1324 Commits

Author SHA1 Message Date
Andrew Woloszyn
e602d25f09 Removed strcpy that copied to itself.
Found by running glslang with -fsanitize=address in clang.
Also fixes a potential buffer-overrun with return from lReadByte.
2016-01-12 15:48:00 -05:00
Mark Adams
364c21c8c0 Fix several build warnings/error encountered with VS2013
This also fixes the newlines for spirv.hpp to be consistent with the rest of the files.
2016-01-06 13:41:02 -05:00
Rex Xu
48edadfd24 Parser & SPV: Implement two extensions regarding GLSL sparse texture.
Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp".
2016-01-05 16:07:02 +08:00
John Kessenich
4998789d4e SPV: Fix array strides by explicitly computing them in the getBaseAlignment() algorithm. 2015-12-29 19:20:55 -07:00
John Kessenich
69d01eadd6 Semantics: Catch nested types containing 'int' with non-'flat' interpolation. 2015-12-22 16:39:07 -07:00
John Kessenich
3ac051e41d SPV: recursively propagate row/col majorness through nested structures.
This includes doing structure uniqueness modulo majorness, for shared nested structures.
2015-12-20 12:25:21 -07:00
John Kessenich
a3211bfe72 Merge pull request #120 from amdrexu/bugfix2
Parser: Correct the storage qualifier of gl_HelperInvocation.
2015-12-19 11:14:32 -07:00
John Kessenich
61c47a951b Constant folding: Correct result type of non-square matrix folding.
This also made the function easier to read by identifying
left and right operands more clearly.
2015-12-16 15:50:25 -07:00
Rex Xu
1934506555 Parser: Correct the storage qualifier of gl_HelperInvocation. 2015-12-16 14:41:39 +08:00
Mark Adams
22badee09a Fix compile warning/error due to assignment in while() loop
This causes build failures with -Werror=parentheses
2015-12-14 10:48:04 -05:00
John Kessenich
f5ce646546 Fix crash: when no #version for compute shader in es mode.
An extra line of error recovery code set a non-sense combination of
es version and core profile.
2015-12-13 11:20:12 -07:00
John Kessenich
61d9fb9048 Semantics: 'invocations' defaults to 1, not 0.
'invocations' was using 0 as the "shader never set" flag and as the
default. Formalize this and explicit set to 1 and link time.
2015-12-13 10:59:17 -07:00
John Kessenich
494a02a2b0 Semantics: Geometry stage can support max_vertices = 0.
To do this, more generally use a named -1 as a not set value.
2015-12-11 17:54:35 -07:00
Rex Xu
e553ace049 Parser: Extension requirement of gl_PrimitiveID and gl_Layer should be checked only for ESSL instead of GLSL. 2015-12-09 15:03:41 +08:00
John Kessenich
8c1c2ca0d7 Built-ins: fix mapping of packDouble2x32 and unpackDouble2x32. 2015-12-06 19:33:07 -07:00
John Kessenich
dd6ca17845 Semantics: Correct that std430 is universally disallowed with 'uniform'. 2015-12-06 18:10:27 -07:00
John Kessenich
71e04d62a4 Merge pull request #100 from mawww/scanner-optim
Scanner optimisations
2015-12-06 17:12:53 -07:00
Aaron Hamilton
af5a123652 In addUnaryMath, check for 'child' being null before dereferencing it. 2015-12-06 01:10:54 +00:00
Mark Adams
a3f53e54d2 Fix ordered pointer comparison build warning/error 2015-12-03 15:31:58 -05:00
John Kessenich
1be8063e01 Require l-value patch-out indexing to be gl_InvocationID.
Also, generally allow ES variable indexing of in/out blocks.
2015-11-28 16:52:25 -07:00
John Kessenich
989df85dcd Array-sizing bug fix: multiple array initializers of different size in the same declaration.
Handles the case of
    float[] x = float[] (1.0, 2.0, 3.0),
            y = float[] (1.0, 2.0, 3.0, 4.0);
where a shallow copy of the type arrayness from the left-most float[]
was getting used twice.
2015-11-28 12:52:29 -07:00
baldurk
5100d5603f Remove legacy build system 2015-11-16 23:51:35 +01:00
baldurk
876a0e392e Add an osinclude.h below each OS directory, redirects by platform macro
* Linux folder has been renamed to Unix, to match defines and so that it
  compiles on OS X.
* This removes the need for a per-platform include search path for the
  right OS folder
2015-11-16 18:05:18 +01:00
John Kessenich
55e7d11ce8 SPIR-V: Move from Version .99 Rev 31 to Version 1.0, Rev 2. 2015-11-15 22:31:41 -07:00
Maxime Coste
6998987ecf Avoid costly indirect calls of tStringInput::(un)?getch through TPpContext
There is no calls to the TPpContext that could change the current input,
so every calls to pp->getChar and pp->ungetChar ultimately call this->getch
and this->ungetch while adding overhead of virtual calls and vector::back.
2015-11-11 18:24:37 +00:00
Maxime Coste
29051bd148 Avoid creation of temporary std::string when looking up keywords and reserved words 2015-11-11 18:24:37 +00:00
Mark Adams
ea9112e0a5 Remove obsolete unistd.h file
The presence of this file can cause build issues when integrating glslang
into other projects.
2015-10-27 14:27:18 -04:00
Mark Adams
c11e95f6e5 Various build fixes when using newer GCC versions with warnings enabled
Encountered with GCC-4.7.3 in a build environment where warnings are enabled
and treated as errors.
2015-10-26 12:38:46 -04:00
Mark Adams
4123a04ca9 Replace sprintf() usage with snprintf()
This fixes compilation in build environments with stricter warnings enabled
2015-10-15 16:16:52 -04:00
John Kessenich
da581a2b95 GL_ARB_shader_draw_parameters: From @amdrexu, implement extension. 2015-10-14 14:10:30 -06:00
John Kessenich
b5c046e58b Front-end: Fix missing tessellation shader built-in qualifiers.
The gl_in array has a special path due to context-specific
gl_MaxPatchVertices, making the code out of order for tagging built-ins.
This commit moves the tagging to the correct location.
This also fixes issue #80.
2015-10-13 17:23:10 -06:00
John Kessenich
e690332c3c SPV: Add modes for spacing, depth, depth replacing, winding, and point mode. 2015-10-13 16:29:02 -06:00
Rex Xu
19c6e5919f Fix an issue related with texelFetchOffset 2015-10-12 17:02:21 +08:00
John Kessenich
820a22fcc8 Give error for calling a user-defined function at global scope. 2015-10-06 13:11:38 -06:00
John Kessenich
eb505e4262 Allow future keywords to be accessed as members in a struct.
This fixes a bug where a token that could be a keyword in one version
is not a keyword in another version, but treated like a non-member after
a "." dereference.
2015-10-02 15:01:53 -06:00
John Kessenich
6373574b13 Front-end: Fix: Cubemap arrays only use 3-component coord when accessed as an image.
4 components are needed when used a texture, but not an image, which multiplies
layers and faces into the same coordinate.  This fixes it from using 4 everywhere,
to only using 4 for textures and 3 for images.
2015-10-01 12:40:48 -06:00
John Kessenich
3cd0024ea8 GLSL front-end: Check recursively for opaque types in a block; these are all illegal. 2015-09-30 18:57:47 -06:00
John Kessenich
b9cd3996c7 PP: Restore a line of code deleted by commit bb63bd5e3792455b77ce93e471158bed0cc884f0. 2015-09-16 18:23:20 -06:00
Rex Xu
bba5c80957 Merge master branch from upstream 2015-09-16 13:20:37 +08:00
John Kessenich
2398b3a458 Full stack: implement textureQueryLod(*) and textureQueryLevels(*). 2015-09-15 19:38:56 -06:00
Rex Xu
30f9258d5e Merge master branch from upstream 2015-09-14 10:38:56 +08:00
John Kessenich
9312269d09 Front-end Arrays of arrays: Add ES-specific checks and tests. AoA should be quite close to done now. 2015-09-11 15:25:38 -06:00
John Kessenich
68e1c454da Merge pull request #60 from xorgy/no-define-defined
Preprocessor:  'defined' cannot be used as a macro name in #define or #undef.
2015-09-09 15:45:23 -06:00
Rex Xu
fc6189197d SPIRV: Add the support of missing image functions #72 2015-09-09 16:42:49 +08:00
Rex Xu
0c81156c2d SPIRV: Fix a comment issue 2015-09-06 14:55:45 +08:00
John Kessenich
c8b2e36f52 Implement GL_KHR_blend_equation_advanced. 2015-08-30 05:43:51 -06:00
Aaron Hamilton
7d3b73bfff 'defined' cannot be used as a macro name in #define or #undef. 2015-08-29 23:15:13 +00:00
John Kessenich
d6c37b190b GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*. 2015-08-22 16:54:35 -06:00
John Kessenich
0fc4338f3e Implement GL_OES_shader_multisample_interpolation, as well as core desktop versions of it. 2015-08-22 13:11:12 -06:00
John Kessenich
ba01ebd5ba Link-check fix: Don't include built-in variables in the fragment output ES rule:
"No layout(location=) is required if there is only one output" should not count
built-in variables like gl_SampleMask.  This is fixed.
2015-08-21 09:19:52 -06:00