Jeff Bolz
							
						 
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							If a shader's only use of float16 is for FConvert, add the Float16 capability.
						
						
						
						
						
						
						
						When visiting instructions, check that there are no 16-bit storage capabilities
and add the Float16 capability. Same for int8/int16. 
						
						
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						2019-05-01 11:45:51 -05:00 | 
					
					
						
						
							
							
							
						
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