John Kessenich
ecba76fe73
Non-Functional: Whitespace, comments, replace accidentally deleted comment.
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- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
John Kessenich
807a0d9e2f
Merge pull request #640 from chaoc/modify-shader-ballot
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Modify shader ballot extension by adding OpSubgroupReadInvocationKHR
2016-12-21 17:40:29 -07:00
chaoc
f200da8631
Modify shader ballot extension by adding OpSubgroupReadInvocationKHR
2016-12-21 12:08:09 -08:00
chaoc
6e5acae144
Add support for SPV_NV_geometry_shader_passthrough
2016-12-20 13:28:52 -08:00
chaoc
0ad6a4e60d
Add support for SPV_NV_sample_mask_override_coverage
2016-12-19 16:29:34 -08:00
John Kessenich
6a60c2f9ea
Linker: Walk the call graph to report an error on missing bodies.
2016-12-08 23:22:21 -07:00
John Kessenich
517fe7a6ad
Non-functional: Rename some entry-point variables to entryPoint, not main.
2016-11-26 13:31:47 -07:00
John Kessenich
fca826212c
Always correctly terminate main. Issue #588 , PR #600 .
2016-11-26 13:23:20 -07:00
chrgau01@arm.com
c3f1cdfa57
GLSL: The execution scope for barriers should be Workgroup.
2016-11-14 10:10:05 +01:00
Jamie Madill
57cb69a3f1
Fix unrefenced variable warning with AMD_EXTENSIONS disabled.
2016-11-09 13:49:24 -05:00
David Neto
bb5c02fd23
Add missing guard to code that uses AMD extensions
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Otherwise compilation fails when ENABLED_AMD_EXTENSIONS is off.
2016-10-19 10:17:25 -04:00
Rex Xu
17ff343bf4
SPV: Add missing extension declarations for certain AMD extensions.
2016-10-14 17:41:45 +08:00
Maciej Jesionowski
7208a974aa
SPV: Use SampledImage with OpImageQueryLod
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Khronos SPIR-V issue #74
2016-10-12 16:16:24 +02:00
Rex Xu
f3b27471f8
SPV: Implement extension SPV_KHR_shader_draw_parameters.
2016-10-11 14:40:35 +08:00
John Kessenich
ed33e05762
HLSL: Do structure conversion for return type struct-punning on non-entry-point functions.
2016-10-06 13:06:13 -06:00
John Kessenich
074ced3e00
Merge pull request #521 from yavn/frag-shader-primitive-id-capability
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SPV: PrimitiveId in frag shader will emit OpCapability
2016-10-01 11:38:18 -06:00
Rex Xu
c9e3c3c941
Parser: Implement extension GL_AMD_gpu_shader_half_float.
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- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
*=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-09-30 16:13:06 +08:00
Maciej Jesionowski
04b3e8746f
SPV: PrimitiveId in frag shader will emit Geometry capability
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Using PrimitiveId in a fragment shader requires declaring
an OpCapability with either Geometry or Tessellation.
2016-09-27 10:35:09 +02:00
Rex Xu
b707205b0d
SPV: OpGroupBroadcast is unable to handle vector operand.
2016-09-26 15:53:40 +08:00
Rex Xu
36876e6408
SPV: Still have to specify SPIR-V extension for gl_SubGroupSizeARB and gl_SubGroupInvocationARB.
2016-09-23 22:13:43 +08:00
Rex Xu
5159664475
SPV: Implement the extension SPV_KHR_shader_ballot
2016-09-22 16:05:07 +08:00
John Kessenich
eee9d536bc
Track separate entry-point names and mangled names...
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... and use each in the correct way at consumption sites.
This completes issue #513 .
2016-09-19 18:09:30 -06:00
John Kessenich
6fccb3cd75
Non-functional: Sweep through the stack for consistent with "main" and entry point.
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Partially addresses issue #513 .
2016-09-19 16:01:41 -06:00
John Kessenich
b3e24e4359
SPV: Fix issue #506 : generalize struct deep copy to include arrays.
2016-09-11 12:33:43 -06:00
Rex Xu
c9f349234f
SPV: Use OpBitcast to implement 4 pack/unpack built-in functions.
2016-09-09 17:50:07 +08:00
Rex Xu
64bcfdb632
Parser: Add 64-bit type conversion for specialization constant.
2016-09-05 22:20:28 +08:00
John Kessenich
4bf7155051
SPV: Flatten structs for copy when they are GLSL type aliases.
