qining
135452061a
Spec Constant Operations
...
Approach:
Add a flag in `Builder` to indicate 'spec constant mode' and 'normal
mode'. When the builder is in 'normal mode', nothing changed. When the
builder is in 'spec constant mode', binary, unary and other instruction
creation rountines will be redirected to `createSpecConstantOp()` to
create instrution at module level with `OpSpecConstantOp <original
opcode> <operands>`.
'spec constant mode' should be enabled if and only if we are creating
spec constants. So a flager setter/recover guard is added when handling
binary/unary nodes in `createSpvConstantsFromConstSubTree()`.
Note when handling spec constants which are represented as ConstantUnion
Node, we should not use `OpSpecConstantOp` to initialize the composite
constant, so builder is set to 'normal mode'.
Tests:
Tests are added in Test/spv.specConstantOperations.vert, including:
1) Arithmetic, shift opeations for both scalar and composite type spec constants.
2) Size conversion from/to float and double for both scalar and vector.
3) Bitwise and/or/xor for both scalar and vector.
4) Unary negate/not for both scalar and vector.
5) Vector swizzles.
6) Comparisons for scalars.
7) == and != for composite type spec constants
Issues:
1) To implement == and != for composite type spec constants, the Spec needs
to allow OpAll, OpAny, OpFOrdEqual, OpFUnordEqual, OpOrdNotEqual,
OpFUnordNotEqual. Currently none of them are allowed in the Spec.
2016-03-30 16:18:26 -04:00
qining
0840838d17
Support specialization composite constants
...
Fix issue #163 , support creation and reference of composite type
specialization constants.
e.g.:
```
layout(constant_id = 200) const float myfloat = 1.25;
layout(constant_id = 201) const int myint = 14;
struct structtype {
float f;
int i;
};
const structtype outer_struct_var = {myfloat, myint};
void main(){}
```
generated code (use glslangValidator):
```
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 12
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main"
Source GLSL 450
Name 4 "main"
Name 10 "structtype"
MemberName 10(structtype) 0 "f"
MemberName 10(structtype) 1 "i"
Decorate 7 SpecId 200
Decorate 9 SpecId 201
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: 6(float) SpecConstant 1067450368
8: TypeInt 32 1
9: 8(int) SpecConstant 14
10(structtype): TypeStruct 6(float) 8(int)
11:10(structtype) SpecConstantComposite 7 9
4(main): 2 Function None 3
5: Label
Return
FunctionEnd
```
Rname two function names to match their functionalities.
1) Rename `GlslangToSpvTraverser::createSpvSpecConstant()` to
`createSpvConstant()`;
2) Rename `GlslangToSpvTraverser::createSpvConstant()` to
`createSpvConstantFromConstUnionArray()`
Add function `GlslangToSpvTraverser::createSpvConstantFromSubTree()` to
handle constant creation from sub trees (e.g.: specialization constants).
Related PR: #208
2016-03-24 18:04:00 -04:00
John Kessenich
a5845766e0
Front-end: Add specialization-constant subtrees for const variables/symbols.
2016-03-20 16:46:00 -06:00
John Kessenich
7cc0e2896e
Front-end infrastructure: Encapsulate semantic-level questions/actions about const/temp.
...
Much about const or temp is mechanical, about actual declaration,
while much is semantic, about something higher level. This commit
checks every use everywhere, and for the high-level ones, substitutes
an encapsulated version instead.
2016-03-20 00:46:02 -06:00
Rex Xu
d715adc0f2
SPV: Implement boolean selection for mix().
...
Use OpSelect to implement boolean selection of mix(). FMix is applicable
to linear blending of mix().
2016-03-15 18:19:26 +08:00
John Kessenich
66e2faf844
Support multiple source languages, adding HLSL as an option.
2016-03-12 18:34:36 -07:00
John Kessenich
4d65ee31a6
Generalize "main" to a settable entry point name.
2016-03-12 18:17:47 -07:00
qining
da39733f28
Remove decoration of undefined IDs
...
Fix issue #185 by removing OpDecorate instructions whose target IDs are
defined in unreachable blocks and thus not dumped in the generated
SPIR-V code.
2016-03-09 19:54:03 -05:00
John Kessenich
f7497e289b
SPV: Issue #180 : push_constants don't have descriptor sets.
