Chao Chen 
							
						 
					 
					
						
						
						
						
							
						
						
							b50c02ef53 
							
						 
					 
					
						
						
							
							Add-support-for-SPV_NVX_raytracing  
						
						
						
						
					 
					
						2018-09-19 13:07:43 -07:00 
						 
				 
			
				
					
						
							
							
								Chao Chen 
							
						 
					 
					
						
						
						
						
							
						
						
							3c3669904c 
							
						 
					 
					
						
						
							
							Add-support-for-SPV_NV_mesh_shader  
						
						
						
						
					 
					
						2018-09-19 13:07:43 -07:00 
						 
				 
			
				
					
						
							
							
								Chao Chen 
							
						 
					 
					
						
						
						
						
							
						
						
							3a1379667d 
							
						 
					 
					
						
						
							
							0003-Add-support-for-SPV_NV_shader_image_footprint  
						
						
						
						
					 
					
						2018-09-19 13:07:42 -07:00 
						 
				 
			
				
					
						
							
							
								Chao Chen 
							
						 
					 
					
						
						
						
						
							
						
						
							beae2251b7 
							
						 
					 
					
						
						
							
							Add-support-for-SPV_NV_compute_shader_derivatives  
						
						
						
						
					 
					
						2018-09-19 13:07:42 -07:00 
						 
				 
			
				
					
						
							
							
								Chao Chen 
							
						 
					 
					
						
						
						
						
							
						
						
							9eada4b971 
							
						 
					 
					
						
						
							
							Add-support-for-SPV_NV_fragment_shader_barycentric  
						
						
						
						
					 
					
						2018-09-19 13:07:42 -07:00 
						 
				 
			
				
					
						
							
							
								Jeff Bolz 
							
						 
					 
					
						
						
						
						
							
						
						
							36831c9bad 
							
						 
					 
					
						
						
							
							GL_KHR_memory_scope_semantics  
						
						
						
						
					 
					
						2018-09-06 20:36:14 -05:00 
						 
				 
			
				
					
						
							
							
								otakuto 
							
						 
					 
					
						
						
						
						
							
						
						
							d03da06ac1 
							
						 
					 
					
						
						
							
							Remove execute permissions  
						
						
						
						
					 
					
						2018-08-07 03:16:20 +09:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							312dcfb070 
							
						 
					 
					
						
						
							
							Implement GL_EXT_shader_16bit_storage and GL_EXT_shader_8bit_storage extensions.  
						
						... 
						
						
						
						These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work. 
						
						
					 
					
						2018-07-03 13:51:31 -06:00 
						 
				 
			
				
					
						
							
							
								Alex Smith 
							
						 
					 
					
						
						
						
						
							
						
						
							e47bfaedf6 
							
						 
					 
					
						
						
							
							Add support for GL_EXT_samplerless_texture_functions  
						
						
						
						
					 
					
						2018-07-01 10:58:53 +01:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							b92ce60fc7 
							
						 
					 
					
						
						
							
							GLSL/SPV:  Fix   #1310 : don't create unnecessary integer matrices.  
						
						
						
						
					 
					
						2018-04-07 18:49:54 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							5611c6d27b 
							
						 
					 
					
						
						
							
							GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier  
						
						
						
						
					 
					
						2018-04-05 11:25:02 -06:00 
						 
				 
			
				
					
						
							
							
								Jeff Bolz 
							
						 
					 
					
						
						
						
						
							
						
						
							2abe9a4d34 
							
						 
					 
					
						
						
							
							Implement GL_NV_shader_subgroup_partitioned  
						
						
						
						
					 
					
						2018-03-29 22:52:17 -05:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd23a47566 
							
						 
					 
					
						
						
							
							Merge pull request  #1291  from ben-clayton/add-nv-nopersp  
						
						... 
						
						
						
						Add support for GL_NV_shader_noperspective_interpolation 
						
						
					 
					
						2018-03-16 15:50:38 -06:00 
						 
				 
			
				
					
						
							
							
								Ben Clayton 
							
						 
					 
					
						
						
						
						
							
						
						
							f648083365 
							
						 
					 
					
						
						
							
							Add tests for GL_NV_shader_noperspective_interpolation  
						
						
						
						
					 
					
						2018-03-16 16:49:29 +00:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							647fccaf2f 
							
						 
					 
					
						
						
							
							AST: Fix shift conversions, which don't require matching types.  
						
