John Kessenich
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afe0c66f65
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SPV: Fix #1487: Only declare AMD int16/half_float extensions when needed.
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2018-09-10 18:10:51 -06:00 |
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John Kessenich
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cc14f2d329
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SPV: Add SPIRV-Tools validator. This needs the latest SPIR-Tools.
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2018-08-23 13:46:48 -06:00 |
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John Kessenich
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ad7645f4f5
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Fix #1360: uint->int width conversions must still be typed as uint.
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2018-06-04 20:09:30 -06:00 |
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John Kessenich
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d6c975572e
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Change the major revision number for next commit.
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2018-06-04 15:33:31 -06:00 |
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Jeff Bolz
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af7a94876c
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Add bit width of types to disassembleInstruction
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2018-05-24 21:08:20 -05:00 |
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John Kessenich
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647fccaf2f
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AST: Fix shift conversions, which don't require matching types.
The base and shift amount need to be integers, but not of the same type.
This fixes #1296 and replaces #1297.
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2018-03-15 21:11:36 -06:00 |
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John Kessenich
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ac3707921e
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Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
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2018-03-07 11:48:25 -07:00 |
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John Kessenich
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66011cb2c2
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SPV: Implement Vulkan 1.1 features and extensions.
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2018-03-06 16:12:04 -07:00 |
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John Kessenich
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0216f24f0e
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SPV: Bump up the generator number.
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2018-03-03 11:47:07 -07:00 |
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John Kessenich
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71b5da60d0
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SPV: Bump up generator number, because previous commit changes code gen slightly.
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2018-02-06 08:06:36 -07:00 |
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John Kessenich
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2b5ea9f851
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SPV Version: Emit the requested SPIR-V version, not the header version.
Fixes #1236.
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2018-01-31 18:41:59 -07:00 |
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John Kessenich
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6c1c2766b6
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SPV: Bump SPIR-V header to the unified1 version (version 1.2).
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2018-01-29 16:16:11 -07:00 |
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John Kessenich
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c72e5937dd
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SPV: Bump the generator number to account for barrier changes.
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2017-12-16 00:34:08 -07:00 |
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John Kessenich
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07ed11f9a0
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SPV: GeneratorVersion: bump version number because of atomic decrement change.
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2017-10-07 11:41:20 -06:00 |
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Rex Xu
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cabbb788b4
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Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
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2017-06-09 17:11:23 +08:00 |
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