John Kessenich
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a5c33d6ffb
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SPV: Fix issue #320: Fetch needs to extract the image.
GLSL takes a traditional sampler, but SPIR-V wants just the
sampled image, not the combined sampler and image.
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2016-06-02 23:47:29 -06:00 |
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Rex Xu
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5eafa472d3
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SPV: Support the new OpCode - OpImageSparseRead
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2016-02-19 22:24:03 +08:00 |
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John Kessenich
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6c292d3ba7
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SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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2016-02-15 21:46:55 -07:00 |
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John Kessenich
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5e80113939
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SPV Capabilities: SampleRateShading, SparseResidency, MinLod, and ImageQuery.
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2016-02-15 11:09:46 -07:00 |
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John Kessenich
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b0364dcc3e
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SPV Capabilities: Image types.
SampledBuffer
ImageBuffer
Sampled1D
Image1D
SampledCubeArray
ImageCubeArray
SampledRect
ImageRect
InputAttachment
ImageMSArray
StorageImageMultisample
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2016-02-14 17:37:30 -07:00 |
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Rex Xu
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48edadfd24
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Parser & SPV: Implement two extensions regarding GLSL sparse texture.
Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
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2016-01-05 16:07:02 +08:00 |
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