When constructing a matrix from another matrix with smaller dimensions,
there's no need to extract the scalars out of columns and rebuild the
resulting matrix from scalars - instead, we can just construct shorter
vectors with OpShuffle and combine them to the final result.
This keeps the common casts such as mat3(mat4) in vector registers,
which may improve performance for some GPUs, and cleans up output of
translation tools like SPIRV-Cross.
Fixes#1412.
Issue #791 was partially fixed by PR #1161 (the mat mul implicit
truncations were its main point), but it still wouldn't compile due to
the use of ConstantBuffer as an identifier. Apparently those fall into
the same class as "float float", where float is both a type and an
identifier.
This allows struct definitions with such keyword-identifiers,
and adds ConstantBuffer to the set. 'cbuffer int' is legal in HLSL,
and 'struct int' appears to only be rejected due to the redefinition
of the 'int' type.
Fixes#791