Jeremy Hayes
78221d619e
Update CHANGES for release 11.12.0
2022-10-13 10:58:53 -06:00
John Kessenich
f6facfa189
Tests: More broadly use automapping binding/location.
...
This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
2020-07-01 06:40:13 -06:00
Graeme Leese
182ab460d9
Update test expected files with new magic number
...
Updating the SPIR-V generator version number changes the output of all
the SPIR-V tests.
2020-06-22 11:49:38 +01:00
John Kessenich
3641ff7378
Bump code gen version, due to removal of OpEntryPoint operands.
2020-06-10 07:40:56 -06:00
John Kessenich
31c3370d83
Bump up the generator version, which is exposed in SPV test results.
2019-11-02 21:26:40 -06:00
Sahil Parmar
3958927a59
Add missing support for gl_MeshViewCountNV/gl_MeshViewIndicesNV in task shaders
2019-02-07 14:28:12 -08:00
Jeff Bolz
0a93cfbb79
Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
2018-12-11 20:58:29 -06:00
John Kessenich
aedccf96d2
Update known-good to tools/headers for the Nvidia Turing extensions.
2018-09-20 01:34:14 -06:00
Chao Chen
fb13a3ab7e
update glslang test results for temporary validation fail
2018-09-19 14:06:36 -07:00
Chao Chen
3c3669904c
Add-support-for-SPV_NV_mesh_shader
2018-09-19 13:07:43 -07:00