNV): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input
44: TypePointer Function 28(float)
46: TypePointer Input 28(float)
47(gl_RayTminNVX): 46(ptr) Variable Input
50(gl_RayTmaxNVX): 46(ptr) Variable Input
53(gl_HitTNVX): 46(ptr) Variable Input
47(gl_RayTminNV): 46(ptr) Variable Input
50(gl_RayTmaxNV): 46(ptr) Variable Input
53(gl_HitTNV): 46(ptr) Variable Input
55: TypePointer Function 6(int)
57: TypePointer Input 6(int)
58(gl_HitKindNVX): 57(ptr) Variable Input
58(gl_HitKindNV): 57(ptr) Variable Input
60: TypeMatrix 29(fvec3) 4
61: TypePointer Function 60
63: TypePointer Input 60
64(gl_ObjectToWorldNVX): 63(ptr) Variable Input
67(gl_WorldToObjectNVX): 63(ptr) Variable Input
64(gl_ObjectToWorldNV): 63(ptr) Variable Input
67(gl_WorldToObjectNV): 63(ptr) Variable Input
69: TypeVector 28(float) 4
70: TypePointer IncomingRayPayloadNVX 69(fvec4)
71(incomingPayload): 70(ptr) Variable IncomingRayPayloadNVX
70: TypePointer IncomingRayPayloadNV 69(fvec4)
71(incomingPayload): 70(ptr) Variable IncomingRayPayloadNV
72: 28(float) Constant 1056964608
73: 69(fvec4) ConstantComposite 72 72 72 72
75: 16(int) Constant 1
@@ -117,35 +117,35 @@ spv.AnyHitShader.rahit
56(v12): 55(ptr) Variable Function
62(v13): 61(ptr) Variable Function
66(v14): 61(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
21: 16(int) Load 20(gl_PrimitiveID)
Store 18(v2) 21
24: 16(int) Load 23(gl_InstanceID)
Store 22(v3) 24
27: 16(int) Load 26(gl_InstanceCustomIndexNVX)
27: 16(int) Load 26(gl_InstanceCustomIndexNV)
Store 25(v4) 27
34: 29(fvec3) Load 33(gl_WorldRayOriginNVX)
34: 29(fvec3) Load 33(gl_WorldRayOriginNV)
Store 31(v5) 34
37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX)
37: 29(fvec3) Load 36(gl_WorldRayDirectionNV)
Store 35(v6) 37
40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX)
40: 29(fvec3) Load 39(gl_ObjectRayOriginNV)
Store 38(v7) 40
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX)
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV)
Store 41(v8) 43
48: 28(float) Load 47(gl_RayTminNVX)
48: 28(float) Load 47(gl_RayTminNV)
Store 45(v9) 48
51: 28(float) Load 50(gl_RayTmaxNVX)
51: 28(float) Load 50(gl_RayTmaxNV)
Store 49(v10) 51
54: 28(float) Load 53(gl_HitTNVX)
54: 28(float) Load 53(gl_HitTNV)
Store 52(v11) 54
59: 6(int) Load 58(gl_HitKindNVX)
59: 6(int) Load 58(gl_HitKindNV)
Store 56(v12) 59
65: 60 Load 64(gl_ObjectToWorldNVX)
65: 60 Load 64(gl_ObjectToWorldNV)
Store 62(v13) 65
68: 60 Load 67(gl_WorldToObjectNVX)
68: 60 Load 67(gl_WorldToObjectNV)
Store 66(v14) 68
Store 71(incomingPayload) 73
74: 16(int) Load 18(v2)
@@ -153,10 +153,10 @@ spv.AnyHitShader.rahit
SelectionMerge 79 None
BranchConditional 77 78 80
78: Label
IgnoreIntersectionNVX
IgnoreIntersectionNV
Branch 79
80: Label
TerminateRayNVX
TerminateRayNV
Branch 79
79: Label
Return

View File

@@ -1,7 +1,7 @@
spv.AnyHitShader_Errors.rahit
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNVX in this stage)
ERROR: 0:9: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:10: 'traceNVX' : no matching overloaded function found
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNV in this stage)
ERROR: 0:9: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:10: 'traceNV' : no matching overloaded function found
ERROR: 3 compilation errors. No code generated.

