2271 Commits

Author SHA1 Message Date
Greg Fischer
9ebd8ff6c1 Add Vulkan 1.3 support
Also update known goods to Vulkan 1.3 support
Also re-enable SPIR-V 1.6 tests with vulkan1.3 target
Also re-cache SPIRV 1.6 header which somehow regressed back to 1.5
2022-01-26 17:57:31 -07:00
Greg Fischer
ed5f33e6ac Fix comment for setEnvInput()
Specifically, add text to clarify dialect and dialectVersion

Fixes #2872
2022-01-25 13:40:07 -07:00
Greg Fischer
140a76a447 Temporarily disable spirv1.6 tests
These tests will be re-enabled when a Vulkan version is released that
supports spirv1.6.

Fixes #2858
2022-01-11 13:13:50 -07:00
Greg Fischer
364b169807
Merge branch 'master' into EndStreamPrimitive 2022-01-10 11:49:19 -07:00
ZhiqianXia
0a59dd5107 Support the floatBitsToint function at GL_ARB_gpu_shader5 Extension. 2022-01-07 13:50:30 +08:00
Greg Fischer
17232d21d7
Merge pull request #2847 from jeremy-lunarg/hayes-fix-issue-2846
Unblock unsized error from assert
2022-01-05 11:34:32 -07:00
Jeremy Hayes
95e15366e7 Unblock unsized error from assert
Fix issue #2846.
2022-01-04 21:24:05 -07:00
ZhiqianXia
1b01aaaf29 EndStreamPrimitive not supported when there is #extension GL_ARB_gpu_shader5
Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
2022-01-04 10:40:04 +08:00
Greg Fischer
950c6ddc11
Merge pull request #2849 from jeremy-lunarg/hayes-fix-issue-2848
Fix seg fault
2022-01-03 16:39:45 -07:00
Hai Nguyen
1f10dddac4 Revisions to GLSL version override
- Reverted public function interface changes for C++.
- Added override member variable to TShader.
- Added accessor TShader::setOverrideVersion.
- Reverted changes to tests.
2022-01-01 19:02:14 -05:00
Hai Nguyen
9a98d32366 Added GLSL version override interface and CLI
This change list allows a user to override the GLSL version from the
command line or through the C and C++ interfaces. This will override the
override happens in ProcessDeferred() before DeduceVersionProfile() so
the process should still error out if the version is insufficient for
the shader code.

- Added --glsl-version <version> to CLI.
- Added parameter to route glslVersion as override version to
  preprocessor and parse functions to C++ interface.
- Updated C interface with function to override GLSL version.
2022-01-01 04:31:44 -05:00
Jeremy Hayes
46466be045 Fix seg fault
Check types before accessing typeName.

Fix #2848.
2021-12-28 17:09:57 -07:00
Greg Fischer
7a49192d23 Add support for spirv1.6
Add command line support which enables the following behavior:

- Remap discard

  Map discard to DemoteToHelperInvocation for HLSL shaders. Map to
  OpTerminateInvocation for GLSL shaders.

- Decorate HelperInvocation with Volatile

- Use localSizeId for execution mode

  WorkGroupSize is deprecated in spirv1.6

Also update known goods to SPIRV 1.6
2021-12-16 15:01:42 -07:00
Greg Fischer
542ee69d83
Merge pull request #2836 from chaoticbob/vulkan_rules_relaxed
Vulkan rules relaxed for glslang C interface
2021-12-07 16:12:05 -07:00
Greg Fischer
fbb39aa461 Fix --hlsl-dx-position-w to work for SV_Position embedded in struct
Fixes #2244
2021-12-07 15:34:52 -07:00
Hai Nguyen
58fe3a02b8 Fixed copy/paste error 2021-12-01 12:32:02 -05:00
Hai Nguyen
f66fb40149 Changed Vulkan rules relaxed to use shader options
- Removed vulkan_rules_relaxed from glslang_input_s
- Added GLSLANG_SHADER_VULKAN_RULES_RELAXED to glslang_shader_options_t
- Modified glslang_shader_set_options to handle new enum value
- Corrected enum value for GLSLANG_SHADER_AUTO_MAP_LOCATIONS
2021-12-01 03:55:59 -05:00
Hai Nguyen
b8dfe1348a Vulkan rules relaxed for glslang C interface
- Added vulkan_rules_relaxed flag to glslang_input_t to turn on Vulkan
  rules relaxed during shader creation.
2021-11-30 04:55:25 -05:00
Hai Nguyen
febbeb4f83
Support for automap options and resource binding shift (#2834)
* Support for automap options

- Added glslang_shader_options_t with enums for auto map bindings and
  auto map locations.
- Added options param to glslang_shader_parse.
- Modified glslang_shader_parse to call appropriate auto map function if
  auto map bits are set.

