John Kessenich
							
						 
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							3d157c510f
							
						
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							HLSL: cbuffer and tbuffer grammar and production.
						
						
						
						
						
						
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						2016-07-25 16:05:33 -06:00 | 
					
					
						
						
							
							
							
						
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								LoopDawg
							
						 
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							9249c709b0
							
						
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							HLSL: add in/out/inout qualifiers.
						
						
						
						
						
						
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						2016-07-12 20:50:34 -06:00 | 
					
					
						
						
							
							
							
						
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								LoopDawg
							
						 
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							4886f69734
							
						
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							HLSL: Sampler/texture declarations, method syntax, partial Sample method
						
						
						
						
						
						
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						2016-07-12 15:57:46 -06:00 | 
					
					
						
						
							
							
							
						
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								John Kessenich
							
						 
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							630dd7da43
							
						
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							HLSL: Flesh out misc. declaration grammar: semantics/registers/annotations/precise/etc.
						
						
						
						
						
						
						
						Details within these bear even more fleshing out, but would like to have
that driven by actual need. 
						
						
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						2016-06-12 23:54:31 -06:00 | 
					
					
						
						
							
							
							
						
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								John Kessenich
							
						 
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							71351de879
							
						
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							HLSL: Add all int/float/bool/uint matrix types, void for functions, and a few others.
						
						
						
						
						
						
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						2016-06-09 01:33:10 -06:00 | 
					
					
						
						
							
							
							
						
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								John Kessenich
							
						 
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							34fb036a9c
							
						
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							HLSL: Add (almost) full expression grammar: Binary, unary (pre/post-fix), assign, ...
						
						
						
						
						
						
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						2016-05-03 23:33:00 -06:00 | 
					
					
						
						
							
							
							
						
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								John Kessenich
							
						 
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							e01a9bc8c0
							
						
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							HLSL: Plumb in HLSL parse context and keywords, and most basic HLSL parser and test.
						
						
						
						
						
						
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						2016-03-12 21:40:08 -07:00 | 
					
					
						
						
							
							
							
						
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