John Kessenich
5f77d864f3
HLSL: Fix #1064 : Don't include empty structures on OpEntryPoint
2017-09-19 11:23:58 -06:00
LoopDawg
a5d8616478
HLSL: allow mixed user & builtin members in hull shader output structure
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Hull shaders have an implicitly arrayed output. This is handled by creating an arrayed form of the
provided output type, and writing to the element of it indexed by InvocationID.
The implicit indirection into that array was causing some troubles when copying to a split
structure. handleAssign was able to handle simple symbol lvalues, but not an lvalue composed
of an indirection into an array.
2017-09-14 16:50:37 -06:00
John Kessenich
ba6a3c290e
GLSL: Make gl_Layer and gl_ViewportIndex always be outside blocks.
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There was some ambiguity/contradiction in this behavior, and
Khronos decided glslang should always have these outside blocks,
rather than have stage/vendor/target variations.
2017-09-13 13:22:50 -06:00
amhagan
05506bb874
Implement the extension GL_AMD_shader_fragment_mask
2017-09-09 22:05:24 +08:00
LoopDawg
76117921b9
Fix lvalue check in SPIR-V generation
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There were several locations in TGlslangToSpvTraverser::handleUserFunctionCall testing for
whether a fn argument should be in the lvalue or rvalue array. They must get the same
result for indexing sanity, but had slightly different logic.
They're now forced into the same test.
2017-09-06 15:04:52 -06:00
John Kessenich
74c5f711b4
Merge pull request #1014 from KhronosGroup/SPV_EXT_shader_viewport_index_layer
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SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
2017-08-25 13:33:16 -06:00
John Kessenich
35343cb84d
Merge pull request #1034 from KhronosGroup/module-processes
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SPV reflection: Add OpModuleProcessed for compile options.
2017-08-25 13:05:54 -06:00
John Kessenich
b41bff69d2
SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
2017-08-25 13:04:39 -06:00
John Kessenich
2a27116cae
SPV reflection: Add OpModuleProcessed for compile options.
2017-08-25 11:48:02 -06:00
John Kessenich
fc3436941e
Merge pull request #1029 from amdrexu/feature2
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Implement extension GL_AMD_shader_image_load_store_lod
2017-08-23 23:13:19 -06:00
Rex Xu
129799a709
Implement extension GL_AMD_shader_image_load_store_lod
2017-08-24 06:56:39 +08:00
Rex Xu
e8fdd79f2e
SPV: Implement extension SPV_EXT_shader_stencil_export
2017-08-24 06:26:15 +08:00
John Kessenich
786e8795ee
Build: Fix build when NV_EXTENSIONS is not enabled.
2017-08-19 15:54:49 -06:00
John Kessenich
d6be6da031
SPV: Fix #1016 : Don't allow non-GLSL-extension protected Layer and ViewportIndex members.
2017-08-17 23:49:39 -06:00
John Kessenich
0d0c6d38f0
GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops.
2017-07-31 03:00:04 -06:00
Rex Xu
286ca432cf
SPV: Memory qualifiers should decorate top-level block members
2017-07-27 14:33:16 +08:00
LoopDawg
ef94b1a5ca
Fix dref explicit LOD form of sample with cube texture arrays
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The dref parameter was being used as the LOD. Now it it's properly the dref.
2017-07-24 18:45:37 -06:00
John Kessenich
961cd35b73
SPV: Fix #995 : Include memory decorations on parameters.
2017-07-18 03:07:43 -06:00
John Kessenich
fad6297206
SPV: Non-functional: support lists of decorations per parameter.
2017-07-18 02:46:59 -06:00
John Kessenich
735d7e56a6
Address part A of #982 : $Global will use std140 instead of HLSL offsets.
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From comment about this:
Adjust alignment for HLSL rules
TODO: make this consistent in early phases of code: adjusting this late means inconsistencies with earlier code, which for reflection is an issue.
Until reflection is brought in sync with these adjustments, don't apply to $Global,
which is the most likely to rely on reflection, and least likely to rely
implicit layouts.
2017-07-13 11:39:16 -06:00
Rex Xu
57e65929e4
HLSL: Translate directive [flatten] and [branch] to SPV control mask.
2017-07-06 11:31:33 +08:00
chaoc
c120452754
Implement SPV_KHR_post_depth_coverage
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Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage.
2017-07-05 12:27:15 -07:00
Rex Xu
37cdceed41
Implement extension GL_ARB_shader_stencil_export
2017-06-29 17:50:46 +08:00
John Kessenich
e2ff404f6b
Merge pull request #917 from KhronosGroup/remove-redundant-locations
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Replace #422 : Remove the redundant location setting in AST->SPIR-V.