* Refactored auto map for C interface

- Added glslang_shader_set_options to independently set options instead
  of being a param on an existing function.
- Added glslang_program_map_io to call mapIO so auto map location
  actually works.

* Added support for shifting resource bindings

- Added resource binding shift functions to match C++ interface

* Uncommented preprocessor call that was commented out for debugging
2021-11-29 14:23:01 -07:00
Rex Xu
6c1db7fd6c Fix validation failures of test cases regarding GL_EXT_spirv_intrinsics
1. The test cases of OpReadClockKHR is invalid. The return type is
   unsigned integer rather than signed integer.
2. When SPIR-V decorate or SPIR-V type is specified, we should avoid
   auto location mapping because the semantics are totally decided by
   SPIR-V tokens.
2021-11-25 16:24:37 +08:00
Greg Fischer
69f9dce708
Merge branch 'master' into GL_ARB_fragment_coord_conventions 2021-11-24 11:52:08 -07:00
Greg Fischer
a40e4ac3f7
Merge branch 'master' into textureQueryLOD 2021-11-22 10:39:03 -07:00
Greg Fischer
2c54c20813
Merge pull request #2782 from kevin-mccullough/FixIomapperSeperableShaderValidation
Fix issue with separable shader validation in iomapper
2021-11-19 15:19:27 -07:00
Greg Fischer
a0c7b6fe87
Merge pull request #2811 from mbechard/master
remove unneeded extra constructions now that pool allocation is fixed
2021-11-18 10:18:22 -07:00
Malcolm Bechard
eebb48f5fc remove unneeded extra constructions now that pool allocation is fixed 2021-11-17 18:11:10 -05:00
Kevin McCullough
cbab732905 Fix issue with separable shader validation in iomapper 2021-11-17 14:28:16 -08:00
Greg Fischer
74b0abb9cd
Merge pull request #2825 from greg-lunarg/i2244
Add --hlsl-dx-position-w option
2021-11-17 09:55:17 -07:00
Greg Fischer
e9564feb55 Add --hlsl-dx-position-w option
This reciprocates the w component of SV_Position in HLSL fragment shaders
to provide DirectX compatibility for HLSL shaders in Vulkan.

Fixes #2244
2021-11-16 18:42:12 -07:00
Kevin Athey
cd187e201a Initialize member TSymbol::uniqueId. 2021-11-15 16:33:08 -08:00
Greg Fischer
7141f89a89
Merge pull request #2806 from ZhiqianXia/bestFunctionMatching
#extension GL_ARB_gpu_shader5 support the implicit conversion ,
2021-11-15 13:28:53 -07:00
Greg Fischer
7d27f667a3
Merge pull request #2818 from mhillenbrand/promoteConstantUnion_signed_char
TIntermediate::promoteConstantUnion(): fix conversion to int8
2021-11-15 10:52:12 -07:00
Greg Fischer
f669f13998
Merge pull request #2819 from greg-lunarg/i2812
Fix struct type sharing
2021-11-12 19:16:35 -07:00
Greg Fischer
3074ec94bf
Merge pull request #2814 from mhillenbrand/isinf_isnan2
Use intermOut.cpp's IsNan and IsInfinity for parse-time constant folding (updated)
2021-11-12 17:38:11 -07:00
Greg Fischer
10be28ac9b Fix struct type sharing
Fixes #2812
2021-11-12 16:57:11 -07:00
Marius Hillenbrand
f1fa8afa25 TIntermediate::promoteConstantUnion(): fix conversion to int8
The signedness of type char is implementation-defined in C++. The
conversion to (signed) int8 currently uses a cast to char, which is
undefined for negative values when the type char is implemented as
unsigned. Thus, fix to cast to "signed char", which has the intended
semantic on all implementations.

