t.jung
0422eb234f
io resolver improvements
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- adds stage parameter to end notify
- adds begin notify
- adds begin resolve
- adds end resolve
Change-Id: Ib134fe42a1a6d996d81dca59475cce6b4a9ff865
2017-07-01 10:29:11 +02:00
David Srbecký
0fbe02c6a0
Implement extensions GL_OVR_multiview and GL_OVR_multiview2
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They are almost identical to the already supported GL_EXT_multiview
2017-06-30 19:11:56 +01:00
t.jung
fde4975d27
Fix for not transforming all image symbols into sampled images symbols
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Change-Id: I10f9bcea2e97f36912a81214552b93db4805b61a
2017-06-30 07:06:17 +02:00
John Kessenich
2ae23ca1ca
Merge pull request #957 from amdrexu/feature
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Implement extension GL_ARB_shader_stencil_export
2017-06-29 15:28:52 -06:00
Ben Vanik
82da44d4d7
Fixing initialization order to fix -Wreorder warning in clang.
2017-06-29 11:13:35 -07:00
John Kessenich
89400ea73e
GLSL: validation of early_fragment_tests, others, on an object.
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Some layout qualifiers must not be on an object and had a TBD for testing
them: early_fragment_tests, cw/ccw, points, point_mode, and
fractional_even_spacing/fractional_odd_spacing/equal_spacing.
2017-06-29 10:46:47 -06:00
Rex Xu
37cdceed41
Implement extension GL_ARB_shader_stencil_export
2017-06-29 17:50:46 +08:00
John Kessenich
da9eb815b3
HLSL: Don't pin down which tessellation stage must error check input primitive.
2017-06-26 17:56:54 -06:00
John Kessenich
102328b75f
Merge pull request #950 from dsrbecky/shadow_samplers
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Add support for GL_EXT_shadow_samplers
2017-06-26 15:50:18 -06:00
John Kessenich
4be4aebdcd
Infrastructure: Non-functional: Move to rich description of environment.
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This is for input languages, client APIs, code to generate, etc.
2017-06-26 14:49:11 -06:00
David Srbecky
c6ac40a1a7
Add support for GL_EXT_shadow_samplers
2017-06-26 17:43:32 +01:00
John Kessenich
f0bc598dd7
HLSL: Force flat interpolation for structure members. Fixes #940 .
2017-06-20 13:19:53 -06:00
John Kessenich
be1085cb88
Build: add switch default to make compilers happy
2017-06-20 09:26:33 -06:00
John Kessenich
54596ff99e
HLSL: Force flat (nointerp) onto integer fragment inputs.
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Addresses #940 .
2017-06-20 03:20:59 -06:00
John Kessenich
054378d988
HLSL: Non-functional: Make test valid HLSL, and related comments/cleanup.
2017-06-19 15:32:27 -06:00
John Kessenich
a931366f56
Standalone: Implement -D and -U for preprocessor macros.
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Works for both GLSL and HLSL.
Fixes #87 .
2017-06-15 10:57:18 -06:00
LoopDawg
e2713125b9
HLSL: fix several issues in mat construction from scalars
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This fixes:
1. A compilation error when assigning scalars to matricies
2. A semantic error in matrix construction from scalars. This was
initializing the diagonal, where HLSL semantics require the scalar be
replicated to every matrix element.
3. Functions accepting mats can be called with scalars, which will
be shape-converted to the matrix type. This was previously failing
to match the function signature.
NOTE: this does not yet handle complex scalars (a function call,
say) used to construct matricies. That'll be added when the
node replicator service is available. For now, there's an assert.
There's one new test (hlsl.scalar2matrix.frag). An existing test
lsl.type.half.frag changes, because of (2) above, and a negative
test error message changes due to (3) above.
Fixes #923 .
2017-06-14 14:11:18 -06:00
John Kessenich
82ae8c31e0
HLSL: Fix #924 : Convert between two different arrays with cast.
2017-06-13 23:13:10 -06:00
John Kessenich
5ea6a192f0
Merge branch 'amdrexu-feature'
2017-06-09 12:52:21 -06:00
Rex Xu
cabbb788b4
Implement extension GL_AMD_gpu_shader_int16
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- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
John Kessenich
4d5bcd3162
HLSL: Allow macro expansions to create the 'defined' operator.
2017-06-08 17:12:56 -06:00
John Kessenich
3fcb42cfa6
GLSL: Fix #853 : Only outer dimension of array can be specialization constant.
2017-06-08 12:26:49 -06:00
John Kessenich
d314ecfbe3
GLSL: Correct missing "not" from error message about non writeonly images.
2017-06-08 10:36:45 -06:00
John Kessenich
dd56173d04
GLSL: Disallow 'shared' in nested scopes.
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This implements Khronos-private specification bug 16130.
