UniformAndStorageBuffer8BitAccess capability.
When using the 8-bit storage extension it basically always used the
`UniformAndStorageBuffer8BitAccess` capability, even in cases where it
wasn't required. For instance if we are targeting Vulkan 1.1 (SPIR-V 1.3
or higher), and we are only using 8-bit types in an SSBO, we only need
the `StorageBuffer8BitAccess` capability.
I fixed this by enabling storage buffer use in Vulkan 1.1 / SPIR-V 1.3
or higher, and then changing the logic to match.
I also added some tests that will output different capabilities when run
on Vulkan 1.0 and 1.1, thus they are added twice to the test list (one
for each version).
Fixes#1539
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also -
- Resize clip/cull perview distances based on static index use
- Error out use of both single-view and per-view builtins
- Add new gtests with redeclared blocks and edit existing test output
- Fix couple of typos
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
- correct inheritence (or not) of the right XFB buffer
- compute implicit stride (fixes#1212)
- semantic check block-member redeclarations
- inherit stride from a member
Also, only emit this XFB information where the SPIR-V spec says
it should be emitted: essentially, on objects.
This and the previous commit together fix#1185.
Add support for Subpass Input proposal of issue #1069.
Subpass input types are given as:
layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
layout(input_attachment_index = 2) SubpassInput<int4> subpass_i;
layout(input_attachment_index = 3) SubpassInput<uint4> subpass_u;
layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
layout(input_attachment_index = 2) SubpassInputMS<int4> subpass_ms_i;
layout(input_attachment_index = 3) SubpassInputMS<uint4> subpass_ms_u;
The input attachment may also be specified using attribute syntax:
[[vk::input_attachment_index(7)]] SubpassInput subpass_2;
The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported. (An unimplemented error will be issued).
The load operations are methods on objects of the above type:
float4 result = subpass_f.SubpassLoad();
int4 result = subpass_i.SubpassLoad();
uint4 result = subpass_u.SubpassLoad();
float4 result = subpass_ms_f.SubpassLoad(samp);
int4 result = subpass_ms_i.SubpassLoad(samp);
uint4 result = subpass_ms_u.SubpassLoad(samp);
Additionally, the AST printer could not print EOpSubpass* nodes. Now it can.
Fixes#1069
Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd