6 Commits

Author SHA1 Message Date
John Kessenich
d82c906378 Vulkan: Finish semantics for what creates spec-const-semantics.
Note: This required adding a new test mode to see the AST for vulkan tests.
This also required reworking some deeper parts of type creation, regarding
when storage qualification and constness is deduced bottom-up or dictated
top-down.
2016-05-23 23:10:18 -06:00
qining
1f2820a3d3 fix the problem that spec constant composite instruction being used when only front-end constants are used in the constructor 2016-04-14 18:34:27 -04:00
qining
27e04a004d Fix spec const construtor for matrix and vector
Fix issue: #237

1. The code generated for matrix constructor should 1) build column
vectors first, 2) build matrix with the vectors.

2. When there is only one scalar type constituent in vector's
constructor, we should populate the constituent to fill all the slots in
the vector. As for matrix, the single constituent should be populated to
the diagonal positions (top-left to bottom-right diagonal).

remove createSpvConstantFromConstSubTree()
2016-04-14 17:52:57 -04:00
John Kessenich
78a6b78810 Front-end: Get the right set of nodes marked as spec-const.
This is according to the expected KHR_vulkan_glsl without floating point.
So, floating-point spec-const operations no longer work, and that's
reflected in the tests.
2016-04-06 13:32:44 -06:00
qining
408876600f Turn on SpecConstantOpMode based on node qualifier
Move SpecConstantOpModeGuard from makeSpvConstantFromConstSubTree() to
visitbinary() and visitunary(). Checking if the visiting node is a spec
constants, if so, turn on the SpecConstantOpMode, otherwise, stay in the
normal mode.
2016-04-06 12:56:31 -04:00
qining
0840838d17 Support specialization composite constants
Fix issue #163, support creation and reference of composite type
specialization constants.

e.g.:
```
layout(constant_id = 200) const float myfloat = 1.25;
layout(constant_id = 201) const int myint = 14;
struct structtype {
  float f;
  int i;
};
const structtype outer_struct_var = {myfloat, myint};
void main(){}
```
generated code (use glslangValidator):
```
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 12

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Vertex 4  "main"
                              Source GLSL 450
                              Name 4  "main"
                              Name 10  "structtype"
                              MemberName 10(structtype) 0  "f"
                              MemberName 10(structtype) 1  "i"
                              Decorate 7 SpecId 200
                              Decorate 9 SpecId 201
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:    6(float) SpecConstant 1067450368
               8:             TypeInt 32 1
               9:      8(int) SpecConstant 14
  10(structtype):             TypeStruct 6(float) 8(int)
              11:10(structtype) SpecConstantComposite 7 9
         4(main):           2 Function None 3
               5:             Label
                              Return
                              FunctionEnd
```

Rname two function names to match their functionalities.
1) Rename `GlslangToSpvTraverser::createSpvSpecConstant()` to
`createSpvConstant()`;
2) Rename `GlslangToSpvTraverser::createSpvConstant()` to
`createSpvConstantFromConstUnionArray()`

Add function `GlslangToSpvTraverser::createSpvConstantFromSubTree()` to
handle constant creation from sub trees (e.g.: specialization constants).

Related PR: #208
2016-03-24 18:04:00 -04:00