						... 
						
						
						
						The base and shift amount need to be integers, but not of the same type.
This fixes  #1296  and replaces #1297 . 
						
						
					 
					
						2018-03-15 21:11:36 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							66011cb2c2 
							
						 
					 
					
						
						
							
							SPV: Implement Vulkan 1.1 features and extensions.  
						
						
						
						
					 
					
						2018-03-06 16:12:04 -07:00 
						 
				 
			
				
					
						
							
							
								Rex Xu 
							
						 
					 
					
						
						
						
						
							
						
						
							1e5d7b0b27 
							
						 
					 
					
						
						
							
							Implement the extension GL_AMD_gpu_shader_half_float_fetch  
						
						... 
						
						
						
						- Support new opaque types: f16sampler*, f16image*, f16subpassInput*.
- Add new built-in GLSL texture/image functions. 
						
						
					 
					
						2018-03-02 16:48:03 +08:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							46413d5780 
							
						 
					 
					
						
						
							
							SPV:  Fix   #1258 : cache constant structs by id, not opcode.  
						
						... 
						
						
						
						Constants were generally cached by type opcode, but all structures share the
same type opcode (OpTypeStruct), so they need to be cached by type id. 
						
						
					 
					
						2018-02-26 19:35:39 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							9c9c4e90df 
							
						 
					 
					
						
						
							
							GLSL/SPV:  Fix   #1196 : Require resources to have layout(binding=X).  
						
						
						
						
					 
					
						2018-02-22 11:47:41 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							a2858d9bdd 
							
						 
					 
					
						
						
							
							GLSL: Implement GL_EXT_control_flow_attributes.  
						
						... 
						
						
						
						See https://github.com/KhronosGroup/GLSL/pull/11 . 
						
						
					 
					
						2018-02-01 00:55:08 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							eb2c0c72bf 
							
						 
					 
					
						
						
							
							GLSL: XFB: more support for built-in block redeclarations with XFB.  
						
						... 
						
						
						
						- correct inheritence (or not) of the right XFB buffer
- compute implicit stride (fixes  #1212 )
- semantic check block-member redeclarations
- inherit stride from a member 
						
						
					 
					
						2018-01-09 18:00:33 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							8297936dd6 
							
						 
					 
					
						
						
							
							SPV: Change barrier emission to conform to Khronos decisions.  
						
						... 
						
						
						
						The memory model group agreed to these definitions for how
to map GLSL barrier, memoryBarrier, etc. With HLSL following suit. 
						
						
					 
					
						2017-12-16 00:30:10 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							edaf556778 
							
						 
					 
					
						
						
							
							SPV: Plumb through XFB buffer and stride information.  
						
						... 
						
						
						
						Also, only emit this XFB information where the SPIR-V spec says
it should be emitted: essentially, on objects.
This and the previous commit together fix  #1185 . 
						
						
					 
					
						2017-12-15 06:25:14 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							be3842f6ae 
							
						 
					 
					
						
						
							
							GLSL: Implement XFB for redeclared built-in blocks.  
						
						
						
						
					 
					
						2017-12-15 04:43:59 -07:00 
						 
				 
			
				
					
						
							
							
								Piers Daniell 
							
						 
					 
					
						
						
						
						
							
						
						
							1c5443c693 
							
						 
					 
					
						
						
							
							Add implementation of SPV_EXT_fragment_fully_covered  
						
						... 
						
						
						
						This implementation uses the GLSL extension
GL_NV_conservative_raster_underestimation to generate the new SPIR-V
FullyCoveredEXT built in. 
						
						
					 
					
						2017-12-14 07:42:23 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							cbdf871d7f 
							
						 
					 
					
						
						
							
							SPV: SampleMask does not depend on SampleRateShading.  
						
						... 
						
						
						
						Fixes  #1158 .
Fixes  #1159 . 
					
						2017-11-20 16:32:49 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							f0e35bf0ef 
							
						 
					 
					
						
						
							
							GLSL: Make sampling operations have agnostic precision qualifiers for desktop.  
						
						... 
						
						
						
						Desktop defaults to highp for samplers, but this should not apply to the built-in
functions, so make it appy only to user declarations. 
						
						
					 
					
						2017-10-19 00:32:59 -06:00 
						 
				 
			
				
					
						
							
							
								LoopDawg 
							
						 
					 
					
						
						
						
						
							
						
						
							7f93d56ef2 
							
						 
					 
					
						
						
							
							HLSL: add subpass input types and methods  
						
						... 
						
