Multiple features and misc fixes for final raytracing non experimental version.
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@@ -1,11 +1,11 @@
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#version 460
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#extension GL_NVX_raytracing : enable
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rayPayloadInNVX vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
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rayPayloadNVX vec4 payload; // ERROR, rayPayload unsuppoted in this stage
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uniform accelerationStructureNVX accNV;
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#extension GL_NV_ray_tracing : enable
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rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
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rayPayloadNV vec4 payload; // ERROR, rayPayload unsuppoted in this stage
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uniform accelerationStructureNV accNV;
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void main()
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{
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float e12 = gl_HitTNVX; // ERROR, unsupported builtin in stage
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float e13 = gl_HitKindNVX; // ERROR, unsupported builtin in stage
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traceNVX(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported
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float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage
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float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage
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traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported
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}
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