10 Commits

Author SHA1 Message Date
John Kessenich
c36e1d8e51 Interface and naming improvements:
- the new C++ style interface now stands on its own, with the addition of glslang::InitializeProcess() and glslang::FinalizeProcess()
 - more "global" pool names from a decade ago are fixed to be thread names
 - StandAlone.cpp fully uses one of the old-style interface or new C++ style interface


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23851 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-11-01 17:41:52 +00:00
John Kessenich
e50441ad94 Make some portability improvements identified by Christophe: A few size_t, a couple "../Include", and a whole bunch of parenthesizing "(A && B) || (C && D)", because some compilers don't believe humans know && is higher precedence than ||.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23379 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-10-04 02:27:06 +00:00
John Kessenich
b603f918a4 Put all glslang internals (but not the external interface) into the glslang namespace.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22882 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-29 00:39:25 +00:00
John Kessenich
2b07c7e70a Improve multi-threading and move Standalone to a multi-threading model (currently off though).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22565 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-07-31 18:44:13 +00:00
John Kessenich
7213324259 Reframe the preprocessor as a C++ class, with instances, removing all C code, removing all global variables. Upgrade bison version to pass a parse context on through to the preprocessor. All the basic things to make something thread safe.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22291 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-07-08 19:39:16 +00:00
John Kessenich
bd0747d6f0 Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
This includes
 - doing prescan of shader to know version/profile before parsing it
 - putting precision qualifiers on built-in ES symbols
 - getting most built-in state correct for core/compatibility/missing profile
 - adding gl_VertexID and gl_InstanceID, among other ES 300 built-in symbols
 - adding the ES 300 gl_Max/Min constants
 - accepting shaders that contain nothing but whitespace without generating an error


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20627 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-02-17 06:01:50 +00:00
John Kessenich
54d8cda95e Pass 1 at building on linux: remove compile errors from machine independent.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20536 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-02-11 22:36:01 +00:00
John Kessenich
f0fdc53e2a Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
Details
 - added all the new non-square types
 - separated concepts of matrix size and vector size
 - removed VS 6.0 comments/workarounds
 - removed obsolete concept of matrix fields



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@20436 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-02-04 23:54:58 +00:00
John Kessenich
200b2734d7 Bring up to date with VS 10 express.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19945 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2012-12-12 21:21:23 +00:00
John Kessenich
a0af473a8b Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2012-12-12 21:15:54 +00:00