View File

@@ -3,62 +3,62 @@ spv.ClosestHitShader.rchit
// Generated by (magic number): 80007
// Id's are bound by 88
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint ClosestHitNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
EntryPoint ClosestHitNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 53 58 64 67
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 18 "v2"
Name 20 "gl_PrimitiveID"
Name 22 "v3"
Name 23 "gl_InstanceID"
Name 25 "v4"
Name 26 "gl_InstanceCustomIndexNVX"
Name 26 "gl_InstanceCustomIndexNV"
Name 31 "v5"
Name 33 "gl_WorldRayOriginNVX"
Name 33 "gl_WorldRayOriginNV"
Name 35 "v6"
Name 36 "gl_WorldRayDirectionNVX"
Name 36 "gl_WorldRayDirectionNV"
Name 38 "v7"
Name 39 "gl_ObjectRayOriginNVX"
Name 39 "gl_ObjectRayOriginNV"
Name 41 "v8"
Name 42 "gl_ObjectRayDirectionNVX"
Name 42 "gl_ObjectRayDirectionNV"
Name 45 "v9"
Name 47 "gl_RayTminNVX"
Name 47 "gl_RayTminNV"
Name 49 "v10"
Name 50 "gl_RayTmaxNVX"
Name 50 "gl_RayTmaxNV"
Name 52 "v11"
Name 53 "gl_HitTNVX"
Name 53 "gl_HitTNV"
Name 56 "v12"
Name 58 "gl_HitKindNVX"
Name 58 "gl_HitKindNV"
Name 62 "v13"
Name 64 "gl_ObjectToWorldNVX"
Name 64 "gl_ObjectToWorldNV"
Name 66 "v14"
Name 67 "gl_WorldToObjectNVX"
Name 67 "gl_WorldToObjectNV"
Name 71 "accNV"
Name 85 "localPayload"
Name 87 "incomingPayload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX
Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 53(gl_HitTNVX) BuiltIn HitTNVX
Decorate 58(gl_HitKindNVX) BuiltIn HitKindNVX
Decorate 64(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX
Decorate 67(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 53(gl_HitTNV) BuiltIn HitTNV
Decorate 58(gl_HitKindNV) BuiltIn HitKindNV
Decorate 64(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 67(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
Decorate 71(accNV) DescriptorSet 0
Decorate 71(accNV) Binding 0
Decorate 85(localPayload) Location 0
@@ -66,39 +66,39 @@ spv.ClosestHitShader.rchit
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeInt 32 1
17: TypePointer Function 16(int)
19: TypePointer Input 16(int)
20(gl_PrimitiveID): 19(ptr) Variable Input
23(gl_InstanceID): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 3
30: TypePointer Function 29(fvec3)
32: TypePointer Input 29(fvec3)
33(gl_WorldRayOriginNVX): 32(ptr) Variable Input
36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input
39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input
33(gl_WorldRayOriginNV): 32(ptr) Variable Input
36(gl_WorldRayDirectionNV): 32(ptr) Variable Input
39(gl_ObjectRayOriginNV): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input
44: TypePointer Function 28(float)
46: TypePointer Input 28(float)
47(gl_RayTminNVX): 46(ptr) Variable Input
50(gl_RayTmaxNVX): 46(ptr) Variable Input
53(gl_HitTNVX): 46(ptr) Variable Input
