1534 Commits

Author SHA1 Message Date
johnkslang
bdf9e647f5 Non-functional: Remove reinventing the scalar type, note code issues
The scalar type was already the basic type passed in.

Also factored out of this the checking of extensions for 8/16-bit stuff.
This code seems wrong in several ways, but for now just documenting it.
2020-08-14 01:53:44 -06:00
johnkslang
b58f308ba4 Non-functional: spellings of "destinaton" and "addPairConversion" 2020-08-13 05:08:06 -06:00
johnkslang
d8daeb4323 Non-functional: correctly do GL_EXT_buffer_reference2 semantic checking
See #2366 for detail.
2020-08-07 02:26:04 -06:00
johnkslang
6c37bbbb03 Non-functional: consistently use 'const TSourceLoc&' to pass location. 2020-08-06 05:24:24 -06:00
johnkslang
b60e067b43 SPV: Fix #1829: don't emit OpModuleProcessed use-storage-buffer 2020-08-06 01:34:14 -06:00
John Kessenich
5743eed4d1
Merge pull request #2362 from ShabbyX/optimize_for_angle
Use GLSLANG_ANGLE to strip features to what ANGLE requires
2020-08-03 01:28:52 -06:00
Shahbaz Youssefi
1ef2e250fc
Use GLSLANG_ANGLE to strip features to what ANGLE requires
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter.  It also hardcodes profile/version
to core/450.

In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE.  The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.

This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
2020-07-31 12:44:49 -04:00
Ben Clayton
2a44064885 Revert changes that migrate to thread_local.
iOS 8 does not support `thread_local`, which is still in use.
Another approach will have to be found.

This change is a revert of the following changes:

a3845240 - "Simplify PoolAlloc with use of thread_local."
abf92c80 - "Deprecate InitializeDll functions"
33585c87 - "Limit visibility of symbols for internal libraries"

Issue: #2346
2020-07-31 07:13:24 +01:00
David Neto
01f2de512a Avoid spurious warning about uninit var 2020-07-27 15:33:56 -04:00
John Kessenich
7923b3e3d9
Merge pull request #2353 from vkushwaha-nv/SPV_EXT_shader_atomic_float
Add changes for SPV_EXT_shader_atomic_float_add
2020-07-22 22:06:01 +07:00
Vikram Kushwaha
79b93923d2 Add changes for SPV_EXT_shader_atomic_float_add 2020-07-22 05:52:22 -07:00
John Kessenich
11fa4d0d56
Merge pull request #2348 from ben-clayton/thread-local
Simplify PoolAlloc by using `thread_local`
2020-07-22 11:47:06 +07:00
John Kessenich
1c42d4ee7b
Merge pull request #2345 from mbechard/master
also search global sequences for live variables
2020-07-22 11:15:24 +07:00
Ben Clayton
a3845240ae Simplify PoolAlloc with use of thread_local.
glslang is using C++ 11, which has first class support for variables of the `thread_local` storage class.

By dropping the use of the `OS_[GS]etTLSValue`, we can simplify the logic, and have it support a thread-local default allocator if none is provided.

Issue: #2346
2020-07-21 09:40:34 +01:00
Malcolm Bechard
5727fb313e also search global variables assignment for live variables
when traversing the AST to find live UBOs etc, also traverse
references to global module-level variables, incase they are
being filled in from UBOs etc.
2020-07-20 18:43:00 -04:00
John Kessenich
3d2391fb25 GLSL/SPV: Propagaet precision qualifier from function to return value.
When a return value's type has no precision qualification (e.g., the return
expression is formed from a constructor), and the formal function return type
has a precision qualification, back propagate that from the return type to the
type of the return value's expression.
2020-07-15 23:38:47 -06:00
John Kessenich
4f32f93d7e Revert "Merge pull request #2330 from ShabbyX/optimize_for_angle"
This reverts commit 1ee5d1c0bb683daea245e8329fd619940a35a5b4, reversing
changes made to 906d48a7e828701e25487c9cf34418ded831c814.
2020-07-13 03:39:08 -06:00
John Kessenich
1ee5d1c0bb
Merge pull request #2330 from ShabbyX/optimize_for_angle
Optimize for angle
2020-07-12 00:32:52 +07:00
Ben Clayton
fbe9a23baf Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned.

Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.

`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.

`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.

The new version code conforms to the Semantic Versioning 2.0 spec.

This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.

New APIs:
---------

* `glslang::GetVersion()` returns a `Version` struct with the version
  major, minor, patch and flavor.

Breaking API changes:
---------------------

* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
  have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
  been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
  the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
  (dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
   new #defines:
   `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
   `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
   `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
   `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
   `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
   `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
*  The CMake install output directory contains a copy of
   `build_info.h` at: `include/glslang/build_info.h`
*  Python3 is now always required to build glslang (likely always
   required for transitive dependency builds).
2020-07-09 12:34:02 +01:00
Shahbaz Youssefi
59fb2d6361
Customize glslang.y to GLSLANG_ANGLE
glslang.y is specialized to remove what is not supported or won't be
supported by ANGLE.

