Currently, ShInitialize() and friends call glslang::InitGlobalLock()
which *overwrites* the global mutex. As such, even though it ostensibly
takes a mutex, this function is actually completely thread-unsafe.
Fix it by using pthread_once to ensure the mutex is only initialized
once, and then never again.
As reported in #1624, Ubuntu 14.04 LTS still uses CMake 2.8.12 which
does not support the Threads::Threads target (added in CMake 3.1).
This could be reverted once the required CMake version is bumped to 3.1+.
Would typically be pthreads.
Without this, '-Wl,--no-undefined' would output these errors:
/usr/bin/ld: OSDependent/Unix/libOSDependent.a(ossource.cpp.o): in function `glslang::OS_CleanupThreadData()':
/home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:83: undefined reference to `__pthread_register_cancel'
/usr/bin/ld: /home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:93: undefined reference to `__pthread_unregister_cancel'
/usr/bin/ld: OSDependent/Unix/libOSDependent.a(ossource.cpp.o): in function `glslang::OS_AllocTLSIndex()':
/home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:122: undefined reference to `pthread_key_create'
/usr/bin/ld: OSDependent/Unix/libOSDependent.a(ossource.cpp.o): in function `glslang::OS_SetTLSValue(void*, void*)':
/home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:137: undefined reference to `pthread_setspecific'
/usr/bin/ld: OSDependent/Unix/libOSDependent.a(ossource.cpp.o): in function `glslang::OS_FreeTLSIndex(void*)':
/home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:162: undefined reference to `pthread_key_delete'
/usr/bin/ld: OSDependent/Unix/libOSDependent.a(ossource.cpp.o): in function `glslang::InitGlobalLock()':
/home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:175: undefined reference to `pthread_mutexattr_init'
/usr/bin/ld: /home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:176: undefined reference to `pthread_mutexattr_settype'
/usr/bin/ld: OSDependent/Unix/libOSDependent.a(ossource.cpp.o): in function `glslang::OS_GetTLSValue(void*)':
/home/akien/Mageia/Sandbox/_rpm/BUILD/glslang-7.10.2984/glslang/OSDependent/Unix/ossource.cpp:149: undefined reference to `pthread_getspecific'
This reverts commit cfc69d95afed34e1ba1371df0ddb56f2f491a5cb.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
to prevent permission denied errors when trying to install
to "Program Files".
* Use `GNUInstallDirs` in order to respect GNU conventions.
This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
using the historic hack of adding `-fPIC` as a definition.
This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
C++11 features remove the dependencies from OS specific code. Changes:
- Making WorkList class to have its own mutex instead of the OS specific
global one. The new mutex is the one from std library. The OS specific
code is also removed.
- Using the C++11 std library to handle threads in StandAlone
application
and enabling concurrent processing on non-windows platforms.
- converting the global variable Worklist into local variable workList.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
* Fixes a warning - static function being defined but not used.
* Just in case any more code is added to DetachThreadLinux, this will go
through the same path on both platforms.
This adds solution folders that properly group gtest/glslang/hlsl.
This also marks gtest options as advanced so they don't show up
in cmake-gui by default.
This fixes various issues related to gcc's strict-aliasing warning
by using unions. It also handles various cases hit with
gcc's missing-declarations warning.
Using platform-neutral osinclude.h makes it easier to substitute
implementation when necessary and eliminates some variability between
build configurations.
* Linux folder has been renamed to Unix, to match defines and so that it
compiles on OS X.
* This removes the need for a per-platform include search path for the
right OS folder