- Use much simpler method to update implicit array sizes.
The previous overly complicated method was error prone.
- Rationalize all use of unsized arrays.
- Combine decorations when generating SPIR-V, to simplify
adding extensions.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
A single texture can statically appear in code mixed with a shadow sampler
and a non-shadow sampler. This would be create invalid SPIR-V, unless
one of them is provably dead.
The previous detection of this happened before DCE, so some shaders would
trigger the error even though they wouldn't after DCE. To handle that
case, this PR splits the texture into two: one with each mode. It sets
"needsLegalization" (if that happens for any texture) to warn that this shader
will need post-compilation legalization.
If the texture is only used with one of the two modes, behavior is as it
was before.
Lays the groundwork for fixing issue #954.
Partial flattenings were previously tracked through a stack of active subsets
in the parse context, but full functionality needs AST nodes to represent
this across time, removing the need for parsecontext tracking.
This adds infrastructure suitable for any front end to create SPIR-V loop
control flags. The only current front end doing so is HLSL.
[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
This is WIP, heavy on the IP part. There's not yet enough to use in real workloads.
Currently present:
* Creation of separate counter buffers for structured buffer types needing them.
* IncrementCounter / DecrementCounter methods
* Postprocess to remove unused counter buffers from linkage
* Associated counter buffers are given @count suffix (invalid as a user identifier)
Not yet present:
* reflection queries to obtain bindings for counter buffers
* Append/Consume buffers
* Ability to use SB references passed as fn parameters
This is a partial implemention of structurebuffers supporting:
* structured buffer types of:
* StructuredBuffer
* RWStructuredBuffer
* ByteAddressBuffer
* RWByteAddressBuffer
* Atomic operations on RWByteAddressBuffer
* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)
* globallycoherent flag
But NOT yet supporting:
* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods
Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
- Add support for invocation functions with "InclusiveScan" and
"ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
as inout data types.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
A need arose to use capabilities from TIntermediate during
node promotion. These methods have been moved from virtual
methods on the TIntermUnary and TIntermBinary nodes to methods
on TIntermediate, so it is easy for them construct new nodes
and so on.
This is done as a separate commit to verify that no test results
are changed as a result.
This fixes defects as follows:
1. handleLvalue could be called on a non-L-value, and it shouldn't be.
2. HLSL allows unary negation on non-bool values. TUnaryOperator::promote
can now promote other types (e.g, int, float) to bool for this op.
3. HLSL allows binary logical operations (&&, ||) on arbitrary types, similar
(2).
4. HLSL allows mod operation on arbitrary types, which will be promoted.
E.g, int % float -> float % float.
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl:
- Update precision qualifiers for all built-in function prototypes.
- Implement the new algorithm used to distinguish built-in function
operation precisions from result precisions.
Also add tracking of separate result and operation precisions, and
use that in generating SPIR-V.
(SPIR-V cares about precision of operation, while the front-end
cares about precision of result, for propagation.)
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot).
- Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax).
- Support GL_AMD_shader_explicit_vertex_parameter
(SPV_AMD_shader_explicit_vertex_parameter).
- Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).