This change shaves about 125KB off of ANGLE's binary size with minor
improvement to the cost of SetupBuiltinSymbolTable.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
2020-07-08 16:01:42 -04:00
Shahbaz Youssefi
8c49d15fbf
Use GLSLANG_ANGLE to strip features to what ANGLE requires
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter.  It also hardcodes profile/version
to core/450.

In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE.  The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.

This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.

Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
2020-07-08 15:33:20 -04:00
Ben Clayton
31cad22758 Use CMake's builtin functionality for PCHs
`glslang_pch()` did manual mangling of the compiler flags to enable pre-compiled headers.
I couldn't get this approach to work with the `MachineIndependent` subdirectory, but fortunately CMake has added first-class support for precompiled headers in 3.16, which does work with subdirectories.

Moved `glslang_pch()` to the other global function declarations.

`glslang_pch()` is a no-op when using CMake earlier than `3.16`.

CMake's PCH implementation does not need the `pch.cpp` files, so just remove them.
2020-07-07 16:44:19 +01:00
John Kessenich
12c155f303 SPV: RelaxedPrecision: use the result precision for texture sampling.
Fix #2298.

The AST has two precisions, an operation precision and a result precision.
Actual use of GLSL with mediump samplers wants the result precision, so
pick that up instead of the operation precision.
2020-06-30 07:52:05 -06:00
Ben Clayton
f49820dd6b Move hlsl/ source to glslang/HLSL/
Now that the HLSL source files are part of the `glslang` target (#2271), it makes sense for these to sit in the `glslang` directory.

Changed the case of the directory from `hlsl` to `HLSL` to better match the sibling directories.
2020-06-16 11:55:28 +01:00
Ben Clayton
b919bc889e
Fix signed / unsigned mismatch warning (#2266) 2020-06-10 21:41:47 -06:00
Ryan Harrison
68b2e15ee0
Use correct type for var storing returned value (#2263) 2020-06-09 10:01:43 -06:00
Roy.li
08328fea5a
Fix xfb stride limit issue (#2088)
* Fix xfb_stride limit issue

Unsized array can't apply to transform trace. layout qualifier "offset" require GL_ARB_enhanced_layouts enable or glsl core version > 440.

* Add negative test for xfb limit

* update case result

* Fix compile information issue

Fix compile information issue and test comment issue.

* remove es profile condition, use profileRequires to limit.

* Fix xfb_stride limit issue

Unsized array can't apply to transform trace. layout qualifier "offset" require GL_ARB_enhanced_layouts enable or glsl core version > 440.
Add negative test for xfb limit

* Move es profile check out of version number check

* Adjust error information and related cases

remove the new version check, refine original version check.

* Revert condition for vulkan, and remove redundant test code.
2020-06-09 02:30:14 -06:00
Chow
8111268575
Add Shared/Std140 SSBO process & top-level array elements related (#2231)
* Add Shared/Std140 SSBO process & top-level array elements related
process

1.Add process options for shared/std140 ssbo, following ubo process
2.Add IO Variables reflection option, would keep all input/output
variables in reflection
3.Add Top-level related process, fix top-level array size issues,
following spec
4.Split ssbo/ubo reflection options, merge blowup expanding all into
function blowupActiveAggregate to allow other functions keep same entry
format.

Add options in StandAlone and test symbols.

1. Add options in StandAlone for std140/shared ubo/ssbo and all io variables reflection.
2. Add test for ssbo. When EShReflectionSharedStd140SSBO turns on, generated symbol and output would be different, to remind the difference. Defaultly disabled and nothing would change, nor blocking normal test.

* Add options in runtest script, refresh test results.

Add options in StandAlone:
--reflect-all-io-variables --reflect-shared-std140-ubo --reflect-shared-std140-ssbo

refresh test results.
Now the index, size of unsized array are expected.
2020-06-04 01:47:18 -06:00
alelenv
d39b8afc47
EXT_ray_tracing requires spv1.4 (#2237)
* EXT_ray_tracing requires spv1.4

* Fix typo.

* Add extension data table.

* Updated feedback #2.
2020-05-28 09:18:07 -06:00
nihui
d0c9129d2f
fix warning unused parameter in release build (#2251) 2020-05-28 06:12:01 -06:00
David Neto
2cf9621d6d
Reorder member init to match decl order (#2241)
Fixes field reorder warning.
2020-05-21 09:17:30 -06:00
alelenv
59216d5cd8
Add support for primitive culling layout qualifier. (#2220)
* Add support for primitive culling layout qualifier.

