Multiple features and misc fixes for final raytracing non experimental version.
This commit is contained in:
15
Test/spv.RayCallable.rcall
Normal file
15
Test/spv.RayCallable.rcall
Normal file
@@ -0,0 +1,15 @@
|
||||
#version 460
|
||||
#extension GL_NV_ray_tracing : enable
|
||||
layout(location = 0) callableDataNV vec4 data0;
|
||||
layout(location = 1) callableDataInNV dataBlock {
|
||||
uint data1;
|
||||
};
|
||||
void main()
|
||||
{
|
||||
uvec3 id = gl_LaunchIDNV;
|
||||
uvec3 size = gl_LaunchSizeNV;
|
||||
uint curFlags = gl_IncomingRayFlagsNV;
|
||||
curFlags = curFlags & gl_RayFlagsOpaqueNV;
|
||||
data1 = 256U;
|
||||
executeCallableNV(2,1);
|
||||
}
|
||||
Reference in New Issue
Block a user