John Kessenich
a3211bfe72
Merge pull request #120 from amdrexu/bugfix2
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Parser: Correct the storage qualifier of gl_HelperInvocation.
2015-12-19 11:14:32 -07:00
John Kessenich
61c47a951b
Constant folding: Correct result type of non-square matrix folding.
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This also made the function easier to read by identifying
left and right operands more clearly.
2015-12-16 15:50:25 -07:00
Rex Xu
1934506555
Parser: Correct the storage qualifier of gl_HelperInvocation.
2015-12-16 14:41:39 +08:00
Mark Adams
22badee09a
Fix compile warning/error due to assignment in while() loop
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This causes build failures with -Werror=parentheses
2015-12-14 10:48:04 -05:00
John Kessenich
f5ce646546
Fix crash: when no #version for compute shader in es mode.
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An extra line of error recovery code set a non-sense combination of
es version and core profile.
2015-12-13 11:20:12 -07:00
John Kessenich
61d9fb9048
Semantics: 'invocations' defaults to 1, not 0.
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'invocations' was using 0 as the "shader never set" flag and as the
default. Formalize this and explicit set to 1 and link time.
2015-12-13 10:59:17 -07:00
John Kessenich
494a02a2b0
Semantics: Geometry stage can support max_vertices = 0.
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To do this, more generally use a named -1 as a not set value.
2015-12-11 17:54:35 -07:00
Rex Xu
e553ace049
Parser: Extension requirement of gl_PrimitiveID and gl_Layer should be checked only for ESSL instead of GLSL.
2015-12-09 15:03:41 +08:00
John Kessenich
8c1c2ca0d7
Built-ins: fix mapping of packDouble2x32 and unpackDouble2x32.
2015-12-06 19:33:07 -07:00
John Kessenich
dd6ca17845
Semantics: Correct that std430 is universally disallowed with 'uniform'.
2015-12-06 18:10:27 -07:00
John Kessenich
71e04d62a4
Merge pull request #100 from mawww/scanner-optim
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Scanner optimisations
2015-12-06 17:12:53 -07:00
Aaron Hamilton
af5a123652
In addUnaryMath, check for 'child' being null before dereferencing it.
2015-12-06 01:10:54 +00:00
Mark Adams
a3f53e54d2
Fix ordered pointer comparison build warning/error
2015-12-03 15:31:58 -05:00
John Kessenich
1be8063e01
Require l-value patch-out indexing to be gl_InvocationID.
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Also, generally allow ES variable indexing of in/out blocks.
2015-11-28 16:52:25 -07:00
John Kessenich
989df85dcd
Array-sizing bug fix: multiple array initializers of different size in the same declaration.
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Handles the case of
float[] x = float[] (1.0, 2.0, 3.0),
y = float[] (1.0, 2.0, 3.0, 4.0);
where a shallow copy of the type arrayness from the left-most float[]
was getting used twice.
2015-11-28 12:52:29 -07:00
baldurk
5100d5603f
Remove legacy build system
2015-11-16 23:51:35 +01:00
baldurk
876a0e392e
Add an osinclude.h below each OS directory, redirects by platform macro
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* Linux folder has been renamed to Unix, to match defines and so that it
compiles on OS X.
* This removes the need for a per-platform include search path for the
right OS folder
2015-11-16 18:05:18 +01:00
John Kessenich
55e7d11ce8
SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2.
2015-11-15 22:31:41 -07:00
Maxime Coste
6998987ecf
Avoid costly indirect calls of tStringInput::(un)?getch through TPpContext
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There is no calls to the TPpContext that could change the current input,
so every calls to pp->getChar and pp->ungetChar ultimately call this->getch
and this->ungetch while adding overhead of virtual calls and vector::back.
2015-11-11 18:24:37 +00:00
Maxime Coste
29051bd148
Avoid creation of temporary std::string when looking up keywords and reserved words
2015-11-11 18:24:37 +00:00
Mark Adams
ea9112e0a5
Remove obsolete unistd.h file
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The presence of this file can cause build issues when integrating glslang
into other projects.
2015-10-27 14:27:18 -04:00
Mark Adams
c11e95f6e5
Various build fixes when using newer GCC versions with warnings enabled
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Encountered with GCC-4.7.3 in a build environment where warnings are enabled
and treated as errors.
2015-10-26 12:38:46 -04:00
Mark Adams
4123a04ca9
Replace sprintf() usage with snprintf()
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This fixes compilation in build environments with stricter warnings enabled
2015-10-15 16:16:52 -04:00
John Kessenich
da581a2b95
GL_ARB_shader_draw_parameters: From @amdrexu, implement extension.
2015-10-14 14:10:30 -06:00
John Kessenich
b5c046e58b
Front-end: Fix missing tessellation shader built-in qualifiers.
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The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80 .
