Rémi Verschelde
48a467b413
CMake: Use set_target_properties instead of set_property
...
This makes the cmake code a bit cleaner and more consistent.
2023-05-25 14:34:34 -06:00
Chuang Zhu
dfc97740ff
Use CMAKE_INSTALL_FULL_LIBDIR in compat cmake files
...
According to
https://cmake.org/cmake/help/v3.25/module/GNUInstallDirs.html ,
CMAKE_INSTALL_LIBDIR can be an absolute path. For instance, Nixpkgs
[defined it to an absolute path in /nix/store](3d17b4c305/pkgs/development/tools/build-managers/cmake/setup-hook.sh (L101)
).
The output in this case is:
# result-glslang/lib/cmake/glslangTargets.cmake:5
include("${CMAKE_CURRENT_LIST_DIR}/../..//nix/store/3mif2zibig0cilk5dbz334278n0vlq9s-glslang-1.3.231.0/lib/glslang/glslang-targets.cmake")
Signed-off-by: Chuang Zhu <git@chuang.cz>
2023-05-02 15:46:45 -06:00
Jan Engelhardt
4386679bcd
build: set SOVERSION on all libraries
...
Commit fbe9a23baf2cb020fe3f80d68d972e2a97d9b954 erroneously
only added SOVERSION to libglslang.so, but none of the others
that are produced.
Signed-off-by: Jan Engelhardt <jengelh@inai.de>
2023-02-03 15:19:35 -07:00
Sven-Hendrik Haase
88fd417b0b
Fix locations of cmake files in side compat shims
...
In https://github.com/KhronosGroup/glslang/pull/3027 , the installed cmake files were
stuck into a /cmake subdir but this isn't reflected in these compatibility shims.
2022-11-16 16:54:09 -07:00
Andrea Pappacoda
1b32fc8eb2
build: install glslang-config.cmake to libdir
...
As glslang ships architecture dependant files, the Config file should be
installed to libdir, not datadir. See
https://github.com/KhronosGroup/glslang/pull/2989#discussion_r955367103
for more details.
Here's the diff between the install tree before and after this patch:
$ diff <(tree install-datadir) <(tree install)
1c1
< install-datadir
---
> install
74,99c74,98
< ├── lib
< │ ├── cmake
< │ │ ├── glslang-default-resource-limitsTargets.cmake
< │ │ ├── glslangTargets.cmake
< │ │ ├── glslangValidatorTargets.cmake
< │ │ ├── HLSLTargets.cmake
< │ │ ├── OGLCompilerTargets.cmake
< │ │ ├── OSDependentTargets.cmake
< │ │ ├── spirv-remapTargets.cmake
< │ │ ├── SPIRVTargets.cmake
< │ │ └── SPVRemapperTargets.cmake
< │ ├── libGenericCodeGen.a
< │ ├── libglslang.a
< │ ├── libglslang-default-resource-limits.a
< │ ├── libHLSL.a
< │ ├── libMachineIndependent.a
< │ ├── libOGLCompiler.a
< │ ├── libOSDependent.a
< │ ├── libSPIRV.a
< │ └── libSPVRemapper.a
< └── share
< └── glslang
< ├── glslang-config.cmake
< ├── glslang-config-version.cmake
< ├── glslang-targets.cmake
< └── glslang-targets-debug.cmake
---
> └── lib
> ├── cmake
> │ ├── glslang-default-resource-limitsTargets.cmake
> │ ├── glslangTargets.cmake
> │ ├── glslangValidatorTargets.cmake
> │ ├── HLSLTargets.cmake
> │ ├── OGLCompilerTargets.cmake
> │ ├── OSDependentTargets.cmake
> │ ├── spirv-remapTargets.cmake
> │ ├── SPIRVTargets.cmake
> │ └── SPVRemapperTargets.cmake
> ├── glslang
> │ ├── glslang-config.cmake
> │ ├── glslang-config-version.cmake
> │ ├── glslang-targets.cmake
> │ └── glslang-targets-debug.cmake
> ├── libGenericCodeGen.a
> ├── libglslang.a
> ├── libglslang-default-resource-limits.a
> ├── libHLSL.a
> ├── libMachineIndependent.a
> ├── libOGLCompiler.a
> ├── libOSDependent.a
> ├── libSPIRV.a
> └── libSPVRemapper.a
101c100
< 15 directories, 83 files
---
> 14 directories, 83 files
2022-08-25 23:15:14 +02:00
MACHIZAUD Andréa
fb64704060
Add unified glslang
CMake config collecting glslang-targets
targets ( #2989 )
2022-08-02 18:16:03 -06:00
Nathaniel Cesario
c8ef4f8a9f
cmake: Remove "conditions" from endif
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See https://cmake.org/cmake/help/latest/command/endif.html and
https://cmake.org/cmake/help/latest/command/if.html .
If the else/endif condition does not match the if condition verbatim,
an error is produced on some versions of cmake. This change removes
these "legacy conditions."
2021-09-30 11:00:09 -06:00
Ben Clayton
cb261e3c21
License headers: s/Google/The Khronos Group
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This was a copy-paste screwup, where the first line of the copyright had the company name was updated, but the company name mid way though was not.
2020-07-03 12:21:01 +01:00
Ben Clayton
1d21270ebf
Add missing copyright headers
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Add copyright headers to build files and scripts.
Simplifies automated scanning for bad license headers.