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Addresses issue #304 and issue #307 by replacing unmatched type OpStores with
per-member copies. Covers assignment statements and most argument passing, but
does not yet cover r-value-based argument passing.
2016-09-02 16:35:01 -06:00
John Kessenich
f2b7f3353b
SPV: Tighten up number of struct-types declared based on decoration.
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Takes some pressure off of issue #304 .
Structures don't inherit locations and then explicitly decorate
members with them, so removed this reason to have another instance
of a structure type.
2016-09-01 17:05:23 -06:00
Rex Xu
2bbbe0621d
SPV: Some group invocation operations should be applied to scalars.
2016-08-23 15:41:05 +08:00
Dan Baker
55d5f2d4df
HLSL: Changing SPIRV source language to unkown
2016-08-15 16:05:45 -04:00
John Kessenich
4583b61e20
HLSL: Smear scalars to match vectors for relational operations.
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Yield a vector relational compare and a vector result.
2016-08-07 19:14:22 -06:00
John Kessenich
f6640761c4
Front-end: Implement 2nd task of issue #400 ; precision of result and operation.
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From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)
2016-08-02 21:48:02 -06:00
John Kessenich
1176530bf5
SPV: Prevent issue #415 with better semantic checking.
2016-07-31 12:39:46 -06:00
Rex Xu
ce31aea0d0
SPV: Fix an issue of ++/-- for dvec/dmat.
2016-07-29 16:13:04 +08:00
John Kessenich
8c8505c604
SPV: For AST interpolateAt* ops consuming a swizzle, invert the order.
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Apply the interpolation first, then apply the swizzle to the result,
the inverse of the order requested by the AST. This fixes issue #411 .
2016-07-26 12:53:54 -06:00
Rex Xu
9d93a2370d
Implement 4 AMD-specific extensions.
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- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
(SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
2016-07-20 16:18:05 +08:00
John Kessenich
4016e38bea
Build: Switch to Rev. 6 of headers, removing "BadValue" enum stuff.
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Note: Technically, this is glslang's modified private copy of official headers.
Official headers will appear in other places, like
https://github.com/KhronosGroup/SPIRV-Headers .
2016-07-15 11:55:34 -06:00
John Kessenich
c45dddae5f
Merge pull request #314 from mre4ce/master
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Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
2016-07-08 15:26:27 -06:00
John Kessenich
78a4557621
SPV: Fix issue #376 ; declare Geometry capability for fragment use of gl_Layer.
2016-07-08 14:05:15 -06:00
John Kessenich
91e4aa5900
SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V.
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Includes adding test cases to verify the differences.
2016-07-07 19:27:15 -06:00
John Kessenich
2d0cc786f3
SPV: Turn on atomic-storage functionality for SPIR-V.
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This is used by OpenGL, but not Vulkan.
Includes:
- atomicCounter, atomicIncrement, atomicCounterDecrement
- atomic_uint layout-offset checking
- AtomicStorage capability
2016-07-07 17:40:35 -06:00
John Kessenich
2f47bc9781
SPV: Don't decorate locations within an array, it doesn't make sense.
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This fixes issue #360 .
2016-06-30 22:00:09 -06:00
John Kessenich
6090df0fa3
SPV: Non-functional: break up big function into three smaller ones.
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Also, improve variable names. This grew to be overly hard to understand.
2016-06-30 21:28:33 -06:00
Rex Xu
c884b4a47f
SPV: Certain decorations are missing for structure-typed in/out variables.
2016-06-30 13:11:36 +08:00
LoopDawg
6e72fddaa2
Add HLSL memory barrier intrinsics, fix dst, add lit & EvaluateAttributeSnapped
2016-06-20 09:53:59 -06:00
John Kessenich
5aa59e2044
HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
2016-06-17 15:52:46 -06:00
John Kessenich
65336488a8
SPV: projective texturing: move the project coordinate.
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SPV doesn't allow gaps in the components of the texturing coordinate.
It also removes the shadow reference.
So, close up the components so all used components are together.
2016-06-16 14:06:26 -06:00
John Kessenich
76d4dfcd51
SPV non-functional: minor readability improvements for texturing.
2016-06-16 12:43:23 -06:00
John Kessenich
c51287d744
SPV: Update to spec. decisions (and issue #205 ) for barrier().
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A barrier (ESSL/GLSL) or OpControlBarrier when in a tessellation control
shader also means doing memory synchronization for output variables.
2016-06-14 19:50:26 -06:00
LoopDawg
592860cae5
Add decompositions for some HLSL intrinsics.
2016-06-10 17:11:18 -06:00