* Fix traceRay/executeCallable to have id instead of constant.
Update to final (non-provisional) SPIR-V capabilities
(includes review feedback)
- Change visibilty of findLinkerObjects.
See merge request GLSL/glslang!78
* Add support for OpConvertUToAccelerationStructureKHR.
GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60
SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182
See merge request GLSL/glslang!77
* Add volatile qualifier to certain builtins for ray tracing.
See merge request GLSL/glslang!81
* make gl_RayTmaxEXT volatile in intersection shader
Vulkan Issue #2268
* Add testing for layouts on SBT
vulkan/vulkan#2230
- no layout specified should be same as std430
- explicitly test std140, std430, scalar layouts
See merge request GLSL/glslang!86
* Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR
vulkan/vulkan#2374
Add support for ignoreIntersectionEXT and terminateRayEXT as block
terminator statements.
See merge request GLSL/glslang!87
* Fix code-generation issues with global ray query variables
See merge request GLSL/glslang!88
* update dependencies for spirv-headers and tools
And update mesh shader results
* Fix indeterminate argument ordering
Authored-by: David Neto <dneto@google.com>
Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com>
Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
* Implement GL_EXT_terminate_invocation.
* terminateInvocation: declare the SPV extension
* Update test results for spirv-tools and bison version bumps
Co-authored-by: John Kessenich <cepheus@frii.com>
* Code refine and adding missing features
1. Add new level for built in symbols.
2. Fix issues for structure members' qualifiers.
3. Global qualifier fix.
4. IO Mapper refine. Add support for checking with mangle names.
* Additional missing features
* Invariant member. (Only check non-interface).
* Split block nesting level and struct nesting level. To fix issues of checking 'invariant' qualifier.
Current grammar would check block/struct member without its parent class's information.
So we split nesting level, and 'invariant' would only be checked within a struct.
* Format anonymous block names. Refine codes for symbols from all kinds of resouces.
* Fix writeonly check.
* Use LValueBase to find operator.
* Fix random null ptr issue.
* invariant check, stage in io mapping, reference parameter should be used and remove wrong codes introduced with ordering vector.
* Remained: to be fixed with double check link.vk.multiblocksValid
* Fix version error.
invariant
* Revert loc modification.
Translate printf() to what GL_EXT_debug_printf has done. HLSL could
define non-constant string variable and we don't have such features
in SPIR-V, so just support constant string variable.
TIntermediate was constructed without initializing any of the `resources` fields,
and `TProgram::linkStage()` was not calling `TIntermediate::setLimits()`
after constructing new `TIntermediate`s for non-first stages.
Fields of `resources` were then read in `TIntermediate::finalCheck()`
triggering undefined behavior.
This CL makes three changes:
(1) `TIntermediate::setLimits()` is now called for non-first stages by
copying the `firstIntermediate`'s limits. This ensures that the
`resources` fields is initialized, fixing the bug.
(2) `TIntermediate::resources` is now wrapped in a `MustBeAssigned<>`
helper struct, asserting in non-release builds that this field is
always initialized before reading.
(3) `TIntermediate::resources` is now zero-initialized, so that if
the `TIntermediate::resources` field is not set in a release build
(and so the `assert()` will be disabled) behavior is still
deterministic.
Fixes#2423
* Preprocessor related fix
1). Accoding to ESSL spec : All macro names containing two consecutive underscores ( __ ) are reserved for future use as predefined macro names, so just report a warning instead of error when the shader defines the macro names begining with '__';
2. According to spec: If an implementation does not recognize the tokens following #pragma, then it will ignore that pragma, so report a compile-time warning intead of error for the following statement:
#pragma debug(1.23)
3. The 'defined' macro should be allowed to expand and '__LINE__' should be allowed to be replaced with its original line number (otherwise, other expanding macros may change this value).
4. Add a flag 'indentifierSeen' in PPContext to indicate whether the any non-preprocessor tokens is existed before the extension directives, because the built-in symbols and functions are parsed before paring the user shader, so add a 'shaderSource' flag to check this error only for the user shader source;
5. Add missing type int16 and uint16.
* Add test results, remove restriction of #extension.
1. Remove extension restriction in first line , as this is contraversy now.
2. The following shader is compiled failed as glslang consider the keyword 'defined' can not be undefined(in the 9th line: "#define defined BBB")
The shader is as following:
According to ES3.0 spec: It is an error to undefine or to redefine a built-in (pre-defined) macro name.
This rule is aimed to the __LINE__, __FILE__, __VERSION__ and GL_ES,
the keyword "defined" should not be restricted by this rule,
so change the compile error to warning and make the following shader compile successfully.
* 1. Using relaxedError to control error/warning report level. 2. remove #extension restriction. 3. Fix version related issue.
1. Using relaxedError to control error/warning report level. 2. remove #extension restriction. 3. Fix version related issue.
* Add test results
* Turn conditional warnings about pragma to unconditional ones.
* Remove image2DShadow and other 3 tokens. Refine codes.
Remove image2DShadow and other 3 tokens. Refine codes.
* 110scope.vert has redefinition part of what's removed from 100scope.vert
We need separate concepts for
- total set of extensions ever enabled, for the back end
- current state of extensions, for parsing
- the set of features currently enabled for building the AST
This detangles incorrect conflation of HLSL with GLSL extensions,
defers asking expensive questions until it's time to ask, and removes
some dead code.
The scalar type was already the basic type passed in.
Also factored out of this the checking of extensions for 8/16-bit stuff.
This code seems wrong in several ways, but for now just documenting it.
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
iOS 8 does not support `thread_local`, which is still in use.
Another approach will have to be found.
This change is a revert of the following changes:
a3845240 - "Simplify PoolAlloc with use of thread_local."
abf92c80 - "Deprecate InitializeDll functions"
33585c87 - "Limit visibility of symbols for internal libraries"
Issue: #2346
Also remove `SPIRV/doc.cpp` from the `SPVRemapper` target as this
is part of `SPIRV`, causing ODR violations. Instead have
`SPVRemapper` link against `SPIRV`.
Fixes ODR violations.
glslang is using C++ 11, which has first class support for variables of the `thread_local` storage class.
By dropping the use of the `OS_[GS]etTLSValue`, we can simplify the logic, and have it support a thread-local default allocator if none is provided.
Issue: #2346
when traversing the AST to find live UBOs etc, also traverse
references to global module-level variables, incase they are
being filled in from UBOs etc.