According to the extension SPV_GOOGLE_decorate_string,
OpDecorateString (or OpMemberDecorateString) ought to be capable of
supporting multiple literal strings. Each literal strings are padded
with null terminator to make word alignment. The layout is:
Inst | Target | Decoration | Literal String, Literal String, ...
* Remove image2DShadow and other 3 tokens. Refine codes.
Remove image2DShadow and other 3 tokens. Refine codes.
* 110scope.vert has redefinition part of what's removed from 100scope.vert
By directly creating the OpImage instructions we were not propagating
the appropriate decorations.
Since this had a lot of cases I centralized the OpImage creation
a bit too.
The direct pointer argument to stores has to use
the NonUniform decoration but we were not using
qualifiers at all to decorate the NonUniform pointer.
(Test fixes by Greg Fischer <greg@lunarg.com>)
The current implementation makes tests fail when it is imported from a
different Bazel workspace. We fix that by using
the --test-root flag to pass the rootpath to the
tests.
We need separate concepts for
- total set of extensions ever enabled, for the back end
- current state of extensions, for parsing
- the set of features currently enabled for building the AST
This detangles incorrect conflation of HLSL with GLSL extensions,
defers asking expensive questions until it's time to ask, and removes
some dead code.
The scalar type was already the basic type passed in.
Also factored out of this the checking of extensions for 8/16-bit stuff.
This code seems wrong in several ways, but for now just documenting it.
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
iOS 8 does not support `thread_local`, which is still in use.
Another approach will have to be found.
This change is a revert of the following changes:
a3845240 - "Simplify PoolAlloc with use of thread_local."
abf92c80 - "Deprecate InitializeDll functions"
33585c87 - "Limit visibility of symbols for internal libraries"
Issue: #2346