47(gl_RayTminNV): 46(ptr) Variable Input
50(gl_RayTmaxNV): 46(ptr) Variable Input
53(gl_HitTNV): 46(ptr) Variable Input
55: TypePointer Function 6(int)
57: TypePointer Input 6(int)
58(gl_HitKindNVX): 57(ptr) Variable Input
58(gl_HitKindNV): 57(ptr) Variable Input
60: TypeMatrix 29(fvec3) 4
61: TypePointer Function 60
63: TypePointer Input 60
64(gl_ObjectToWorldNVX): 63(ptr) Variable Input
67(gl_WorldToObjectNVX): 63(ptr) Variable Input
69: TypeAccelerationStructureNVX
64(gl_ObjectToWorldNV): 63(ptr) Variable Input
67(gl_WorldToObjectNV): 63(ptr) Variable Input
69: TypeAccelerationStructureNV
70: TypePointer UniformConstant 69
71(accNV): 70(ptr) Variable UniformConstant
73: 6(int) Constant 0
@@ -112,10 +112,10 @@ spv.ClosestHitShader.rchit
81: 28(float) Constant 1061158912
82: 16(int) Constant 1
83: TypeVector 28(float) 4
84: TypePointer RayPayloadNVX 83(fvec4)
85(localPayload): 84(ptr) Variable RayPayloadNVX
86: TypePointer IncomingRayPayloadNVX 83(fvec4)
87(incomingPayload): 86(ptr) Variable IncomingRayPayloadNVX
84: TypePointer RayPayloadNV 83(fvec4)
85(localPayload): 84(ptr) Variable RayPayloadNV
86: TypePointer IncomingRayPayloadNV 83(fvec4)
87(incomingPayload): 86(ptr) Variable IncomingRayPayloadNV
4(main): 2 Function None 3
5: Label
9(v0): 8(ptr) Variable Function
@@ -133,37 +133,37 @@ spv.ClosestHitShader.rchit
56(v12): 55(ptr) Variable Function
62(v13): 61(ptr) Variable Function
66(v14): 61(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
21: 16(int) Load 20(gl_PrimitiveID)
Store 18(v2) 21
24: 16(int) Load 23(gl_InstanceID)
Store 22(v3) 24
27: 16(int) Load 26(gl_InstanceCustomIndexNVX)
27: 16(int) Load 26(gl_InstanceCustomIndexNV)
Store 25(v4) 27
34: 29(fvec3) Load 33(gl_WorldRayOriginNVX)
34: 29(fvec3) Load 33(gl_WorldRayOriginNV)
Store 31(v5) 34
37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX)
37: 29(fvec3) Load 36(gl_WorldRayDirectionNV)
Store 35(v6) 37
40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX)
40: 29(fvec3) Load 39(gl_ObjectRayOriginNV)
Store 38(v7) 40
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX)
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV)
Store 41(v8) 43
48: 28(float) Load 47(gl_RayTminNVX)
48: 28(float) Load 47(gl_RayTminNV)
Store 45(v9) 48
51: 28(float) Load 50(gl_RayTmaxNVX)
51: 28(float) Load 50(gl_RayTmaxNV)
Store 49(v10) 51
54: 28(float) Load 53(gl_HitTNVX)
54: 28(float) Load 53(gl_HitTNV)
Store 52(v11) 54
59: 6(int) Load 58(gl_HitKindNVX)
59: 6(int) Load 58(gl_HitKindNV)
Store 56(v12) 59
65: 60 Load 64(gl_ObjectToWorldNVX)
65: 60 Load 64(gl_ObjectToWorldNV)
Store 62(v13) 65
68: 60 Load 67(gl_WorldToObjectNVX)
68: 60 Load 67(gl_WorldToObjectNV)
Store 66(v14) 68
72: 69 Load 71(accNV)
TraceNVX 72 73 74 75 76 73 78 77 80 81 82
TraceNV 72 73 74 75 76 73 78 77 80 81 82
Return
FunctionEnd