						
						
						Add support for Subpass Input proposal of issue #1069 .
Subpass input types are given as:
    layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
    layout(input_attachment_index = 2) SubpassInput<int4>   subpass_i;
    layout(input_attachment_index = 3) SubpassInput<uint4>  subpass_u;
    layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
    layout(input_attachment_index = 2) SubpassInputMS<int4>   subpass_ms_i;
    layout(input_attachment_index = 3) SubpassInputMS<uint4>  subpass_ms_u;
The input attachment may also be specified using attribute syntax:
    [[vk::input_attachment_index(7)]] SubpassInput subpass_2;
The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported.  (An unimplemented error will be issued).
The load operations are methods on objects of the above type:
    float4 result = subpass_f.SubpassLoad();
    int4   result = subpass_i.SubpassLoad();
    uint4  result = subpass_u.SubpassLoad();
    float4 result = subpass_ms_f.SubpassLoad(samp);
    int4   result = subpass_ms_i.SubpassLoad(samp);
    uint4  result = subpass_ms_u.SubpassLoad(samp);
Additionally, the AST printer could not print EOpSubpass* nodes.  Now it can.
Fixes  #1069  
						
						
					 
					
						2017-10-02 12:46:55 -06:00 
						 
				 
			
				
					
						
							
							
								Rex Xu 
							
						 
					 
					
						
						
						
						
							
						
						
							e8fe8b0de9 
							
						 
					 
					
						
						
							
							Implement extension GL_NV_shader_atomic_int64  
						
						
						
						
					 
					
						2017-09-27 12:06:27 +08:00 
						 
				 
			
				
					
						
							
							
								amhagan 
							
						 
					 
					
						
						
						
						
							
						
						
							05506bb874 
							
						 
					 
					
						
						
							
							Implement the extension GL_AMD_shader_fragment_mask  
						
						
						
						
					 
					
						2017-09-09 22:05:24 +08:00 
						 
				 
			
				
					
						
							
							
								Rex Xu 
							
						 
					 
					
						
						
						
						
							
						
						
							129799a709 
							
						 
					 
					
						
						
							
							Implement extension GL_AMD_shader_image_load_store_lod  
						
						
						
						
					 
					
						2017-08-24 06:56:39 +08:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							934d11b6db 
							
						 
					 
					
						
						
							
							GLSL 4.6: Implement shader group vote.  
						
						
						
						
					 
					
						2017-07-31 03:00:04 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							941f3bbd7a 
							
						 
					 
					
						
						
							
							GLSL 4.6: Implement draw parameters.  
						
						
						
						
					 
					
						2017-07-31 03:00:04 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							0d0c6d38f0 
							
						 
					 
					
						
						
							
							GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops.  
						
						
						
						
					 
					
						2017-07-31 03:00:04 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							961cd35b73 
							
						 
					 
					
						
						
							
							SPV:  Fix   #995 : Include memory decorations on parameters.  
						
						
						
						
					 
					
						2017-07-18 03:07:43 -06:00 
						 
				 
			
				
					
						
							
							
								chaoc 
							
						 
					 
					
						
						
						
						
							
						
						
							c120452754 
							
						 
					 
					
						
						
							
							Implement SPV_KHR_post_depth_coverage  
						
						... 
						
						
						
						Added support for both extension GL_ARB_post_depth_coverage and GL_EXT_post_depth_coverage. 
						
						
					 
					
						2017-07-05 12:27:15 -07:00 
						 
				 
			
				
					
						
							
							
								David Srbecký 
							
						 
					 
					
						
						
						
						
							
						
						
							0fbe02c6a0 
							
						 
					 
					
						
						
							
							Implement extensions GL_OVR_multiview and GL_OVR_multiview2  
						
						... 
						
						
						
						They are almost identical to the already supported GL_EXT_multiview 
						
						
					 
					
						2017-06-30 19:11:56 +01:00 
						 
				 
			
				
					
						
							
							
								Rex Xu 
							
						 
					 
					
						
						
						
						
							
						
						
							37cdceed41 
							
						 
					 
					
						
						
							
							Implement extension GL_ARB_shader_stencil_export  
						
						
						
						
					 
					
						2017-06-29 17:50:46 +08:00 
						 
				 
			
				
					
						
							
							
								Rex Xu 
							
						 
					 
					
						
						
						
						
							
						
						
							cabbb788b4 
							
						 
					 
					
						
						
							
							Implement extension GL_AMD_gpu_shader_int16  
						
						... 
						
