2271 Commits

Author SHA1 Message Date
Ben Clayton
1a6c8ecb20 C Interface: Split SPIR-V C interface to own file
This breaks a cyclic dependency between the SPIRV and glslang build targets.
2020-06-15 13:22:19 +01:00
Ben Clayton
b919bc889e
Fix signed / unsigned mismatch warning (#2266) 2020-06-10 21:41:47 -06:00
John Kessenich
3641ff7378 Bump code gen version, due to removal of OpEntryPoint operands. 2020-06-10 07:40:56 -06:00
Ryan Harrison
68b2e15ee0
Use correct type for var storing returned value (#2263) 2020-06-09 10:01:43 -06:00
Roy.li
08328fea5a
Fix xfb stride limit issue (#2088)
* Fix xfb_stride limit issue

Unsized array can't apply to transform trace. layout qualifier "offset" require GL_ARB_enhanced_layouts enable or glsl core version > 440.

* Add negative test for xfb limit

* update case result

* Fix compile information issue

Fix compile information issue and test comment issue.

* remove es profile condition, use profileRequires to limit.

* Fix xfb_stride limit issue

Unsized array can't apply to transform trace. layout qualifier "offset" require GL_ARB_enhanced_layouts enable or glsl core version > 440.
Add negative test for xfb limit

* Move es profile check out of version number check

* Adjust error information and related cases

remove the new version check, refine original version check.

* Revert condition for vulkan, and remove redundant test code.
2020-06-09 02:30:14 -06:00
Chow
8111268575
Add Shared/Std140 SSBO process & top-level array elements related (#2231)
* Add Shared/Std140 SSBO process & top-level array elements related
process

1.Add process options for shared/std140 ssbo, following ubo process
2.Add IO Variables reflection option, would keep all input/output
variables in reflection
3.Add Top-level related process, fix top-level array size issues,
following spec
4.Split ssbo/ubo reflection options, merge blowup expanding all into
function blowupActiveAggregate to allow other functions keep same entry
format.

Add options in StandAlone and test symbols.

1. Add options in StandAlone for std140/shared ubo/ssbo and all io variables reflection.
2. Add test for ssbo. When EShReflectionSharedStd140SSBO turns on, generated symbol and output would be different, to remind the difference. Defaultly disabled and nothing would change, nor blocking normal test.

* Add options in runtest script, refresh test results.

Add options in StandAlone:
--reflect-all-io-variables --reflect-shared-std140-ubo --reflect-shared-std140-ssbo

refresh test results.
Now the index, size of unsized array are expected.
2020-06-04 01:47:18 -06:00
rdb
b56e0e441b
HLSL: Recognize POSITION semantic et al in DX9 compatibility mode (#2255) 2020-06-02 00:30:50 -06:00
alelenv
d39b8afc47
EXT_ray_tracing requires spv1.4 (#2237)
* EXT_ray_tracing requires spv1.4

* Fix typo.

* Add extension data table.

* Updated feedback #2.
2020-05-28 09:18:07 -06:00
nihui
d0c9129d2f
fix warning unused parameter in release build (#2251) 2020-05-28 06:12:01 -06:00
David Neto
2cf9621d6d
Reorder member init to match decl order (#2241)
Fixes field reorder warning.
2020-05-21 09:17:30 -06:00
alelenv
59216d5cd8
Add support for primitive culling layout qualifier. (#2220)
* Add support for primitive culling layout qualifier.