* Add error checks for primitive flags and negative test.
2020-05-21 05:38:41 -06:00
Ryan Harrison
eba1389a01
Replace incorrect uint32_t with correct int vars (#2235) 2020-05-21 05:37:13 -06:00
Malcolm Bechard
6f723ebbe3
fix incorrect error when multiple compilation units don't declare layouts (#2238)
when using multiple compilation units, input/output layouts don't need
to be declared in every unit.
2020-05-21 00:10:33 -06:00
John Kessenich
2e0f0a0517 Fix #2227, which was coded incorrectly, to be simpler/safer. 2020-05-20 01:56:11 -06:00
John Kessenich
9514c6be66 Build: Fix #2228, by correcting the type used. 2020-05-19 22:23:07 -06:00
Roy.li
8e3b73e37b
Code refine. (#2227) 2020-05-19 22:11:12 -06:00
Chow
0ab78114a9
Add check for DOUBLE in low versions (#2223)
Add check for DOUBLE in low versions, fix issue #2206
2020-05-18 03:41:52 -06:00
Roy.li
24dcbd1b1f
Reserve unused std140 uniform block in reflection, and fix uniform block matrix layout (#2041)
According to the spec glsl4.60.7:
4.4.5. Uniform and Shader Storage Block Layout Qualifiers:
"The packed qualifier overrides only std140, std430, and shared; other qualifiers are inherited.
When packed is used, no shareable layout is guaranteed. The compiler and linker can optimize
memory use based on what variables actively get used and on other criteria. Offsets must be
queried, as there is no other way of guaranteeing where (and which) variables reside within the
block"

we should reserve std140 block and shared block in reflection.

According to the spec glsl4.60.7:
4.4.5. Uniform and Shader Storage Block Layout Qualifiers:
"The row_major and column_major qualifiers only affect the layout of matrices, including all
matrices contained in structures and arrays they are applied to, to all depths of nesting. These
qualifiers can be applied to other types, but will have no effect."

We need ensure all matrix block member been effect.

Support EShMsgKeepUncalled in reflection

EShMsgKeepUncalled  is a link message for link program.
We need only one option to control uncalled function optimization.
If we set EShMsgKeepUncalled as false in link time, linker won't be keep the uncall function sequence in AST,  and if we set EShMsgKeepUncalled as true in link time, linker will keep all uncalled function sequence in AST.
So, in reflecte time, we just only travers all function sequence. It make EShMsgKeepUncalled  only work at linker, and can effect reflection.

Recursively layout packing to "block member"

layout packing isn't set recursively, it causes TReflection::getOffsets doesn't work correctly.
2020-05-15 02:26:48 -06:00
John Kessenich
4fa68edd68 Address #2211: Improve the copy constructor of TVarLivePair. 2020-05-12 02:59:47 -06:00
Felix Maier
8e18714bb6 Fix Web build 2020-05-11 22:06:21 +02:00
Sebastian Neubauer
91ac60fc52 Explicitly mark some enums as unsigned
This allows casting from and to any unsigned value, previously this was
undefined behavior.

This fixes ubsan complaining in `TParseContext::layoutQualifierCheck`,
where `~EShLangComputeMask` is used.
2020-05-11 10:24:32 +02:00
John Kessenich
b5f003d7a3 Fix #2191: Error check for indexing reference containing unsize array. 2020-05-01 08:19:59 -06:00
John Kessenich
2ac3c5b6d6 GLSL: Separate out swizzle handling (potentially fixing bugs).
Noticed this when looking at swizzles.  It's at least better structure,
removing hard-to-see early returns, which might be contributing to bugs.
2020-05-01 07:35:30 -06:00
John Kessenich
7c4dc1299e
Merge branch 'master' into GL_EXT_blend_func_extended 2020-05-01 02:41:31 -06:00
Pankaj Mistry
e05cc20ec2 Add support for es extension GL_EXT_blend_func_extended
* Introduces builtin variables gl_SecondaryFragColorEXT and gl_SecondaryFragDataEXT
* Introduces builtin constant gl_MaxDualSourceDrawBuffersEXT
* enables support for layout qualifier "index" in es profile
2020-04-30 23:21:14 -07:00
John Kessenich
9fcc078724
Merge branch 'master' into GL_EXT_shader_implicit_conversions 2020-04-30 23:09:13 -06:00
pmistryNV
2c53baedbb
Add support for extension GL_EXT_shader_integer_mix (#2203) 2020-04-30 22:41:33 -06:00
Pankaj Mistry
2a8ead2109 Add support for extension GL_EXT_shader_implicit_conversions
Updated extension management in TIntermediate class.
2020-04-30 08:41:23 -07:00
John Kessenich
97ee5c88de Fix #2201: Improve const and copy constructor for TVarLivePair. 2020-04-30 01:59:50 -06:00