75 Commits

Author SHA1 Message Date
Alex Smith
e47bfaedf6 Add support for GL_EXT_samplerless_texture_functions 2018-07-01 10:58:53 +01:00
John Kessenich
b92ce60fc7 GLSL/SPV: Fix #1310: don't create unnecessary integer matrices. 2018-04-07 18:49:54 -06:00
John Kessenich
5611c6d27b GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier 2018-04-05 11:25:02 -06:00
Jeff Bolz
2abe9a4d34 Implement GL_NV_shader_subgroup_partitioned 2018-03-29 22:52:17 -05:00
John Kessenich
cd23a47566
Merge pull request #1291 from ben-clayton/add-nv-nopersp
Add support for GL_NV_shader_noperspective_interpolation
2018-03-16 15:50:38 -06:00
Ben Clayton
f648083365 Add tests for GL_NV_shader_noperspective_interpolation 2018-03-16 16:49:29 +00:00
John Kessenich
647fccaf2f AST: Fix shift conversions, which don't require matching types.
The base and shift amount need to be integers, but not of the same type.
This fixes #1296 and replaces #1297.
2018-03-15 21:11:36 -06:00
John Kessenich
66011cb2c2 SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
Rex Xu
1e5d7b0b27 Implement the extension GL_AMD_gpu_shader_half_float_fetch
- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions.
2018-03-02 16:48:03 +08:00
John Kessenich
46413d5780 SPV: Fix #1258: cache constant structs by id, not opcode.
Constants were generally cached by type opcode, but all structures share the
same type opcode (OpTypeStruct), so they need to be cached by type id.
2018-02-26 19:35:39 -07:00
John Kessenich
9c9c4e90df GLSL/SPV: Fix #1196: Require resources to have layout(binding=X). 2018-02-22 11:47:41 -07:00
John Kessenich
a2858d9bdd GLSL: Implement GL_EXT_control_flow_attributes.
See https://github.com/KhronosGroup/GLSL/pull/11.
2018-02-01 00:55:08 -07:00
John Kessenich
eb2c0c72bf GLSL: XFB: more support for built-in block redeclarations with XFB.
- correct inheritence (or not) of the right XFB buffer
- compute implicit stride (fixes #1212)
- semantic check block-member redeclarations
- inherit stride from a member
2018-01-09 18:00:33 -07:00
John Kessenich
8297936dd6 SPV: Change barrier emission to conform to Khronos decisions.
The memory model group agreed to these definitions for how
to map GLSL barrier, memoryBarrier, etc. With HLSL following suit.
2017-12-16 00:30:10 -07:00
John Kessenich
edaf556778 SPV: Plumb through XFB buffer and stride information.
Also, only emit this XFB information where the SPIR-V spec says
it should be emitted: essentially, on objects.

This and the previous commit together fix #1185.
2017-12-15 06:25:14 -07:00
John Kessenich
be3842f6ae GLSL: Implement XFB for redeclared built-in blocks. 2017-12-15 04:43:59 -07:00
Piers Daniell
1c5443c693 Add implementation of SPV_EXT_fragment_fully_covered
This implementation uses the GLSL extension
GL_NV_conservative_raster_underestimation to generate the new SPIR-V
FullyCoveredEXT built in.
2017-12-14 07:42:23 -07:00
John Kessenich
cbdf871d7f SPV: SampleMask does not depend on SampleRateShading.
Fixes #1158.
Fixes #1159.
2017-11-20 16:32:49 -07:00
John Kessenich
f0e35bf0ef GLSL: Make sampling operations have agnostic precision qualifiers for desktop.
Desktop defaults to highp for samplers, but this should not apply to the built-in
functions, so make it appy only to user declarations.
2017-10-19 00:32:59 -06:00
LoopDawg
7f93d56ef2 HLSL: add subpass input types and methods
Add support for Subpass Input proposal of issue #1069.

Subpass input types are given as:

    layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
    layout(input_attachment_index = 2) SubpassInput<int4>   subpass_i;
    layout(input_attachment_index = 3) SubpassInput<uint4>  subpass_u;

    layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
    layout(input_attachment_index = 2) SubpassInputMS<int4>   subpass_ms_i;
    layout(input_attachment_index = 3) SubpassInputMS<uint4>  subpass_ms_u;

The input attachment may also be specified using attribute syntax:

    [[vk::input_attachment_index(7)]] SubpassInput subpass_2;

The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported.  (An unimplemented error will be issued).

The load operations are methods on objects of the above type:

    float4 result = subpass_f.SubpassLoad();
    int4   result = subpass_i.SubpassLoad();
    uint4  result = subpass_u.SubpassLoad();

    float4 result = subpass_ms_f.SubpassLoad(samp);
    int4   result = subpass_ms_i.SubpassLoad(samp);
    uint4  result = subpass_ms_u.SubpassLoad(samp);

Additionally, the AST printer could not print EOpSubpass* nodes.  Now it can.

