3 Commits

Author SHA1 Message Date
Jeff Bolz
0a93cfbb79 Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds. 2018-12-11 20:58:29 -06:00
John Kessenich
d6c975572e Change the major revision number for next commit. 2018-06-04 15:33:31 -06:00
LoopDawg
91a8178efb HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers.
This PR forces the external definition of SV_GroupID variables to 3-vectors.
The conversion process between the shader-declared type and the external type
happens in wrapped main IO variable conversion.

The same applies to SV_DispatchThreadID and SV_GroupThreadID.

Fixes: #1371
2018-05-16 06:48:02 -06:00