						
						
						- Add int16 types (int16_t, uint16_t, i16vec, u16vec).
- Add int16 support to GLSL operators.
- Add int16 type conversions (to int16, from int16).
- Add int16 built-in functions. 
						
						
					 
					
						2017-06-09 17:11:23 +08:00 
						 
				 
			
				
					
						
							
							
								Rex Xu 
							
						 
					 
					
						
						
						
						
							
						
						
							225e0fcadd 
							
						 
					 
					
						
						
							
							Implement the extension GL_AMD_texture_gather_bias_lod  
						
						
						
						
					 
					
						2017-06-05 16:41:06 +08:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							d66c5b1299 
							
						 
					 
					
						
						
							
							HLSL: iomapper:  Fix   #914 . Tolerate user aliasing of bindings.  
						
						... 
						
						
						
						Because it is valid in HLSL to alias bindings:
A) remove validation that aliasing is not done
B) make the algorithms tolerate aliasing 
						
						
					 
					
						2017-06-01 18:16:33 -06:00 
						 
				 
			
				
					
						
							
							
								t.jung 
							
						 
					 
					
						
						
						
						
							
						
						
							baf570efa5 
							
						 
					 
					
						
						
							
							Pure Texture to Sampled Texture Transform  
						
						... 
						
						
						
						Adds a transformation step to the post processing step.
Two modes are available:
1) keep
- Keeps samplers, textures and sampled textures as is
2) transform pure texture into sampled texture and remove pure samplers
- removes all pure samplers
- transforms all pure textures into its sampled counter part
Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd 
						
						
					 
					
						2017-05-29 18:29:45 +02:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							c10191d132 
							
						 
					 
					
						
						
							
							SPV: Support texelFetch() on a textureBuffer (no sampler).  
						
						... 
						
						
						
						Fixes Vulkan Khronos-internal issue 770. 
						
						
					 
					
						2017-05-08 00:12:28 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							670271890d 
							
						 
					 
					
						
						
							
							SPV: Support test #pragma for generating the StorageBuffer storage class.  
						
						... 
						
						
						
						Longer term, this storage class should be generated based on the mode
of compilation. 
						
						
					 
					
						2017-04-19 18:34:49 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							0e7378446b 
							
						 
					 
					
						
						
							
							Fix   #790 : Don't emit NV-specific interface members unless enabled by extension.  
						
						
						
						
					 
					
						2017-03-24 18:40:40 -06:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							33f85b6e59 
							
						 
					 
					
						
						
							
							SPV: Allow push constant buffers to not have an instance name.  
						
						
						
						
					 
					
						2017-03-06 08:51:35 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							6c8aaacd28 
							
						 
					 
					
						
						
							
							SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview.  
						
						... 
						
						
						
						These correspond to SPV_KHR_device_group and SPV_KHR_multiview.
Also, bring tests up to date with Khronos internals, and some misc. related changes. 
						
						
					 
					
						2017-02-27 01:20:51 -07:00 
						 
				 
			
				
					
						
							
							
								John Kessenich 
							
						 
					 
					
						
						
						
						
							
						
						
							4a57dced66 
							
						 
					 
					
						
						
							
							SPV: Handle nested opaque types as function parameters.  
						
						
						
						
					 
					
						2017-02-24 19:22:54 -07:00 
						 
				 
			
				
					
						
							
							
								steve-lunarg 
							
						 
					 
					
						
						
						
						
							
						
						
							932bb5cc4e 
							
						 
					 
					
						
						
							
							Add reflection queries for thread local size and ssbo auto-binding  
						
						... 
						
						
						
						New command line option --shift-ssbo-binding mirrors --shift-ubo-binding, etc.
New reflection query getLocalSize(int dim) queries local size, e.g, CS threads. 
						
						
					 
					
						2017-02-22 09:40:28 -07:00 
						 
				 
			
				
					
						
							
							
								chaoc 
							
						 
					 
					
						
						
						
						
							
						
						
							df3956c50f 
							
						 
					 
					
						
						
							
							Implement NVX_multiview_per_view_attributes  
						
						
						
						
					 
					
						2017-02-14 15:04:33 -08:00