Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele
2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

View File

@@ -1,21 +1,21 @@
#version 460
#extension GL_NVX_raytracing : enable
hitAttributeNVX vec4 iAttr;
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 iAttr;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
uvec3 v0 = gl_LaunchIDNV;
uvec3 v1 = gl_LaunchSizeNV;
int v2 = gl_PrimitiveID;
int v3 = gl_InstanceID;
int v4 = gl_InstanceCustomIndexNVX;
vec3 v5 = gl_WorldRayOriginNVX;
vec3 v6 = gl_WorldRayDirectionNVX;
vec3 v7 = gl_ObjectRayOriginNVX;
vec3 v8 = gl_ObjectRayDirectionNVX;
float v9 = gl_RayTminNVX;
float v10 = gl_RayTmaxNVX;
mat4x3 v11 = gl_ObjectToWorldNVX;
mat4x3 v12 = gl_WorldToObjectNVX;
int v4 = gl_InstanceCustomIndexNV;
vec3 v5 = gl_WorldRayOriginNV;
vec3 v6 = gl_WorldRayDirectionNV;
vec3 v7 = gl_ObjectRayOriginNV;
vec3 v8 = gl_ObjectRayDirectionNV;
float v9 = gl_RayTminNV;
float v10 = gl_RayTmaxNV;
mat4x3 v11 = gl_ObjectToWorldNV;
mat4x3 v12 = gl_WorldToObjectNV;
iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
reportIntersectionNVX(0.5, 1U);
reportIntersectionNV(0.5, 1U);
}