2 Commits

Author SHA1 Message Date
John Kessenich
e18fd20d5c HLSL: Refactor attribute implementation.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
2018-02-01 00:30:34 -07:00
steve-lunarg
1868b14435 HLSL: implement numthreads for compute shaders
This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.

A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned.  It
can be queried with operator[] on the map.  In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.

New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00