View File

@@ -1,8 +1,8 @@
spv.ClosestHitShader_Errors.rchit
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNVX in this stage)
ERROR: 0:9: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:10: 'terminateRayNVX' : no matching overloaded function found
ERROR: 0:11: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:8: 'assign' : l-value required "payload" (cannot modify hitAttributeNV in this stage)
ERROR: 0:9: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:10: 'terminateRayNV' : no matching overloaded function found
ERROR: 0:11: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 4 compilation errors. No code generated.

View File

@@ -3,88 +3,88 @@ spv.IntersectShader.rint
// Generated by (magic number): 80007
// Id's are bound by 71
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint IntersectionNVX 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
EntryPoint IntersectionNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 18 "v2"
Name 20 "gl_PrimitiveID"
Name 22 "v3"
Name 23 "gl_InstanceID"
Name 25 "v4"
Name 26 "gl_InstanceCustomIndexNVX"
Name 26 "gl_InstanceCustomIndexNV"
Name 31 "v5"
Name 33 "gl_WorldRayOriginNVX"
Name 33 "gl_WorldRayOriginNV"
Name 35 "v6"
Name 36 "gl_WorldRayDirectionNVX"
Name 36 "gl_WorldRayDirectionNV"
Name 38 "v7"
Name 39 "gl_ObjectRayOriginNVX"
Name 39 "gl_ObjectRayOriginNV"
Name 41 "v8"
Name 42 "gl_ObjectRayDirectionNVX"
Name 42 "gl_ObjectRayDirectionNV"
Name 45 "v9"
Name 47 "gl_RayTminNVX"
Name 47 "gl_RayTminNV"
Name 49 "v10"
Name 50 "gl_RayTmaxNVX"
Name 50 "gl_RayTmaxNV"
Name 54 "v11"
Name 56 "gl_ObjectToWorldNVX"
Name 56 "gl_ObjectToWorldNV"
Name 58 "v12"
Name 59 "gl_WorldToObjectNVX"
Name 59 "gl_WorldToObjectNV"
Name 63 "iAttr"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNVX) BuiltIn InstanceCustomIndexNVX
Decorate 33(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 36(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 39(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 42(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 47(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 50(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 56(gl_ObjectToWorldNVX) BuiltIn ObjectToWorldNVX
Decorate 59(gl_WorldToObjectNVX) BuiltIn WorldToObjectNVX
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeInt 32 1
17: TypePointer Function 16(int)
19: TypePointer Input 16(int)
20(gl_PrimitiveID): 19(ptr) Variable Input
23(gl_InstanceID): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNVX): 19(ptr) Variable Input
26(gl_InstanceCustomIndexNV): 19(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 3
30: TypePointer Function 29(fvec3)
32: TypePointer Input 29(fvec3)
33(gl_WorldRayOriginNVX): 32(ptr) Variable Input
36(gl_WorldRayDirectionNVX): 32(ptr) Variable Input
39(gl_ObjectRayOriginNVX): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNVX): 32(ptr) Variable Input
33(gl_WorldRayOriginNV): 32(ptr) Variable Input
36(gl_WorldRayDirectionNV): 32(ptr) Variable Input
39(gl_ObjectRayOriginNV): 32(ptr) Variable Input
42(gl_ObjectRayDirectionNV): 32(ptr) Variable Input
44: TypePointer Function 28(float)
46: TypePointer Input 28(float)
47(gl_RayTminNVX): 46(ptr) Variable Input
50(gl_RayTmaxNVX): 46(ptr) Variable Input
47(gl_RayTminNV): 46(ptr) Variable Input
50(gl_RayTmaxNV): 46(ptr) Variable Input
52: TypeMatrix 29(fvec3) 4
53: TypePointer Function 52
55: TypePointer Input 52
56(gl_ObjectToWorldNVX): 55(ptr) Variable Input
59(gl_WorldToObjectNVX): 55(ptr) Variable Input
56(gl_ObjectToWorldNV): 55(ptr) Variable Input
59(gl_WorldToObjectNV): 55(ptr) Variable Input
61: TypeVector 28(float) 4
62: TypePointer HitAttributeNVX 61(fvec4)
63(iAttr): 62(ptr) Variable HitAttributeNVX
62: TypePointer HitAttributeNV 61(fvec4)
63(iAttr): 62(ptr) Variable HitAttributeNV
64: 28(float) Constant 1056964608
65: 28(float) Constant 0
66: 28(float) Constant 1065353216
@@ -106,33 +106,33 @@ spv.IntersectShader.rint
49(v10): 44(ptr) Variable Function
54(v11): 53(ptr) Variable Function
58(v12): 53(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
21: 16(int) Load 20(gl_PrimitiveID)
Store 18(v2) 21
24: 16(int) Load 23(gl_InstanceID)
Store 22(v3) 24
27: 16(int) Load 26(gl_InstanceCustomIndexNVX)
27: 16(int) Load 26(gl_InstanceCustomIndexNV)
Store 25(v4) 27
34: 29(fvec3) Load 33(gl_WorldRayOriginNVX)
34: 29(fvec3) Load 33(gl_WorldRayOriginNV)
Store 31(v5) 34
37: 29(fvec3) Load 36(gl_WorldRayDirectionNVX)
37: 29(fvec3) Load 36(gl_WorldRayDirectionNV)
Store 35(v6) 37
40: 29(fvec3) Load 39(gl_ObjectRayOriginNVX)
40: 29(fvec3) Load 39(gl_ObjectRayOriginNV)
Store 38(v7) 40
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNVX)
43: 29(fvec3) Load 42(gl_ObjectRayDirectionNV)
Store 41(v8) 43
48: 28(float) Load 47(gl_RayTminNVX)
48: 28(float) Load 47(gl_RayTminNV)
Store 45(v9) 48
51: 28(float) Load 50(gl_RayTmaxNVX)
51: 28(float) Load 50(gl_RayTmaxNV)
Store 49(v10) 51
57: 52 Load 56(gl_ObjectToWorldNVX)
57: 52 Load 56(gl_ObjectToWorldNV)
Store 54(v11) 57
60: 52 Load 59(gl_WorldToObjectNVX)
60: 52 Load 59(gl_WorldToObjectNV)
Store 58(v12) 60
Store 63(iAttr) 67
70: 69(bool) ReportIntersectionNVX 64 68
70: 69(bool) ReportIntersectionNV 64 68
Return
FunctionEnd

View File

@@ -1,9 +1,9 @@
spv.IntersectShader_Errors.rint
ERROR: 0:3: 'rayPayloadInNVX' : not supported in this stage: intersection
ERROR: 0:4: 'rayPayloadNVX' : not supported in this stage: intersection
ERROR: 0:8: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:9: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:10: 'traceNVX' : no matching overloaded function found
ERROR: 0:3: 'rayPayloadInNV' : not supported in this stage: intersection
ERROR: 0:4: 'rayPayloadNV' : not supported in this stage: intersection
ERROR: 0:8: 'gl_HitTNV' : undeclared identifier
ERROR: 0:9: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:10: 'traceNV' : no matching overloaded function found
ERROR: 5 compilation errors. No code generated.

View File

@@ -3,41 +3,41 @@ spv.MissShader.rmiss
// Generated by (magic number): 80007
// Id's are bound by 60
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint MissNVX 4 "main" 11 14 21 24 27 30 35 38
EntryPoint MissNV 4 "main" 11 14 21 24 27 30 35 38
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "v0"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 13 "v1"
Name 14 "gl_LaunchSizeNVX"
Name 14 "gl_LaunchSizeNV"
Name 19 "v2"
Name 21 "gl_WorldRayOriginNVX"
Name 21 "gl_WorldRayOriginNV"
Name 23 "v3"
Name 24 "gl_WorldRayDirectionNVX"
Name 24 "gl_WorldRayDirectionNV"
Name 26 "v4"
Name 27 "gl_ObjectRayOriginNVX"
Name 27 "gl_ObjectRayOriginNV"
Name 29 "v5"
Name 30 "gl_ObjectRayDirectionNVX"
Name 30 "gl_ObjectRayDirectionNV"
Name 33 "v6"
Name 35 "gl_RayTminNVX"
Name 35 "gl_RayTminNV"
Name 37 "v7"
Name 38 "gl_RayTmaxNVX"
Name 38 "gl_RayTmaxNV"
Name 42 "accNV"
Name 57 "localPayload"
Name 59 "incomingPayload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 14(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 21(gl_WorldRayOriginNVX) BuiltIn WorldRayOriginNVX
Decorate 24(gl_WorldRayDirectionNVX) BuiltIn WorldRayDirectionNVX
Decorate 27(gl_ObjectRayOriginNVX) BuiltIn ObjectRayOriginNVX
Decorate 30(gl_ObjectRayDirectionNVX) BuiltIn ObjectRayDirectionNVX
Decorate 35(gl_RayTminNVX) BuiltIn RayTminNVX
Decorate 38(gl_RayTmaxNVX) BuiltIn RayTmaxNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 21(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 24(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 27(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 30(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 35(gl_RayTminNV) BuiltIn RayTminNV
Decorate 38(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 42(accNV) DescriptorSet 0
Decorate 42(accNV) Binding 0
Decorate 57(localPayload) Location 0
@@ -45,24 +45,24 @@ spv.MissShader.rmiss
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
10: TypePointer Input 7(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
14(gl_LaunchSizeNVX): 10(ptr) Variable Input
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypeFloat 32
17: TypeVector 16(float) 3
18: TypePointer Function 17(fvec3)
20: TypePointer Input 17(fvec3)
21(gl_WorldRayOriginNVX): 20(ptr) Variable Input
24(gl_WorldRayDirectionNVX): 20(ptr) Variable Input
27(gl_ObjectRayOriginNVX): 20(ptr) Variable Input
30(gl_ObjectRayDirectionNVX): 20(ptr) Variable Input
21(gl_WorldRayOriginNV): 20(ptr) Variable Input
24(gl_WorldRayDirectionNV): 20(ptr) Variable Input
27(gl_ObjectRayOriginNV): 20(ptr) Variable Input
30(gl_ObjectRayDirectionNV): 20(ptr) Variable Input
32: TypePointer Function 16(float)
34: TypePointer Input 16(float)
35(gl_RayTminNVX): 34(ptr) Variable Input
38(gl_RayTmaxNVX): 34(ptr) Variable Input
40: TypeAccelerationStructureNVX
35(gl_RayTminNV): 34(ptr) Variable Input
38(gl_RayTmaxNV): 34(ptr) Variable Input
40: TypeAccelerationStructureNV
41: TypePointer UniformConstant 40
42(accNV): 41(ptr) Variable UniformConstant
44: 6(int) Constant 0
@@ -77,10 +77,10 @@ spv.MissShader.rmiss
53: TypeInt 32 1
54: 53(int) Constant 1
55: TypeVector 16(float) 4
56: TypePointer RayPayloadNVX 55(fvec4)
57(localPayload): 56(ptr) Variable RayPayloadNVX
58: TypePointer IncomingRayPayloadNVX 55(fvec4)
59(incomingPayload): 58(ptr) Variable IncomingRayPayloadNVX
56: TypePointer RayPayloadNV 55(fvec4)
57(localPayload): 56(ptr) Variable RayPayloadNV
58: TypePointer IncomingRayPayloadNV 55(fvec4)
59(incomingPayload): 58(ptr) Variable IncomingRayPayloadNV
4(main): 2 Function None 3
5: Label
9(v0): 8(ptr) Variable Function
@@ -91,23 +91,23 @@ spv.MissShader.rmiss
29(v5): 18(ptr) Variable Function
33(v6): 32(ptr) Variable Function
37(v7): 32(ptr) Variable Function
12: 7(ivec2) Load 11(gl_LaunchIDNVX)
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(v0) 12
15: 7(ivec2) Load 14(gl_LaunchSizeNVX)
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(v1) 15
22: 17(fvec3) Load 21(gl_WorldRayOriginNVX)
22: 17(fvec3) Load 21(gl_WorldRayOriginNV)
Store 19(v2) 22
25: 17(fvec3) Load 24(gl_WorldRayDirectionNVX)
25: 17(fvec3) Load 24(gl_WorldRayDirectionNV)
Store 23(v3) 25
28: 17(fvec3) Load 27(gl_ObjectRayOriginNVX)
28: 17(fvec3) Load 27(gl_ObjectRayOriginNV)
Store 26(v4) 28
31: 17(fvec3) Load 30(gl_ObjectRayDirectionNVX)
31: 17(fvec3) Load 30(gl_ObjectRayDirectionNV)
Store 29(v5) 31
36: 16(float) Load 35(gl_RayTminNVX)
36: 16(float) Load 35(gl_RayTminNV)
Store 33(v6) 36
39: 16(float) Load 38(gl_RayTmaxNVX)
39: 16(float) Load 38(gl_RayTmaxNV)
Store 37(v7) 39
43: 40 Load 42(accNV)
TraceNVX 43 44 45 46 47 44 49 48 51 52 54
TraceNV 43 44 45 46 47 44 49 48 51 52 54
Return
FunctionEnd

