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								 John Kessenich | fb06e9552e | Don't print the "Linked stage" message unless the AST is being dumped. | 2016-12-03 13:59:51 -07:00 |  | 
			
				
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								 John Kessenich | a5c33d6ffb | SPV: Fix issue #320: Fetch needs to extract the image. GLSL takes a traditional sampler, but SPIR-V wants just the
sampled image, not the combined sampler and image. | 2016-06-02 23:47:29 -06:00 |  | 
			
				
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								 Rex Xu | 5eafa472d3 | SPV: Support the new OpCode - OpImageSparseRead | 2016-02-19 22:24:03 +08:00 |  | 
			
				
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								 John Kessenich | 6c292d3ba7 | SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). | 2016-02-15 21:46:55 -07:00 |  | 
			
				
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								 John Kessenich | 5e80113939 | SPV Capabilities: SampleRateShading, SparseResidency, MinLod, and ImageQuery. | 2016-02-15 11:09:46 -07:00 |  | 
			
				
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								 John Kessenich | b0364dcc3e | SPV Capabilities: Image types. SampledBuffer
ImageBuffer
Sampled1D
Image1D
SampledCubeArray
ImageCubeArray
SampledRect
ImageRect
InputAttachment
ImageMSArray
StorageImageMultisample | 2016-02-14 17:37:30 -07:00 |  | 
			
				
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								 Rex Xu | 48edadfd24 | Parser & SPV: Implement two extensions regarding GLSL sparse texture. Implement extension "GL_ARB_sparse_texture2".
Implement extension "GL_ARB_sparse_texture_clamp". | 2016-01-05 16:07:02 +08:00 |  |