2020-07-02 16:03:48 +01:00
Ben Clayton
f49820dd6b
Move hlsl/ source to glslang/HLSL/
...
Now that the HLSL source files are part of the `glslang` target (#2271 ), it makes sense for these to sit in the `glslang` directory.
Changed the case of the directory from `hlsl` to `HLSL` to better match the sibling directories.
2020-06-16 11:55:28 +01:00
Ben Clayton
dcad9ad056
CMake: Fold HLSL source into glslang
...
... and stub the HLSL target.
Fixes the building of shared libraries.
This breaks the cyclic dependency between the `glslang` and `hlsl` targets (by essentially removing the `hlsl` target).
The `BUILD.gn` and `BUILD.bazel` build rules already pull the `HLSL` source into the `glslang` target.
`Android.mk` is the only remaining build config that has a dedicated `HLSL` target, but this is explicity static and does not suffer the same link-time issues with the cyclic dependency (we may wish to stub this target too).
Related issue: #1484 , #2147
Related PR: #2267
2020-06-16 10:46:06 +01:00
Arfrever Frehtes Taifersar Arahesis
bd69a4fb12
Respect CMAKE_INSTALL_LIBDIR in installed CMake files
...
Fixes #1965
2019-11-18 11:11:55 -08:00
James Rumble
c6f7294ced
Handle install vs build include directories
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Fix target_include_directories to appropriately handle build-tree and the install-tree.
2019-08-06 15:29:31 +01:00
James Rumble
ab6d1499e1
Export glslang targets on installation
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This allows the targets to be used in other cmake projects. See the following for more details:
https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#creating-packages
https://foonathan.net/blog/2016/07/07/cmake-dependency-handling.html
2019-08-06 14:47:51 +01:00
Matthew Albrecht
cda52d5333
Fixed .dll install on MSVC.
2019-05-23 19:06:44 -05:00
Jeff Bolz
02ed310ac3
Rename PCH macro to glslang_pch (to avoid name collision) and update to latest spirv-tools
2018-11-07 09:35:31 -06:00
Jeff Bolz
22d0b7cbad
Use precompiled headers for some glslang projects
2018-10-31 15:38:08 -05:00
otakuto
d03da06ac1
Remove execute permissions
2018-08-07 03:16:20 +09:00
Matthew Albrecht
1199cf92f7
Fixed install for SPIRV, glslang, and hlsl when building shared libs
2018-04-26 14:07:46 -05:00
Matthew Albrecht
6c5f649ae8
Allowed for LIB_TYPE to be set to switch between static and shared libs for glslang, SPIRV, and HLSL
2018-03-30 09:32:03 -05:00
John Kessenich
17b5f9175d
Merge pull request #969 from d3x0r/patch-1
...
Add option to skip installation
2017-07-04 11:00:42 -06:00
Rohith Chandran
6206091e63
Fix CMake scripts: The set_property script can be used to set only a single property, so now setting the POSITION_INDEPENDENT_CODE property correctly.
2017-07-04 10:53:45 -04:00
d3x0r
9c6ea324cb
Update CMakeLists.txt
2017-07-04 05:59:34 -07:00
David Seifert
22afc38b55
Modernise CMake #2
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This reverts commit cfc69d95afed34e1ba1371df0ddb56f2f491a5cb.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
to prevent permission denied errors when trying to install
to "Program Files".
2017-04-29 11:23:15 +02:00
John Kessenich
cfc69d95af
Revert "Modernise CMake"
2017-04-28 22:04:24 -06:00
David Seifert
5a5699bdbd
Modernise CMake
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* Use `GNUInstallDirs` in order to respect GNU conventions.
This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
using the historic hack of adding `-fPIC` as a definition.
This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
2017-04-28 22:46:52 +02:00
steve-lunarg
1868b14435
HLSL: implement numthreads for compute shaders
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This PR adds handling of the numthreads attribute for compute shaders, as well as a general
infrastructure for returning attribute values from acceptAttributes, which may be needed in other
cases, e.g, unroll(x), or merely to know if some attribute without params was given.
A map of enum values from TAttributeType to TIntermAggregate nodes is built and returned. It
can be queried with operator[] on the map. In the future there may be a need to also handle
strings (e.g, for patchconstantfunc), and those can be easily added into the class if needed.
New test is in hlsl.numthreads.comp.
2016-10-31 09:28:17 -06:00
LoopDawg
0ae28ea647
Add base class TParseables for intrinsic / builtin generation.
...
Add stubbed HLSL derivation. GLSL derivation is still called TBuiltIns,
for historical compatibility.
2016-05-23 15:44:53 -06:00
Andrew Woloszyn
db0eaf9887
Updated cmake to better organize folders and options.
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This adds solution folders that properly group gtest/glslang/hlsl.
This also marks gtest options as advanced so they don't show up
in cmake-gui by default.
2016-05-05 14:45:53 -04:00
Lei Zhang
3f460532cc
Remove duplicated cmake_minimum_required() calls.
2016-05-04 17:01:36 -04:00
John Kessenich
34fb036a9c
HLSL: Add (almost) full expression grammar: Binary, unary (pre/post-fix), assign, ...
2016-05-03 23:33:00 -06:00
John Kessenich
9c86c6ab5b
HLSL: Separate out token stream handling from grammar recognition.
2016-05-03 22:49:24 -06:00
John Kessenich
e01a9bc8c0
HLSL: Plumb in HLSL parse context and keywords, and most basic HLSL parser and test.
2016-03-12 21:40:08 -07:00