View File

@@ -1,20 +1,20 @@
spv.MissShader_Errors.rmiss
ERROR: 0:3: 'hitAttributeNVX' : not supported in this stage: miss
ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: miss
ERROR: 0:6: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:6: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:7: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:7: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:8: 'gl_InstanceCustomIndexNVX' : undeclared identifier
ERROR: 0:8: 'gl_InstanceCustomIndexNV' : undeclared identifier
ERROR: 0:8: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:9: 'gl_ObjectToWorldNVX' : undeclared identifier
ERROR: 0:9: 'gl_ObjectToWorldNV' : undeclared identifier
ERROR: 0:9: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:10: 'gl_WorldToObjectNVX' : undeclared identifier
ERROR: 0:10: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:10: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:11: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:12: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:13: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:14: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:15: 'terminateRayNVX' : no matching overloaded function found
ERROR: 0:11: 'gl_HitTNV' : undeclared identifier
ERROR: 0:12: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:13: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:14: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:15: 'terminateRayNV' : no matching overloaded function found
ERROR: 16 compilation errors. No code generated.

View File

@@ -0,0 +1,73 @@
spv.RayCallable.rcall
// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 38
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint CallableNV 4 "main" 11 14 19
Source GLSL 460
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 9 "id"
Name 11 "gl_LaunchIDNV"
Name 13 "size"
Name 14 "gl_LaunchSizeNV"
Name 17 "curFlags"
Name 19 "gl_IncomingRayFlagsNV"
Name 24 "dataBlock"
MemberName 24(dataBlock) 0 "data1"
Name 26 ""
Name 37 "data0"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 19(gl_IncomingRayFlagsNV) BuiltIn IncomingRayFlagsNV
Decorate 24(dataBlock) Block
Decorate 26 Location 1
Decorate 37(data0) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
10: TypePointer Input 7(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
14(gl_LaunchSizeNV): 10(ptr) Variable Input
16: TypePointer Function 6(int)
18: TypePointer Input 6(int)
19(gl_IncomingRayFlagsNV): 18(ptr) Variable Input
22: 6(int) Constant 1
24(dataBlock): TypeStruct 6(int)
25: TypePointer IncomingCallableDataNV 24(dataBlock)
26: 25(ptr) Variable IncomingCallableDataNV
27: TypeInt 32 1
28: 27(int) Constant 0
29: 6(int) Constant 256
30: TypePointer IncomingCallableDataNV 6(int)
32: 6(int) Constant 2
33: 27(int) Constant 1
34: TypeFloat 32
35: TypeVector 34(float) 4
36: TypePointer CallableDataNV 35(fvec4)
37(data0): 36(ptr) Variable CallableDataNV
4(main): 2 Function None 3
5: Label
9(id): 8(ptr) Variable Function
13(size): 8(ptr) Variable Function
17(curFlags): 16(ptr) Variable Function
12: 7(ivec3) Load 11(gl_LaunchIDNV)
Store 9(id) 12
15: 7(ivec3) Load 14(gl_LaunchSizeNV)
Store 13(size) 15
20: 6(int) Load 19(gl_IncomingRayFlagsNV)
Store 17(curFlags) 20
21: 6(int) Load 17(curFlags)
23: 6(int) BitwiseAnd 21 22
Store 17(curFlags) 23
31: 30(ptr) AccessChain 26 28
Store 31 29
ExecuteCallableNV 32 33
Return
FunctionEnd

View File

@@ -0,0 +1,33 @@
spv.RayCallable_Errors.rcall
ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: callable
ERROR: 0:4: 'rayPayloadNV' : not supported in this stage: callable
ERROR: 0:5: 'rayPayloadInNV' : not supported in this stage: callable
ERROR: 0:9: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:9: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:10: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:10: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:11: 'gl_InstanceCustomIndexNV' : undeclared identifier
ERROR: 0:11: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:12: 'gl_WorldRayOriginNV' : undeclared identifier
ERROR: 0:12: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:13: 'gl_WorldRayDirectionNV' : undeclared identifier
ERROR: 0:13: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:14: 'gl_ObjectRayOriginNV' : undeclared identifier
ERROR: 0:14: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:15: 'gl_ObjectRayDirectionNV' : undeclared identifier
ERROR: 0:15: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:16: 'gl_RayTminNV' : undeclared identifier
ERROR: 0:17: 'gl_RayTmaxNV' : undeclared identifier
ERROR: 0:18: 'gl_ObjectToWorldNV' : undeclared identifier
ERROR: 0:18: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:19: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:19: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:20: 'gl_HitTNV' : undeclared identifier
ERROR: 0:21: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:22: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:23: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:24: 'terminateRayNV' : no matching overloaded function found
ERROR: 28 compilation errors. No code generated.
SPIR-V is not generated for failed compile or link