2016-03-08 21:43:14 -07:00
John Kessenich
2107c76a08
Merge pull request #192 from Qining/enable-adding-multiviewport-capability
...
SPV: Declare MultiViewport capability.
2016-03-07 21:22:54 -07:00
qining
3d7b89a872
Enable adding capability: MultiViewport
...
Fix issue #191 :
https://github.com/KhronosGroup/glslang/issues/191
2016-03-07 21:32:15 -05:00
John Kessenich
3c5b1e6b31
Merge pull request #168 from amdrexu/feature2
...
SPV: Add support for memory qualifiers.
2016-03-06 15:45:11 -07:00
John Kessenich
1250c9e1bd
Merge pull request #165 from amdrexu/feature
...
SPV: Support the new OpCode - OpImageSparseRead
2016-03-06 15:43:01 -07:00
John Kessenich
f2d8a5c53f
SPV: Use heuristic to avoid geometry multi-streams when possible.
2016-03-03 22:29:11 -07:00
John Kessenich
2ac71dfb78
Merge pull request #187 from amdrexu/bugfix
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SPV: Continue to fix the issue of bool -> uint32
2016-03-03 21:59:21 -07:00
Rex Xu
b4fd8d10f0
SPV: Continue to fix the issue of bool -> uint32
...
For short-circuit operator (&& and ||), the conversion is missing.
2016-03-03 14:38:51 +08:00
John Kessenich
32fb11daa9
Merge pull request #173 from amdrexu/bugfix
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SPV: Fix an issue caused by bool-to-uint32 conversion.
2016-02-27 21:37:17 -07:00
John Kessenich
52d08596ec
Merge pull request #175 from rdb/master
...
Fix compilation issues with MSVC 2010
2016-02-27 21:29:14 -07:00
baldurk
9cc6cd3ef4
GCC warning fix - unhandled enums in switch statement
2016-02-25 21:20:53 +01:00
Rex Xu
2725323bba
SPV: Fix an issue caused by bool-to-uint32 conversion.
...
This issue is related with the commit
103bef9d74d768f0690ed53f52681baead384d1e.
2016-02-24 12:27:10 +08:00
rdb
32084e889d
Fix compilation issues with MSVC 2010
...
(mostly by eliminating use of range-based for loops and std::tie)
2016-02-23 22:17:38 +01:00
Rex Xu
1da878f6d1
SPV: Add support for memory qualifiers.
2016-02-21 21:02:08 +08:00
John Kessenich
0967748fbc
SPV: Fix 'location' inheritance bug.
2016-02-19 12:21:50 -07:00
Rex Xu
5eafa472d3
SPV: Support the new OpCode - OpImageSparseRead
2016-02-19 22:24:03 +08:00
John Kessenich
6c292d3ba7
SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
2016-02-15 21:46:55 -07:00
John Kessenich
019f08fcd8
SPV: Fix issue #159 : use ExplicitLod forms for non-fragment stages.
2016-02-15 15:40:42 -07:00
John Kessenich
5d0fa9781b
SPV Capabilities: StorageImageExtendedFormats, StorageImageReadWithoutFormat, and StorageImageWriteWithoutFormat.
2016-02-15 11:57:00 -07:00
John Kessenich
5e80113939
SPV Capabilities: SampleRateShading, SparseResidency, MinLod, and ImageQuery.
2016-02-15 11:09:46 -07:00
John Kessenich
103bef9d74
SPV: Handle GLSL bool loads from a uniform buffer as a conversion from int -> bool.
...
SPIR-V bool is abstract; it has no bit pattern for storage with transparent memory.
OpenGL's convention is a bool in a uniform buffer is 32-bit int with non-0 being 'true'.
2016-02-08 21:41:30 -07:00
John Kessenich
32cfd49b68
SPV: RelaxedPrecision: Plumb this through the full AST->SPV translator.
2016-02-02 13:55:29 -07:00
John Kessenich
9218759ebb
SPV: Address superset of issue #151 : missing OpCapability instructions.
...