Fixes #1069
2017-10-02 12:46:55 -06:00
Rex Xu
e8fe8b0de9 Implement extension GL_NV_shader_atomic_int64 2017-09-27 12:06:27 +08:00
amhagan
05506bb874 Implement the extension GL_AMD_shader_fragment_mask 2017-09-09 22:05:24 +08:00
Rex Xu
129799a709 Implement extension GL_AMD_shader_image_load_store_lod 2017-08-24 06:56:39 +08:00
John Kessenich
934d11b6db GLSL 4.6: Implement shader group vote. 2017-07-31 03:00:04 -06:00
John Kessenich
941f3bbd7a GLSL 4.6: Implement draw parameters. 2017-07-31 03:00:04 -06:00
John Kessenich
0d0c6d38f0 GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops. 2017-07-31 03:00:04 -06:00
John Kessenich
961cd35b73 SPV: Fix #995: Include memory decorations on parameters. 2017-07-18 03:07:43 -06:00
chaoc
c120452754 Implement SPV_KHR_post_depth_coverage
Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage.
2017-07-05 12:27:15 -07:00
David Srbecký
0fbe02c6a0 Implement extensions GL_OVR_multiview and GL_OVR_multiview2
They are almost identical to the already supported GL_EXT_multiview
2017-06-30 19:11:56 +01:00
Rex Xu
37cdceed41 Implement extension GL_ARB_shader_stencil_export 2017-06-29 17:50:46 +08:00
Rex Xu
cabbb788b4 Implement extension GL_AMD_gpu_shader_int16
- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions.
2017-06-09 17:11:23 +08:00
Rex Xu
225e0fcadd Implement the extension GL_AMD_texture_gather_bias_lod 2017-06-05 16:41:06 +08:00
John Kessenich
d66c5b1299 HLSL: iomapper: Fix #914. Tolerate user aliasing of bindings.
Because it is valid in HLSL to alias bindings:
A) remove validation that aliasing is not done
B) make the algorithms tolerate aliasing
2017-06-01 18:16:33 -06:00
t.jung
baf570efa5 Pure Texture to Sampled Texture Transform
Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part

Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
2017-05-29 18:29:45 +02:00
John Kessenich
c10191d132 SPV: Support texelFetch() on a textureBuffer (no sampler).
Fixes Vulkan Khronos-internal issue 770.
2017-05-08 00:12:28 -06:00
John Kessenich
670271890d SPV: Support test #pragma for generating the StorageBuffer storage class.
Longer term, this storage class should be generated based on the mode
of compilation.
2017-04-19 18:34:49 -06:00
John Kessenich
0e7378446b Fix #790: Don't emit NV-specific interface members unless enabled by extension. 2017-03-24 18:40:40 -06:00
John Kessenich
33f85b6e59 SPV: Allow push constant buffers to not have an instance name. 2017-03-06 08:51:35 -07:00
John Kessenich
6c8aaacd28 SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview.
These correspond to SPV_KHR_device_group and SPV_KHR_multiview.
Also, bring tests up to date with Khronos internals, and some misc. related changes.
2017-02-27 01:20:51 -07:00
John Kessenich
4a57dced66 SPV: Handle nested opaque types as function parameters. 2017-02-24 19:22:54 -07:00
steve-lunarg
932bb5cc4e Add reflection queries for thread local size and ssbo auto-binding
New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.

New reflection query getLocalSize(int dim) queries local size, e.g, CS threads.
2017-02-22 09:40:28 -07:00
chaoc
df3956c50f Implement NVX_multiview_per_view_attributes 2017-02-14 15:04:33 -08:00
chaoc
771d89fc36 support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering 2017-01-20 16:48:26 -08:00
Rex Xu
430ef40ab4 Implement new revision of extension GL_AMD_shader_ballot
- Add support for invocation functions with "InclusiveScan" and
  "ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
  as inout data types.
2017-01-19 12:09:51 +08:00
chaoc
6e5acae144 Add support for SPV_NV_geometry_shader_passthrough 2016-12-20 13:28:52 -08:00
chaoc
0ad6a4e60d Add support for SPV_NV_sample_mask_override_coverage 2016-12-19 16:29:34 -08:00
John Kessenich
0bf06d3cf5 Merge pull request #576 from steve-lunarg/uav-registers
Add UAV (image) binding offset and HLSL register class support
2016-11-14 09:39:46 -07:00
John Kessenich
d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00
steve-lunarg
9088be4c07 Add UAV (image) binding offset and HLSL register support
This PR adds:

1. The "u" register class for RW* objects.

2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc.

3. Case insensitive reg classes.

4. Tests for above.
2016-11-01 14:44:54 -06:00
John Kessenich
e4ad1bb68a Merge pull request #538 from steve-lunarg/iomap-binding-range-err
Check for out-of-range bindings during IO mapping.
2016-10-13 12:44:16 -06:00