John Kessenich
d6c975572e
Change the major revision number for next commit.
2018-06-04 15:33:31 -06:00
John Kessenich
ac3707921e
Revert the commits that change OpArrayLength type and bumped the version number.
...
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00
John Kessenich
0216f24f0e
SPV: Bump up the generator number.
2018-03-03 11:47:07 -07:00
John Kessenich
71b5da60d0
SPV: Bump up generator number, because previous commit changes code gen slightly.
2018-02-06 08:06:36 -07:00
John Kessenich
2b5ea9f851
SPV Version: Emit the requested SPIR-V version, not the header version.
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Fixes #1236 .
2018-01-31 18:41:59 -07:00
John Kessenich
6c1c2766b6
SPV: Bump SPIR-V header to the unified1 version (version 1.2).
2018-01-29 16:16:11 -07:00
John Kessenich
c72e5937dd
SPV: Bump the generator number to account for barrier changes.
2017-12-16 00:34:08 -07:00
John Kessenich
07ed11f9a0
SPV: GeneratorVersion: bump version number because of atomic decrement change.
2017-10-07 11:41:20 -06:00
John Kessenich
6fa17641b5
HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
2017-04-07 15:40:01 -06:00
John Kessenich
71c100d7c0
GLSL output: Removed fixed-size buffer; fixes #769 .
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Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00
John Kessenich
1e275c8486
HLSL: More robust handling of bad shader input, catching a few more things.
2016-12-14 17:02:32 -07:00
John Kessenich
e50dc536ff
Warn on HLSL not finding entry point. Issue #588 .
2016-11-26 13:45:18 -07:00
John Kessenich
fca826212c
Always correctly terminate main. Issue #588 , PR #600 .
2016-11-26 13:23:20 -07:00
John Kessenich
21e7e32126
HLSL: Fix merge conflict.
2016-09-29 10:27:57 -06:00
steve-lunarg
265c0618b1
HLSL: allow implicit array sizing.
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In HLSL array sizes need not be provided explicitly in all circumstances.
For example, this is valid (note no number between the [ ]):
// no explicit array size
uniform float g_array[] = { 1, 2, 3, 4, 5 };
This PR does not attempt to validate most invalid cases.
A new test is added to verify the resulting linker objects.
2016-09-27 14:28:26 -06:00