Multiple features and misc fixes for final raytracing non experimental version.

This commit is contained in:
Ashwin Lele
2018-10-22 16:41:44 -07:00
parent b2b3d81e9b
commit ff1783db87
48 changed files with 5168 additions and 4850 deletions

View File

@@ -1,15 +1,15 @@
#version 460
#extension GL_NVX_raytracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV;
layout(location = 0) rayPayloadNVX vec4 payload;
#extension GL_NV_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
layout(location = 0) rayPayloadNV vec4 payload;
void main()
{
const uint rayFlags = gl_RayFlagsNoneNVX | gl_RayFlagsOpaqueNVX |
gl_RayFlagsNoOpaqueNVX | gl_RayFlagsTerminateOnFirstHitNVX |
gl_RayFlagsSkipClosestHitShaderNVX | gl_RayFlagsCullBackFacingTrianglesNVX |
gl_RayFlagsCullFrontFacingTrianglesNVX | gl_RayFlagsCullOpaqueNVX |
gl_RayFlagsCullNoOpaqueNVX;
const uint rayFlags = gl_RayFlagsNoneNV | gl_RayFlagsOpaqueNV |
gl_RayFlagsNoOpaqueNV | gl_RayFlagsTerminateOnFirstHitNV |
gl_RayFlagsSkipClosestHitShaderNV | gl_RayFlagsCullBackFacingTrianglesNV |
gl_RayFlagsCullFrontFacingTrianglesNV | gl_RayFlagsCullOpaqueNV |
gl_RayFlagsCullNoOpaqueNV;
const int payloadId = 1;
traceNVX(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
traceNV(accNV, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
}