118 Commits

Author SHA1 Message Date
Jeff Bolz
2abe9a4d34 Implement GL_NV_shader_subgroup_partitioned 2018-03-29 22:52:17 -05:00
John Kessenich
ead8622484 Non-functional. Rationalizations enabling future generalizations:
- Use much simpler method to update implicit array sizes.
  The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
  adding extensions.
2018-03-28 18:01:20 -06:00
John Kessenich
a51525059f
Merge pull request #1269 from bkaradzic/master
Fixed GCC+Clang errors and warnings on Linux and OSX.
2018-03-07 14:31:57 -07:00
John Kessenich
66011cb2c2 SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Branimir Karadžić
1de8e54d66 Fixed GCC+Clang errors and warnings on Linux and OSX. 2018-03-03 13:04:12 -08:00
John Kessenich
4bee531fc1 HLSL: Fix #1249: Always execute both sides of ternary "?:".
This is semantically required by HLSL, and frequently results in using
OpSelect instead of control flow.
2018-02-20 21:32:33 -07:00
John Kessenich
a2858d9bdd GLSL: Implement GL_EXT_control_flow_attributes.
See https://github.com/KhronosGroup/GLSL/pull/11.
2018-02-01 00:55:08 -07:00
John Kessenich
e18fd20d5c HLSL: Refactor attribute implementation.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
2018-02-01 00:30:34 -07:00
John Kessenich
838d7afc61 SPV: HLSL: Move to correct HLSL barrier semantics, per Khronos recommendation. 2017-12-16 00:34:08 -07:00
John Kessenich
fd1d07daf1 Memory: Put pragma tables in the pool.
Fixes #916 (the last change covered by the PR).
3rd list item in #976.
2017-11-20 17:41:39 -07:00
Aaron Muir Hamilton
07c0bcea92 Only try swizzles on vectors, numbers, and booleans. 2017-10-21 19:54:37 +00:00
John Kessenich
ad2bc097e2 Merge pull request #1094 from LoopDawg/split-shadow-tx
HLSL: nonfunctional: rename setId -> switchId, add comment
2017-10-11 01:48:49 +03:00
John Kessenich
ddb45f8d95 Merge pull request #1080 from hedejing/master
Add getAsLoopNode() method for TIntermLoop
2017-10-11 01:48:04 +03:00
He Dejing
fdbd0ebab1 Add getAsLoopNode() method for Loop node
follow local conventions of spaces
2017-10-08 15:40:42 +08:00
LoopDawg
028c5a8dc4 HLSL: nonfunctional: rename setId -> switchId, add comment
Method rename, add comment about its intended use.  No
test diffs.
2017-10-07 16:43:18 -06:00
John Kessenich
48d6e798bc SPV: Correct semantics of atomic-counter decrement.
The semantics differ between GLSL/HLSL and SPIR-V.
Translate between these.
2017-10-06 21:21:48 -06:00
LoopDawg
73c57bbe50 HLSL: split textures used for both shadow and non-shadow modes
A single texture can statically appear in code mixed with a shadow sampler
and a non-shadow sampler.  This would be create invalid SPIR-V, unless
one of them is provably dead.

The previous detection of this happened before DCE, so some shaders would
trigger the error even though they wouldn't after DCE.  To handle that
case, this PR splits the texture into two: one with each mode.  It sets
"needsLegalization" (if that happens for any texture) to warn that this shader
will need post-compilation legalization.

If the texture is only used with one of the two modes, behavior is as it
was before.
2017-10-06 11:23:16 -06:00
John Kessenich
d41993d9d2 SPV: rationalize parameter handling for "original" and "writable" parameters. 2017-09-29 09:58:11 -06:00
amhagan
05506bb874 Implement the extension GL_AMD_shader_fragment_mask 2017-09-09 22:05:24 +08:00
Rex Xu
129799a709 Implement extension GL_AMD_shader_image_load_store_lod 2017-08-24 06:56:39 +08:00
John Kessenich
0d0c6d38f0 GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops. 2017-07-31 03:00:04 -06:00
Rex Xu
57e65929e4 HLSL: Translate directive [flatten] and [branch] to SPV control mask. 2017-07-06 11:31:33 +08:00
John Kessenich
d1be7545c6 HLSL: Non-functional: Move partial flattened access into symbol node.
Lays the groundwork for fixing issue #954.

Partial flattenings were previously tracked through a stack of active subsets
in the parse context, but full functionality needs AST nodes to represent
this across time, removing the need for parsecontext tracking.
2017-07-03 21:49:09 -06:00
Rex Xu
cabbb788b4 Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
Rex Xu
225e0fcadd Implement the extension GL_AMD_texture_gather_bias_lod 2017-06-05 16:41:06 +08:00
LoopDawg
174ccb8f1d HLSL: Add imat, umat, and bmat constructors
Fixes #894
2017-05-20 21:54:16 -06:00
steve-lunarg
f1709e7146 HLSL: implement [unroll] and [loop] attributes
This adds infrastructure suitable for any front end to create SPIR-V loop
control flags.  The only current front end doing so is HLSL.

[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
2017-05-03 13:44:40 -06:00
steve-lunarg
8e26feb8f2 WIP: HLSL: structuredbuffer counter functionality
This is WIP, heavy on the IP part.  There's not yet enough to use in real workloads.

