Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele
2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

View File

@@ -1,17 +1,17 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 localPayload;
layout(location = 1) rayPayloadInNVX vec4 incomingPayload;
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 localPayload;
layout(location = 1) rayPayloadInNV vec4 incomingPayload;
void main()
{
uvec2 v0 = gl_LaunchIDNVX;
uvec2 v1 = gl_LaunchSizeNVX;
vec3 v2 = gl_WorldRayOriginNVX;
vec3 v3 = gl_WorldRayDirectionNVX;
vec3 v4 = gl_ObjectRayOriginNVX;
vec3 v5 = gl_ObjectRayDirectionNVX;
float v6 = gl_RayTminNVX;
float v7 = gl_RayTmaxNVX;
traceNVX(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
uvec3 v0 = gl_LaunchIDNV;
uvec3 v1 = gl_LaunchSizeNV;
vec3 v2 = gl_WorldRayOriginNV;
vec3 v3 = gl_WorldRayDirectionNV;
vec3 v4 = gl_ObjectRayOriginNV;
vec3 v5 = gl_ObjectRayDirectionNV;
float v6 = gl_RayTminNV;
float v7 = gl_RayTmaxNV;
traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}