8 Commits

Author SHA1 Message Date
Greg Fischer
ca0d54d51b Enhance readability of error messages for GLSL
Specifically, make GLSL link error messages more specific and output
only information relevant to the error.

Also change type printing to more closely reflect GLSL syntax. This
is the default for link error messages, but must me enabled with the
new option --enhanced-msgs for compilation error messages.

Also with --enhanced-msgs, only emit one error message per source
line.
2022-02-01 12:10:08 -07:00
Ashwin Lele
c1e61d6cff Fix bugs in missing Builtin decoration for some NV builtins for tessellation
control shaders.
Fix bug in member remapping.
2019-07-22 12:36:38 -07:00
otakuto
d03da06ac1 Remove execute permissions 2018-08-07 03:16:20 +09:00
John Kessenich
c325f43646 GLSL: Fix #1300: Can redeclare without size a sized built-in block array. 2018-04-19 19:42:50 -06:00
John Kessenich
ead8622484 Non-functional. Rationalizations enabling future generalizations:
- Use much simpler method to update implicit array sizes.
  The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
  adding extensions.
2018-03-28 18:01:20 -06:00
John Kessenich
1c3ab274b1 Test Results Only: Include size in implicitly sized arrays (change to unsized).
This effects 60 tests, in a trivial way, but is critical to factor out this
noise from future planned changes.
2018-03-25 14:05:38 -06:00
Ben Clayton
017a567be1 Add support for GL_NV_shader_noperspective_interpolation 2018-03-13 15:55:18 +00:00
John Kessenich
53863a3a90 GLSL: Implement version 320 for ES. 2017-07-23 13:54:15 -06:00