Fixes #2807
2021-11-12 10:35:31 +01:00
Greg Fischer
1f8c8b88c7 Revert port of GL_EXT_shader_realtime_clock to GL_EXT_spirv_intrinsics
Could not be found by glslang library interface. Blocking SDK build.
2021-11-11 23:39:47 -07:00
Marius Hillenbrand
0eda343970 Use intermOut.cpp's IsNan and IsInfinity for parse-time constant folding (updated)
There were two implementations of isInf() and isNan(), in Constant.cpp
and in intermOut.cpp. The former only works on little-endian systems,
the latter is a wrapper for library functions and works regardless of
endianness. Move the second version into Common.h and adopt it in both
places. Thereby avoid the duplication and fix for big-endian systems.

A previous commit with the same intent and purpose had missed a required
header for builds on Windows.

On s390x, this fixes the test case
Glsl/CompileToAstTest.FromFile/constFold_frag.

Fixes #2802
2021-11-11 16:49:40 +01:00
Greg Fischer
600c5037ba
Merge pull request #2810 from greg-lunarg/push1
Generate error for binding on push_constant
2021-11-11 08:18:59 -07:00
Greg Fischer
002b3f55c7 Generate error for binding on push_constant 2021-11-10 15:15:43 -07:00
Greg Fischer
22a5e36446
Revert "Use intermOut.cpp's IsNan and IsInfinity for parse-time constant folding" 2021-11-10 14:13:37 -07:00
ZhiqianXia
50a6a51625 Support the #extension GL_ARB_fragment_coord_conventions.
Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
2021-11-10 10:41:40 +08:00
ZhiqianXia
77b0d72c68 #extension GL_ARB_gpu_shader5 support the implicit conversion ,
So the best function matching algorithm should be actived.


Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
2021-11-10 09:44:16 +08:00
Greg Fischer
bb5b357550
Merge pull request #2781 from kevin-mccullough/FixLinkTimeValidationForGl_PerVertex
Fix incorrect link time validation for unused gl_PerVertex members
2021-11-09 13:44:32 -07:00
Greg Fischer
627f409aec
Merge pull request #2801 from haasn/thread_safety
Thread safety fixes
2021-11-09 11:43:38 -07:00
Marius Hillenbrand
d1ee644e1d Use intermOut.cpp's IsNan and IsInfinity for parse-time constant folding
There were two implementations of isInf() and isNan(), in Constant.cpp
and in intermOut.cpp. The former only works on little-endian systems,
the latter is a wrapper for library functions and works regardless of
endianness. Move the second version into Common.h and adopt it in both
places. Thereby avoid the duplication and fix for big-endian systems.

On s390x, this fixes the test case
Glsl/CompileToAstTest.FromFile/constFold_frag.

Fixes #2802
2021-11-09 16:58:21 +01:00
Greg Fischer
8f56d73800
Merge pull request #2799 from cyanreg/master
Add support for targeting Vulkan 1.2 in the C API
2021-11-08 18:47:27 -07:00
Kevin McCullough
13fd2d6470 Fix incorrect link time validation for unused gl_PerVertex members 2021-11-08 15:23:02 -08:00
Niklas Haas
4302d51868 Don't release global mutex before initialize/finalize is done
Otherwise this can race with other threads for access to the fields it's
supposed to be initializing/finalizing.

For example, imagine another thread is calling ShInitialize() while the
first thread is calling ShFinalize() - the finalize function would
destroy the state at the same time as the initialize function is trying
to initialize it.

Holding on to the global lock for the entire function prevents all of
these failure modes.
2021-11-08 15:00:28 +01:00
Niklas Haas
3971424207 Initialize global mutex in a thread-safe manner
Currently, ShInitialize() and friends call glslang::InitGlobalLock()
which *overwrites* the global mutex. As such, even though it ostensibly
takes a mutex, this function is actually completely thread-unsafe.

Fix it by using pthread_once to ensure the mutex is only initialized
once, and then never again.
2021-11-08 14:47:32 +01:00
Lynne
5ec47530b7 Add support for targeting Vulkan 1.2 in the C API 2021-11-08 10:48:38 +01:00