4 Commits

Author SHA1 Message Date
Marius Hillenbrand
d13f81510f remove undefined conversions from test constantUnaryConversion.comp
Remove remaining conversions from negative float64_t to unsigned
integers, which are undefined behavior.

As a result, this test will also succeed on platforms that implement
those conversions differently than x86. That addresses one of the issues
in #2815.
2021-11-15 14:01:15 -07:00
Marius Hillenbrand
0d85595e33 add negative float conversions to test constantUnaryConversion.comp
Add conversions from negative float16_t and float32_t to bool, all
signed integer types (i.e., including those in
GL_EXT_shader_explicit_arithmetic_types), and all float types (from the
same extension) to extend coverage.

Note that converting negative float values to unsigned integers is
undefined behavior. Thus, we exclude them.
2021-11-15 14:00:22 -07:00
Alexander Galazin
32def9f467 Rename GL_KHX_shader_explicit_arithmetic_types to GL_EXT_shader_explicit_arithmetic_types 2018-12-03 13:16:59 +01:00
Neil Henning
81a63f1de0 Add conversion folding when the source is a constant.
This change adds unary conversion folding when the source is a constant.
This fixes an ISV issue whereby:

```
const float16_t f = float16_t(42.0);
```

Wouldn't compile because the conversion operator would always produce an
EvqTemporary when it could have produced an EvqConst.

I've also added a test case that proves out that all basic-type to
basic-type conversions work.
2018-11-26 12:45:33 +00:00