2017-06-15 12:11:37 -06:00
Rex Xu
301a2bc8a7
SPV: Fix an typo of SPV_AMD_texture_gather_bias_lod
2017-06-14 23:09:39 +08:00
Rex Xu
cabbb788b4
Implement extension GL_AMD_gpu_shader_int16
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- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
Rex Xu
225e0fcadd
Implement the extension GL_AMD_texture_gather_bias_lod
2017-06-05 16:41:06 +08:00
John Kessenich
7cdf3fc3c6
Replace #422 : Remove the redundant location setting in AST->SPIR-V.
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This was redundant in two ways:
1) it replicated algorithms owned in the front end, and
2) it sometimes left location information on both a block and its members.
2017-06-04 13:22:39 -06:00
John Kessenich
e485c7af58
SPV: Debug output: Include OpLine information for execution path.
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Note that declaratives are not handled, only procedurals.
2017-05-31 18:50:53 -06:00
John Kessenich
121853f4df
SPV: Add OpSource shader source code and file name.
2017-05-31 17:14:15 -06:00
John Kessenich
d6af18f621
Merge pull request #901 from LoopDawg/imat-construct
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HLSL: Add imat, umat, and bmat constructors
2017-05-24 23:12:58 -06:00
John Kessenich
84cc15f0d0
HLSL: Fix #903 : Don't short-circuit && or ||.
2017-05-24 16:47:32 -06:00
LoopDawg
174ccb8f1d
HLSL: Add imat, umat, and bmat constructors
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Fixes #894
2017-05-20 21:54:16 -06:00
John Kessenich
7b8c386c5d
More non-determinism fixed.
2017-05-19 23:44:51 -06:00
John Kessenich
b6cabc4f24
Fix C++ portability, non-deterministic order of argument evaluation.
2017-05-19 23:29:50 -06:00
John Kessenich
80f92a190a
Fix #857 : Convert uniform int to local bool for struct alias assignment.
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This was done for one direction, but not both directions, so this commit
picks up the other direction.
2017-05-19 23:00:13 -06:00
John Kessenich
0d2b4713c5
HLSL: Don't do logical short-circuits when the operands are bool-vectors.
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This seems a bit ill-defined, and was generating code that made OpPhi of two
operands that were Boolean vectors result in a scalar bool.
2017-05-19 20:19:00 -06:00
John Kessenich
a5c5fb6118
SPV: Emit extension for using StorageClassStorageBuffer.
2017-05-05 05:09:58 -06:00
steve-lunarg
f1709e7146
HLSL: implement [unroll] and [loop] attributes
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This adds infrastructure suitable for any front end to create SPIR-V loop
control flags. The only current front end doing so is HLSL.
[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
2017-05-03 13:44:40 -06:00
John Kessenich
670271890d
SPV: Support test #pragma for generating the StorageBuffer storage class.
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Longer term, this storage class should be generated based on the mode
of compilation.
2017-04-19 18:34:49 -06:00
John Kessenich
ae79697db1
Merge pull request #827 from amdrexu/feature4
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Implement the extension SPV_KHR_16bit_storage
2017-04-08 10:03:45 -06:00
John Kessenich
6fa17641b5
HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
2017-04-07 15:40:01 -06:00
Rex Xu
f89ad98013
Implement the extension SPV_KHR_16bit_storage
2017-04-07 23:22:33 +08:00
John Kessenich
4f1403ed1b
SPV: Fix #807 : use --hlsl-offsets to allow hlsl-style offsets in a buffer.
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Corresponds to the EShMsgHlslOffsets flag in messages.
Works for both GLSL and HLSL.
2017-04-05 17:38:20 -06:00
steve-lunarg
e741249b72
HLSL: pass tessellation execution modes through to SPIR-V
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The SPIR-V generator had assumed tessellation modes such as
primitive type and vertex order would only appear in tess eval
(domain) shaders. SPIR-V allows either, and HLSL allows and
possibly requires them to be in the hull shader.
This change:
1. Passes them through for either tessellation stage, and,
2. Does not set up defaults in the domain stage for HLSl compilation,
to avoid conflicting definitions.
2017-03-31 11:47:18 -06:00
John Kessenich
e434ad923e
Fix #809 : smear scalar condition in OpSelect for selecting vector operands.
2017-03-30 10:16:22 -06:00
John Kessenich
714e58b2fc
Merge pull request #801 from amdrexu/bugfix
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HLSL: Fix an issue of frexp().
2017-03-29 10:04:30 -06:00
Rex Xu
bcf291a7ba
Don't emit NV-specific interface members if NV extensions are disabled.
2017-03-29 23:01:36 +08:00
Rex Xu
470026f9d7
HLSL: Fix an issue of frexp().
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The "exp" parameter is floating-point type in HLSL intrinsic while it is
integer type in GLSL built-in function.
2017-03-29 17:12:40 +08:00
John Kessenich
aa3c64c214
Fix #800 (mostly): set of Linux warnings.
2017-03-28 09:52:38 -06:00