glslang is using C++ 11, which has first class support for variables of the `thread_local` storage class.
By dropping the use of the `OS_[GS]etTLSValue`, we can simplify the logic, and have it support a thread-local default allocator if none is provided.
Issue: #2346
when traversing the AST to find live UBOs etc, also traverse
references to global module-level variables, incase they are
being filled in from UBOs etc.
`license-checker` has been updated to support `**` wildcards simplifying the ruless, and multiple license configs.
Add a new config for the bison generated files to ensure their licenses don't change.
`license-checker` will be updated to support `**` based wildcards. As part of this, `license-checker` will now traverse into subdirectories that would previously be excluded when the parent directory is excluded.
This change adds new rules that work with both the old version and new, to ease migration.
When a return value's type has no precision qualification (e.g., the return
expression is formed from a constructor), and the formal function return type
has a precision qualification, back propagate that from the return type to the
type of the return value's expression.
`glslangValidator` will only return [the codes 0..6](b481744aea/StandAlone/StandAlone.cpp (L117-L125)). Fail the test if anything else is returned (like due to the exe crashing).
Also set `LD_LIBRARY_PATH` to contain the `lib` directory before calling glslang.
This problem needs to be fixed, but in parallel, we need to see master
and any other changes to it passing all tests.
The removed test is ray-tracing centric, and may indicate non-determinism
in recent code added for that functionality.
Also remove `NOTICE` from message() about PCHs - it seems to print this in the actual message, contrary to the documentation where it is used as a severity.
currently, due to
```c++
\#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) || defined MINGW_HAS_SECURE_API
#include <basetsd.h>
#ifndef snprintf
#define snprintf sprintf_s
#endif
#define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args))
```
defining `snprintf` to `sprintf_s` essentially unconditionally, this will break the
stdio.h+cstdio system header for mingw-w64 g++ in msys2 with shaderc
https://github.com/google/shaderc/issues/1065
an alternative change would be
https://raw.githubusercontent.com/shinchiro/mpv-winbuild-cmake/master/packages/glslang-0001-fix-gcc-10.1-error.patch
in which the `|| defined MINGW_HAS_SECURE_API` part is removed
Signed-off-by: Christopher Degawa <ccom@randomderp.com>
`${CMAKE_SOURCE_DIR}` points to the outer project root, not the current directory.
Fixes building of `glslang` when included into another CMake project.
It would seem that `glslang_sources` has a private dependency on `glslang_build_info`, so `glslang_validator` cannot transitively `#include` the generated `glslang/build_info.h` header.
Add `glslang_build_info` as a direct dependency to `glslang_validator`.
Also remove the duplicate dependency on `glslang_build_info` in `glslang_sources_common`
Note: This is a speculative fix as I can build Chromium fine without these changes.
Not sure what's different between these configs.
This PR significantly reworks the way glslang is versioned.
Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in
`glslang/Public/ShaderLang.h`, and using `make-revision` to generate
`GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version
information is now derived from the new `CHANGES.md` file.
`CHANGES.md` acts as the single source of truth for glslang version
information, along with a convenient place to put all release notes for
each notable change made.
`CHANGES.md` is parsed using the new `build_info.py` python script.
This script can read basic template files to produce new source files,
which it does to read the new `build_info.h.tmpl` to generate (at build
time) a glslang private header at
`<build-dir>/include/glslang/build_info.h`.
I've written generators for each of the CMake, Bazel, gn, and
`Android.mk` build scripts.
The new version code conforms to the Semantic Versioning 2.0 spec.
This new version is also used by the CMake rules to produce versioned
shared objects, including a major-versioned SONAME.
New APIs:
---------
* `glslang::GetVersion()` returns a `Version` struct with the version
major, minor, patch and flavor.
Breaking API changes:
---------------------
* The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL`
have been entirely removed.
* `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have
been deleted.
* Instead, `<build-dir>/include/glslang/build_info.h` is created in
the build directory, and `<build-dir>/include` is a CMake `PUBLIC`
(dependee-inherited) include directory for the glslang targets.
* `<build-dir>/include/glslang/build_info.h` contains the following
new #defines:
`GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`,
`GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`,
`GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`,
`GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`,
`GLSLANG_VERSION_LESS_THAN(major, minor, patch)`,
`GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)`
* The CMake install output directory contains a copy of
`build_info.h` at: `include/glslang/build_info.h`
* Python3 is now always required to build glslang (likely always
required for transitive dependency builds).
glslang.y is specialized to remove what is not supported or won't be
supported by ANGLE.
This change shaves about 125KB off of ANGLE's binary size with minor
improvement to the cost of SetupBuiltinSymbolTable.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>