2017-06-08 10:13:15 -06:00
John Kessenich
c5f2ab965f
GLSL: Disallow unsized arrays of atomic_uint.
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This tracks Khronos-private specification bug 15945.
2017-06-08 10:07:14 -06:00
John Kessenich
885443c788
Build: reset for multi-threaded test error, that reported a single missing character.
2017-06-07 19:03:11 -06:00
John Kessenich
14d65beb06
GLSL: Fix Khronos private Bugzilla 15973: local sizes can't be 0.
2017-06-07 18:53:33 -06:00
John Kessenich
2eb135506a
GLSL: Fix #396 : Error when 'defined' comes from macro expansion.
2017-06-07 17:19:08 -06:00
John Kessenich
9b2531ba23
Infrastructure: Move nesting counters, etc., to base class.
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This lets all languages share the same definitions.
2017-06-06 19:53:24 -06:00
John Kessenich
b4d46627cb
Build: Fix build warnings.
2017-06-06 19:53:24 -06:00
Jeremy Hayes
549764b5ec
Build: Fix linux
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I believe this is a repeat of 12d6936.
2017-06-06 15:52:50 -06:00
John Kessenich
0e07119ae2
HLSL: Fix #919 : for-init-statement is arbitrary declaration or expression.
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Unlike "if (XXX)" and "while (XXX)", with "for (YYY...", the YYY can be
more kinds of statements than the XXX.
2017-06-06 11:37:33 -06:00
John Kessenich
e00e8f45a6
GLSL: replace general missing functionality with specific messages.
2017-06-05 16:42:33 -06:00
Rex Xu
225e0fcadd
Implement the extension GL_AMD_texture_gather_bias_lod
2017-06-05 16:41:06 +08:00
John Kessenich
94c18a84cd
GLSL: Fix bug setting component=0 for an auto-location assignment.
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Setting component=0 is later taken to mean the shader did so, which
is not always legal. It should instead set the component as not set
by the shader.
2017-06-04 13:17:20 -06:00
John Kessenich
8de7e7bf14
GLSL: Error when using location on an arrayed block.
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This implements a recent change to the GLSL specification to enforce
this ill-defined situation.
2017-06-04 13:05:50 -06:00
John Kessenich
99f289d438
Merge pull request #899 from antiagainst/rm-empty-cpps
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Remove empty cpp files
2017-06-03 15:29:06 -06:00
John Kessenich
d66c5b1299
HLSL: iomapper: Fix #914 . Tolerate user aliasing of bindings.
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Because it is valid in HLSL to alias bindings:
A) remove validation that aliasing is not done
B) make the algorithms tolerate aliasing
2017-06-01 18:16:33 -06:00
John Kessenich
ae99875e42
Merge pull request #907 from KhronosGroup/include
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HLSL: Add an Includer to handle #include for local HLSL paths.
2017-06-01 12:37:52 -06:00
John Kessenich
3494b4da9b
HLSL: Add an Includer to handle #include.
2017-06-01 11:16:32 -06:00
Rex Xu
0848cc0725
Parser: Add missing codes for float16
2017-06-01 19:59:20 +08:00
John Kessenich
121853f4df
SPV: Add OpSource shader source code and file name.
2017-05-31 17:14:15 -06:00
t.jung
baf570efa5
Pure Texture to Sampled Texture Transform
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Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
2017-05-29 18:29:45 +02:00
John Kessenich
d6af18f621
Merge pull request #901 from LoopDawg/imat-construct
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HLSL: Add imat, umat, and bmat constructors
2017-05-24 23:12:58 -06:00
John Kessenich
7c9129bcb7
SPV: Fix #904 : Correctly check for built-in block redeclations for location check.
2017-05-24 23:10:28 -06:00
LoopDawg
174ccb8f1d
HLSL: Add imat, umat, and bmat constructors
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Fixes #894
2017-05-20 21:54:16 -06:00
John Kessenich
2c6f48b1f6
Fix #373 : Implicitly make gl_FragColor a location=0 output.
2017-05-20 13:23:25 -06:00
John Kessenich
1d585ac8bd
SPV: Correctly enforce 'location' presence on in/out blocks.
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Blocks have this on members, not the object.
2017-05-20 12:15:41 -06:00
LoopDawg
132a28aac4
HLSL: allow name mangling based on texture template type
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Name mangling did not account for the vector size in the template type of a texture.
This adds that. The mangle is as it ever was for the vec4 case, which leaves
all GLSL behavior and most HLSL behavior uneffected. For vec1-3 the size is added
to the mangle.
Current limitation: textures cannot presently be templatized on structured types,
so this works only for vectors of basic types.
Fixes #895 .
2017-05-19 20:12:50 -06:00
Lei Zhang
ddda9cb8ee
Remove empty cpp files
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This solves ranlib warnings on MacOS.
2017-05-19 17:29:16 -04:00