This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
More aggressively prune unreachable code as follows.
When no control flow edges reach a merge block or continue target:
- delete their contents so that:
- a merge block becomes OpLabel, then OpUnreachable
- a continue target becomes OpLabel, then an OpBranch back to the
loop header
- any basic block which is dominated by such a merge block or continue
target is removed as well.
- decorations targeting the removed instructions are removed.
Enables the SPIR-V builder post-processing step the GLSLANG_WEB case.
If some DCE is performed such as removing dead functions, then even
if we are NOT stripping debug info, we still must remove the debug
opcodes that refer to the now-dead IDs.
Also, this adds a small change to perform no ID remapping if none
is requested, making spirv-remap properly be a no-op if no options
are given.