2015-10-13 17:23:10 -06:00
John Kessenich
e690332c3c
SPV: Add modes for spacing, depth, depth replacing, winding, and point mode.
2015-10-13 16:29:02 -06:00
Rex Xu
19c6e5919f
Fix an issue related with texelFetchOffset
2015-10-12 17:02:21 +08:00
John Kessenich
820a22fcc8
Give error for calling a user-defined function at global scope.
2015-10-06 13:11:38 -06:00
John Kessenich
eb505e4262
Allow future keywords to be accessed as members in a struct.
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This fixes a bug where a token that could be a keyword in one version
is not a keyword in another version, but treated like a non-member after
a "." dereference.
2015-10-02 15:01:53 -06:00
John Kessenich
6373574b13
Front-end: Fix: Cubemap arrays only use 3-component coord when accessed as an image.
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4 components are needed when used a texture, but not an image, which multiplies
layers and faces into the same coordinate. This fixes it from using 4 everywhere,
to only using 4 for textures and 3 for images.
2015-10-01 12:40:48 -06:00
John Kessenich
3cd0024ea8
GLSL front-end: Check recursively for opaque types in a block; these are all illegal.
2015-09-30 18:57:47 -06:00
John Kessenich
b9cd3996c7
PP: Restore a line of code deleted by commit bb63bd5e3792455b77ce93e471158bed0cc884f0.
2015-09-16 18:23:20 -06:00
Rex Xu
bba5c80957
Merge master branch from upstream
2015-09-16 13:20:37 +08:00
John Kessenich
2398b3a458
Full stack: implement textureQueryLod(*) and textureQueryLevels(*).
2015-09-15 19:38:56 -06:00
Rex Xu
30f9258d5e
Merge master branch from upstream
2015-09-14 10:38:56 +08:00
John Kessenich
9312269d09
Front-end Arrays of arrays: Add ES-specific checks and tests. AoA should be quite close to done now.
2015-09-11 15:25:38 -06:00
John Kessenich
68e1c454da
Merge pull request #60 from xorgy/no-define-defined
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Preprocessor: 'defined' cannot be used as a macro name in #define or #undef.
2015-09-09 15:45:23 -06:00
Rex Xu
fc6189197d
SPIRV: Add the support of missing image functions #72
2015-09-09 16:42:49 +08:00
Rex Xu
0c81156c2d
SPIRV: Fix a comment issue
2015-09-06 14:55:45 +08:00
John Kessenich
c8b2e36f52
Implement GL_KHR_blend_equation_advanced.
2015-08-30 05:43:51 -06:00
Aaron Hamilton
7d3b73bfff
'defined' cannot be used as a macro name in #define or #undef.
2015-08-29 23:15:13 +00:00
John Kessenich
d6c37b190b
GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.
2015-08-22 16:54:35 -06:00
John Kessenich
0fc4338f3e
Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it.
2015-08-22 13:11:12 -06:00
John Kessenich
ba01ebd5ba
Link-check fix: Don't include built-in variables in the fragment output ES rule:
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"No layout(location=) is required if there is only one output" should not count
built-in variables like gl_SampleMask. This is fixed.
2015-08-21 09:19:52 -06:00
John Kessenich
78258d3d40
Fix misspelled EOpFrexp and EOpLdexp.
2015-08-19 17:30:12 -06:00
John Kessenich
fc51d284aa
Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based built-in functions in the AST.
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If this breaks your AST consumer, best is to modify it to test
against the enum values instead of doing string comparisons on
built-in function names. This is the reason the change was made.
If you need the old behavior, you should be able to get it back by changing
PureOperatorBuiltins to be false instead of true. This path will work for
a while, but is marked deprecated.
Also, the old behavior is tagged as release 2.4.
2015-08-19 13:43:25 -06:00
John Kessenich
ef676b0a59
Front-end "pure" built-in TOperator: Finish adding full support, but still turned off.
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This is to avoid all need to do text comparison of built-in function names
when consuming the AST. All built-in functions get enumerants.
Will want to turn on soon. See PureOperatorBuiltins. See issue #8 .
2015-08-18 23:17:15 -06:00
John Kessenich
e88217b7d8
Add more TOperator: fma/frexp/ldexp, AddCarry/SubBorrow/MulExtended/Bit*/Find*, (un)pack4x8/2x32, ftransform.
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Also corrects some existing ones missing the "Op" part of their name.
2015-08-18 22:27:23 -06:00
John Kessenich
156af43c25
Merge pull request #57 from google/glslang-android
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Fixes for compiling glslang on Android.
2015-08-17 10:27:11 -06:00
Andrew Woloszyn
8b64fa5474
Fixes for compiling glslang on Android.
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Primarily fix is due to Android not supporting std::to_string().
2015-08-17 11:39:38 -04:00