This commit adds:
CapabilityGeometryPointSize
CapabilityTessellationPointSize
CapabilityClipDistance
CapabilityCullDistance
CapabilityMultiViewport
CapabilityTransformFeedback
CapabilityGeometryStreams
CapabilityDerivativeControl
CapabilityInterpolationFunction
2016-02-01 13:45:25 -07:00
John Kessenich
cd26144d24
SPV: the OpImageTexelPointer sample 0 should be <id> of 0, not literal 0.
2016-01-22 09:54:12 -07:00
John Kessenich
7b9fa25bad
SPV: Add recursive distrubition of 'location' across structure members.
2016-01-21 18:56:57 -07:00
John Kessenich
7a53f76d38
SPV: Add unary-matrix operations, operating at vector level.
2016-01-20 11:19:27 -07:00
Dejan Mircevski
213bbbe4a7
Split loop header from condition testing for for/while loops.
2016-01-20 11:51:43 -05:00
Dejan Mircevski
ed55bcd9f8
Don't remove SPIR-V blocks before codegen.
...
A removed block releases its instructions, so Module::idToInstruction
suddenly contains dangling references. The original motivation for
block removal was to skip some unreachable blocks, but that's already
achieved by InReadableOrder.cpp.
Also updated stale comments.
2016-01-19 21:18:14 -05:00
Dejan Mircevski
e7f6cac1bd
Merge branch 'topo' into loopgen-after-readable-order
2016-01-19 16:47:41 -05:00
John Kessenich
68f1431a55
Merge pull request #121 from amdrexu/feature
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Parser & SPV: Implement two extensions regarding GLSL sparse texture.
2016-01-15 00:52:18 -07:00
Dejan Mircevski
dba2826328
Merge branch 'master' of github.com:google/glslang into loopgen
...
Change-Id: Ie8236430bb9e30a9be2e0c1573c42183c2f4d0d4
2016-01-11 16:26:18 -05:00
Dejan Mircevski
832c65c33b
Fix back-branch target for do-while loops.
...
To ensure back branches always go to a header block, create a header
block even for !testFirst loops. Then unify common code between the
testFirst/!testFirst cases.
Generate the header-block code first, so update golden files.
Realize that certain infinite loops generate invalid SPIR-V, so put a
TODO to instead abort code generation in such cases.
Change-Id: I1e173c8f73daad186cfc666b7d72bd563ed7665d
2016-01-11 15:57:11 -05:00
Dejan Mircevski
c8fbbab419
Update .out files with new loop SPIR-V.
...
Also update breakForLoop and call builder.closeLoop() in code
generation.
Remove dead code.
Change-Id: Ic8ce5b208530f8787989ef45a2efa405f1b45310
2016-01-11 14:48:36 -05:00
Dejan Mircevski
e537b8b488
Fix unreachable-block removal.
...
Add a test for loop without a condition.
Change-Id: Idd7fc462218a84b1e745207e2975a3f2897d30a0
2016-01-10 19:37:00 -05:00
Dejan Mircevski
9c6734c8df
First cut at new loop codegen.
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Change-Id: Id3bdf8b7a5606e7ce5d856ef225d5ddbe59a584b
2016-01-10 12:15:13 -05:00
Mark Adams
364c21c8c0
Fix several build warnings/error encountered with VS2013
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This also fixes the newlines for spirv.hpp to be consistent with the rest of the files.
2016-01-06 13:41:02 -05:00
Rex Xu
48edadfd24
Parser & SPV: Implement two extensions regarding GLSL sparse texture.
...
Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
2016-01-05 16:07:02 +08:00
John Kessenich
f8842e55c0
SPV: Don't do stride decorations for arrays of arrays of blocks.
2016-01-04 19:22:56 -07:00
John Kessenich
c9e0a42b92
SPV: Handle stride decorations for arrays of arrays, and using multiple type instances when strides are used.
2015-12-29 21:27:24 -07:00
John Kessenich
4998789d4e
SPV: Fix array strides by explicitly computing them in the getBaseAlignment() algorithm.
2015-12-29 19:20:55 -07:00
John Kessenich
e0b6cad44f
SPV: Generalize multiple struct-type instances for interpolation/invariant qualifiers.
2015-12-24 10:30:13 -07:00
John Kessenich
50e57560a1
SPV: Don't make MissingFunctionality() exit anymore.
2015-12-21 21:21:11 -07:00