View File

@@ -3,13 +3,13 @@ spv.RayConstants.rgen
// Generated by (magic number): 80007
// Id's are bound by 27
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationNVX 4 "main"
EntryPoint RayGenerationNV 4 "main"
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 8 "accNV"
Name 26 "payload"
@@ -18,7 +18,7 @@ spv.RayConstants.rgen
Decorate 26(payload) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeAccelerationStructureNVX
6: TypeAccelerationStructureNV
7: TypePointer UniformConstant 6
8(accNV): 7(ptr) Variable UniformConstant
10: TypeInt 32 0
@@ -36,11 +36,11 @@ spv.RayConstants.rgen
22: TypeInt 32 1
23: 22(int) Constant 1
24: TypeVector 14(float) 4
25: TypePointer RayPayloadNVX 24(fvec4)
26(payload): 25(ptr) Variable RayPayloadNVX
25: TypePointer RayPayloadNV 24(fvec4)
26(payload): 25(ptr) Variable RayPayloadNV
4(main): 2 Function None 3
5: Label
9: 6 Load 8(accNV)
TraceNVX 9 11 12 13 13 12 17 18 20 21 23
TraceNV 9 11 12 13 13 12 17 18 20 21 23
Return
FunctionEnd

View File

@@ -3,19 +3,19 @@ spv.RayGenShader.rgen
// Generated by (magic number): 80007
// Id's are bound by 60
Capability RaytracingNVX
Extension "SPV_NVX_raytracing"
Capability RayTracingNV
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint RayGenerationNVX 4 "main" 11 21
EntryPoint RayGenerationNV 4 "main" 11 21
Source GLSL 460
SourceExtension "GL_NVX_raytracing"
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
Name 8 "lx"
Name 11 "gl_LaunchIDNVX"
Name 11 "gl_LaunchIDNV"
Name 16 "ly"
Name 20 "sx"
Name 21 "gl_LaunchSizeNVX"
Name 21 "gl_LaunchSizeNV"
Name 24 "sy"
Name 29 "accNV"
Name 48 "block"
@@ -23,8 +23,8 @@ spv.RayGenShader.rgen
MemberName 48(block) 1 "pad"
Name 50 ""
Name 56 "payload"
Decorate 11(gl_LaunchIDNVX) BuiltIn LaunchIdNVX
Decorate 21(gl_LaunchSizeNVX) BuiltIn LaunchSizeNVX
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 29(accNV) DescriptorSet 0
Decorate 29(accNV) Binding 0
Decorate 46 ArrayStride 4
@@ -36,14 +36,14 @@ spv.RayGenShader.rgen
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
9: TypeVector 6(int) 2
10: TypePointer Input 9(ivec2)
11(gl_LaunchIDNVX): 10(ptr) Variable Input
9: TypeVector 6(int) 3
10: TypePointer Input 9(ivec3)
11(gl_LaunchIDNV): 10(ptr) Variable Input
12: 6(int) Constant 0
13: TypePointer Input 6(int)
17: 6(int) Constant 1
21(gl_LaunchSizeNVX): 10(ptr) Variable Input
27: TypeAccelerationStructureNVX
21(gl_LaunchSizeNV): 10(ptr) Variable Input
27: TypeAccelerationStructureNV
28: TypePointer UniformConstant 27
29(accNV): 28(ptr) Variable UniformConstant
35: TypeFloat 32
@@ -60,30 +60,30 @@ spv.RayGenShader.rgen
46: TypeArray 35(float) 45
47: TypeVector 35(float) 4
48(block): TypeStruct 46 47(fvec4)
49: TypePointer ShaderRecordBufferNVX 48(block)
50: 49(ptr) Variable ShaderRecordBufferNVX
49: TypePointer ShaderRecordBufferNV 48(block)
50: 49(ptr) Variable ShaderRecordBufferNV
51: 43(int) Constant 0
52: 43(int) Constant 3
53: TypePointer ShaderRecordBufferNVX 35(float)
55: TypePointer RayPayloadNVX 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNVX
58: TypePointer ShaderRecordBufferNVX 47(fvec4)
53: TypePointer ShaderRecordBufferNV 35(float)
55: TypePointer RayPayloadNV 47(fvec4)
56(payload): 55(ptr) Variable RayPayloadNV
58: TypePointer ShaderRecordBufferNV 47(fvec4)
4(main): 2 Function None 3
5: Label
8(lx): 7(ptr) Variable Function
16(ly): 7(ptr) Variable Function
20(sx): 7(ptr) Variable Function
24(sy): 7(ptr) Variable Function
14: 13(ptr) AccessChain 11(gl_LaunchIDNVX) 12
14: 13(ptr) AccessChain 11(gl_LaunchIDNV) 12
15: 6(int) Load 14
Store 8(lx) 15
18: 13(ptr) AccessChain 11(gl_LaunchIDNVX) 17
18: 13(ptr) AccessChain 11(gl_LaunchIDNV) 17
19: 6(int) Load 18
Store 16(ly) 19
22: 13(ptr) AccessChain 21(gl_LaunchSizeNVX) 12
22: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 12
23: 6(int) Load 22
Store 20(sx) 23
25: 13(ptr) AccessChain 21(gl_LaunchSizeNVX) 17
25: 13(ptr) AccessChain 21(gl_LaunchSizeNV) 17
26: 6(int) Load 25
Store 24(sy) 26
30: 27 Load 29(accNV)
@@ -91,7 +91,7 @@ spv.RayGenShader.rgen
32: 6(int) Load 16(ly)
33: 6(int) Load 20(sx)
34: 6(int) Load 24(sy)
TraceNVX 30 31 32 33 34 12 38 39 41 42 44
TraceNV 30 31 32 33 34 12 38 39 41 42 44
54: 53(ptr) AccessChain 50 51 52
Store 54 40
57: 47(fvec4) Load 56(payload)

View File

@@ -1,39 +1,39 @@
spv.RayGenShader_Errors.rgen
ERROR: 0:3: 'hitAttributeNVX' : not supported in this stage: ray-generation
ERROR: 0:4: 'rayPayloadInNVX' : not supported in this stage: ray-generation
ERROR: 0:5: 'shaderRecordNVX' : can only be used with a buffer
ERROR: 0:9: 'binding' : cannot be used with shaderRecordNVX
ERROR: 0:12: 'set' : cannot be used with shaderRecordNVX
ERROR: 0:23: 'accelerationStructureNVX' : accelerationStructureNVX can only be used in uniform variables or function parameters: a
ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNVX'
ERROR: 0:3: 'hitAttributeNV' : not supported in this stage: ray-generation
ERROR: 0:4: 'rayPayloadInNV' : not supported in this stage: ray-generation
ERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer
ERROR: 0:9: 'binding' : cannot be used with shaderRecordNV
ERROR: 0:12: 'set' : cannot be used with shaderRecordNV
ERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNV'
ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
ERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
ERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:26: 'gl_InstanceCustomIndexNVX' : undeclared identifier
ERROR: 0:26: 'gl_InstanceCustomIndexNV' : undeclared identifier
ERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int'
ERROR: 0:27: 'gl_WorldRayOriginNVX' : undeclared identifier
ERROR: 0:27: 'gl_WorldRayOriginNV' : undeclared identifier
ERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:28: 'gl_WorldRayDirectionNVX' : undeclared identifier
ERROR: 0:28: 'gl_WorldRayDirectionNV' : undeclared identifier
ERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:29: 'gl_ObjectRayOriginNVX' : undeclared identifier
ERROR: 0:29: 'gl_ObjectRayOriginNV' : undeclared identifier
ERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:30: 'gl_ObjectRayDirectionNVX' : undeclared identifier
ERROR: 0:30: 'gl_ObjectRayDirectionNV' : undeclared identifier
ERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
ERROR: 0:31: 'gl_RayTminNVX' : undeclared identifier
ERROR: 0:32: 'gl_RayTmaxNVX' : undeclared identifier
ERROR: 0:33: 'gl_ObjectToWorldNVX' : undeclared identifier
ERROR: 0:31: 'gl_RayTminNV' : undeclared identifier
ERROR: 0:32: 'gl_RayTmaxNV' : undeclared identifier
ERROR: 0:33: 'gl_ObjectToWorldNV' : undeclared identifier
ERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:34: 'gl_WorldToObjectNVX' : undeclared identifier
ERROR: 0:34: 'gl_WorldToObjectNV' : undeclared identifier
ERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
ERROR: 0:35: 'gl_HitTNVX' : undeclared identifier
ERROR: 0:36: 'gl_HitKindNVX' : undeclared identifier
ERROR: 0:37: 'reportIntersectionNVX' : no matching overloaded function found
ERROR: 0:38: 'ignoreIntersectionNVX' : no matching overloaded function found
ERROR: 0:39: 'terminateRayNVX' : no matching overloaded function found
ERROR: 0:35: 'gl_HitTNV' : undeclared identifier
ERROR: 0:36: 'gl_HitKindNV' : undeclared identifier
ERROR: 0:37: 'reportIntersectionNV' : no matching overloaded function found
ERROR: 0:38: 'ignoreIntersectionNV' : no matching overloaded function found
ERROR: 0:39: 'terminateRayNV' : no matching overloaded function found
ERROR: 32 compilation errors. No code generated.
ERROR: Linking ray-generation stage: Only one shaderRecordNVX buffer block is allowed per stage
ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
SPIR-V is not generated for failed compile or link