* Add error checks for primitive flags and negative test.
2020-05-21 05:38:41 -06:00
Ryan Harrison
eba1389a01
Replace incorrect uint32_t with correct int vars (#2235) 2020-05-21 05:37:13 -06:00
Malcolm Bechard
6f723ebbe3
fix incorrect error when multiple compilation units don't declare layouts (#2238)
when using multiple compilation units, input/output layouts don't need
to be declared in every unit.
2020-05-21 00:10:33 -06:00
John Kessenich
2e0f0a0517 Fix #2227, which was coded incorrectly, to be simpler/safer. 2020-05-20 01:56:11 -06:00
John Kessenich
9514c6be66 Build: Fix #2228, by correcting the type used. 2020-05-19 22:23:07 -06:00
Roy.li
8e3b73e37b
Code refine. (#2227) 2020-05-19 22:11:12 -06:00
Chow
0ab78114a9
Add check for DOUBLE in low versions (#2223)
Add check for DOUBLE in low versions, fix issue #2206
2020-05-18 03:41:52 -06:00
John Kessenich
1a906168cd Bump version. 2020-05-18 02:12:35 -06:00
Roy.li
24dcbd1b1f
Reserve unused std140 uniform block in reflection, and fix uniform block matrix layout (#2041)
According to the spec glsl4.60.7:
4.4.5. Uniform and Shader Storage Block Layout Qualifiers:
"The packed qualifier overrides only std140, std430, and shared; other qualifiers are inherited.
When packed is used, no shareable layout is guaranteed. The compiler and linker can optimize
memory use based on what variables actively get used and on other criteria. Offsets must be
queried, as there is no other way of guaranteeing where (and which) variables reside within the
block"

we should reserve std140 block and shared block in reflection.

According to the spec glsl4.60.7:
4.4.5. Uniform and Shader Storage Block Layout Qualifiers:
"The row_major and column_major qualifiers only affect the layout of matrices, including all
matrices contained in structures and arrays they are applied to, to all depths of nesting. These
qualifiers can be applied to other types, but will have no effect."

We need ensure all matrix block member been effect.

Support EShMsgKeepUncalled in reflection

EShMsgKeepUncalled  is a link message for link program.
We need only one option to control uncalled function optimization.
If we set EShMsgKeepUncalled as false in link time, linker won't be keep the uncall function sequence in AST,  and if we set EShMsgKeepUncalled as true in link time, linker will keep all uncalled function sequence in AST.
So, in reflecte time, we just only travers all function sequence. It make EShMsgKeepUncalled  only work at linker, and can effect reflection.

Recursively layout packing to "block member"

layout packing isn't set recursively, it causes TReflection::getOffsets doesn't work correctly.
2020-05-15 02:26:48 -06:00
John Kessenich
c6874320de Bump version. 2020-05-15 02:16:13 -06:00
John Kessenich
4fa68edd68 Address #2211: Improve the copy constructor of TVarLivePair. 2020-05-12 02:59:47 -06:00
Felix Maier
8e18714bb6 Fix Web build 2020-05-11 22:06:21 +02:00
Sebastian Neubauer
91ac60fc52 Explicitly mark some enums as unsigned
This allows casting from and to any unsigned value, previously this was
undefined behavior.