Currently present:

* Creation of separate counter buffers for structured buffer types needing them.
* IncrementCounter / DecrementCounter methods
* Postprocess to remove unused counter buffers from linkage
* Associated counter buffers are given @count suffix (invalid as a user identifier)

Not yet present:

* reflection queries to obtain bindings for counter buffers
* Append/Consume buffers
* Ability to use SB references passed as fn parameters
2017-04-13 18:43:26 -06:00
John Kessenich
54ee28f4d0 HLSL: Add scoping operator, accept static member functions, and support calling them. 2017-03-11 14:13:00 -07:00
steve-lunarg
5da1f038d8 HLSL: implement 4 (of 6) structuredbuffer types
This is a partial implemention of structurebuffers supporting:

* structured buffer types of:
*   StructuredBuffer
*   RWStructuredBuffer
*   ByteAddressBuffer
*   RWByteAddressBuffer

* Atomic operations on RWByteAddressBuffer

* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)

* globallycoherent flag

But NOT yet supporting:

* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods

Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
2017-02-21 15:51:49 -07:00
Rex Xu
430ef40ab4 Implement new revision of extension GL_AMD_shader_ballot
- Add support for invocation functions with "InclusiveScan" and
  "ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
  as inout data types.
2017-01-19 12:09:51 +08:00
John Kessenich
fdf6347f0a HLSL: Add EOpMatrixSwizzle, selectively decomposed to other ops, for issue #670.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
2017-01-13 12:35:01 -07:00
John Kessenich
927608b393 Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
John Kessenich
ecba76fe73 Non-Functional: Whitespace, comments, replace accidentally deleted comment.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
2017-01-06 11:24:14 -07:00
steve-lunarg
7ea7ff4cd4 Add EOpD3DCOLORtoUBYTE4 decomposition 2017-01-03 14:42:18 -07:00
steve-lunarg
f49cdf4183 WIP: HLSL: Add GS support
This PR adds:

[maxvertexcount(n)] attributes

point/line/triangle/lineadj/triangleadj qualifiers

PointStream/LineStream/TriangleStream templatized types

Append method on above template types

RestartStrip method on above template types.
2016-11-21 18:25:08 -07:00
Johannes van Waveren
d1300753f7 update 2016-10-21 17:30:50 +09:00
Johannes van Waveren
2f4c832d47 Merge remote-tracking branch 'upstream/master' 2016-10-21 17:21:46 +09:00
Johannes van Waveren
8e1e717cae fixed MSVC 2015 compile warnings 2016-10-21 17:21:12 +09:00
steve-lunarg
6cb1637f37 Move promote methods to TIntermediate class
A need arose to use capabilities from TIntermediate during
node promotion.  These methods have been moved from virtual
methods on the TIntermUnary and TIntermBinary nodes to methods
on TIntermediate, so it is easy for them construct new nodes
and so on.

This is done as a separate commit to verify that no test results
are changed as a result.
2016-10-19 12:57:22 -06:00
steve-lunarg
e5921f1309 HLSL: Fix unary and binary operator type conversion issues
This fixes defects as follows:

1. handleLvalue could be called on a non-L-value, and it shouldn't be.

2. HLSL allows unary negation on non-bool values.  TUnaryOperator::promote
   can now promote other types (e.g, int, float) to bool for this op.

3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
   (2).

4. HLSL allows mod operation on arbitrary types, which will be promoted.
   E.g, int % float -> float % float.
2016-10-18 16:56:37 -06:00
Rex Xu
c9e3c3c941 Parser: Implement extension GL_AMD_gpu_shader_half_float.
- Add built-in types: float16_t, f16vec, f16mat.
- Add support of half float constant: hf, HF.
- Extend built-in floating-point operators: +, -, *, /, ++, --, +=, -=,
  *=, /=, ==, !=, >=, <=, >, <.
- Add support of type conversions: float16_t -> XXX, XXX -> float16_t.
- Add new built-in functions.
2016-09-30 16:13:06 +08:00
steve-lunarg
7dfcf4d1ad HLSL: Add GatherRed/Green/Blue/Alpha methods, inc 4-offset forms 2016-08-03 13:34:39 -06:00
John Kessenich
f6640761c4 Front-end: Implement 2nd task of issue #400; precision of result and operation.
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
  operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)
2016-08-02 21:48:02 -06:00
Rex Xu
9d93a2370d Implement 4 AMD-specific extensions.
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
  (SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
2016-07-20 16:18:05 +08:00
LoopDawg
a2b7991497 HLSL: Add SampleBias and SampleGrad, and associated tests 2016-07-15 11:38:49 -06:00
LoopDawg
4886f69734 HLSL: Sampler/texture declarations, method syntax, partial Sample method 2016-07-12 15:57:46 -06:00
John Kessenich
7f349c73db Build: Remove causes of pedantic warnings. Addresses issue #352 and PR #242. 2016-07-08 22:09:10 -06:00
LoopDawg
1b7fd0f7b7 Add asdouble, fma, & mad intrinsics and change profile to allow doubles when parsing prototypes 2016-06-28 15:38:38 -06:00
LoopDawg
4624a02e21 Add lerp, fix sincos return type, ret type tests, non-square mats, HLSL->AST tx semantics 2016-06-21 10:10:48 -06:00