This fixes ubsan complaining in `TParseContext::layoutQualifierCheck`,
where `~EShLangComputeMask` is used.
2020-05-11 10:24:32 +02:00
John Kessenich
b5f003d7a3 Fix #2191: Error check for indexing reference containing unsize array. 2020-05-01 08:19:59 -06:00
John Kessenich
2ac3c5b6d6 GLSL: Separate out swizzle handling (potentially fixing bugs).
Noticed this when looking at swizzles.  It's at least better structure,
removing hard-to-see early returns, which might be contributing to bugs.
2020-05-01 07:35:30 -06:00
John Kessenich
7c4dc1299e
Merge branch 'master' into GL_EXT_blend_func_extended 2020-05-01 02:41:31 -06:00
Pankaj Mistry
e05cc20ec2 Add support for es extension GL_EXT_blend_func_extended
* Introduces builtin variables gl_SecondaryFragColorEXT and gl_SecondaryFragDataEXT
* Introduces builtin constant gl_MaxDualSourceDrawBuffersEXT
* enables support for layout qualifier "index" in es profile
2020-04-30 23:21:14 -07:00
John Kessenich
9fcc078724
Merge branch 'master' into GL_EXT_shader_implicit_conversions 2020-04-30 23:09:13 -06:00
pmistryNV
2c53baedbb
Add support for extension GL_EXT_shader_integer_mix (#2203) 2020-04-30 22:41:33 -06:00
Pankaj Mistry
2a8ead2109 Add support for extension GL_EXT_shader_implicit_conversions
Updated extension management in TIntermediate class.
2020-04-30 08:41:23 -07:00
John Kessenich
97ee5c88de Fix #2201: Improve const and copy constructor for TVarLivePair. 2020-04-30 01:59:50 -06:00
pmistryNV
39281fb710
Add support for extension GL_ARB_vertex_attrib_64bit (#2193) 2020-04-29 06:58:49 -06:00
pmistryNV
f03cb290ac
Add support for extension GL_ARB_texture_query_lod. (#2194) 2020-04-27 23:46:54 -06:00
dan sinclair
b858d41964
Remove unused Es310Desktop430 (#2200)
This variable is no longer used, remove.
2020-04-27 22:05:24 -06:00
pmistryNV
ea50f6d77e
Add support for extension GL_ARB_shading_language_packing (#2192) 2020-04-27 02:46:32 -06:00
John Kessenich
bcf6a2430e Move to SPIR-V 1.5 Rev. 3, bump revision, remove a status from README. 2020-04-27 02:12:05 -06:00
John Kessenich
52d34b4c65 Move to latest SPIR-V header, and bump glslang revision. 2020-04-24 08:46:32 -06:00
pmistryNV
7d65f09b83
Add support for extension GL_ARB_shader_storage_buffer_object (#2184)
Enable below features for GL Core version 420:
* layout qualifier "std430"
* storage qualifier "buffer"
* atomic memory functions
2020-04-22 22:46:52 -06:00
Phillip Stephens
02c70ad10e
TPpToken: Fix compiling on clang-10 (#2189) 2020-04-22 08:19:43 -06:00
MennoVink
c9b28b9f33
xcode warnings fix (#2188) 2020-04-21 07:06:12 -06:00
pmistryNV
3f4e5c4563
Add support for extension GL_ARB_shader_image_size (#2185) 2020-04-19 20:47:54 -06:00
pmistryNV
9f46e3dd5e
Add support for extension GL_ARB_shader_bit_encoding (#2183) 2020-04-17 05:24:12 -06:00
John Kessenich
4657244018 Fix #2178: Allow specialization constants for texel offsets. 2020-04-12 22:57:07 -06:00
alelenv
75de196cec
Add support for EXT_ray_flags_primitive_culling. (#2173)
Fixes issue #2169.
2020-04-08 22:09:20 -06:00
John Kessenich
9c3204a1fd Error message: Finish addressing #2097, better texture error message. 2020-04-07 02:18:23 -06:00
Ryan Harrison
b5757b9500
Remove extra semicolons (#2170)
This is causing downstream users compiler errors if they have Werror or other
particularly restrictive flags turned on.
2020-04-02 23:04:09 -06:00
Malcolm Bechard
0b66fa3b62
Shader interface matching rework to fix #2136 (#2156)
* rework how shader interface block naming rules are handled

* Fixes 2136

According to the spec, shader interfaces (uniform blocks, buffer
blocks, input blocks, output blocks) all should be matched up via
their block names across all compilation units, not instance names.
Also, all block names can be re-used between all 4 interface types
without conflict. This change makes it so all of these blocks are
matched and remapped using block name and not by instance name.
Additional the rule that matched uniform and buffer blocks must
either be anonymous or named (but not nessearily the same name) is
now imposed.

* add warning if instance names differ between matched shader interfaces

* Add test cases from #2137 which is now fixed as well.

* replace some tab characters with spaces

* buffer blocks and uniform blocks now share the same block namespace
2020-04-02 02:03:53 -06:00
John Kessenich
e157435c1e Bump revision. 2020-03-31 00:02:31 -06:00
alelenv
f986436a90 Error assigns to objects of rayQueryEXT type. 2020-03-30 10:24:30 -07:00
dan sinclair
d50acf97c4 Remove unused variables.
This CL removes two unused variables from the initialization code.
2020-03-30 10:03:13 -04:00