When we use unsized array in shader storage buffer, glslang calculate the offset during delcaring the block, it may lead to incorrect block offsets when its implicit array size changed.
So here is what we do:
1. For GLSL, we add flag explicitOffset in TQualifier, and set it when layout offset is specified explicitly
2. By using this flag we could tell difference as whether it is an explicit offset, and recalculate the block member offset conditionally in OpenGL.
When 2DMS or 2DMSArray is used, IMAGE_PARAMS will take an additional
paramter to represent sample number. The semantics check should get the
correct semantics values, taking this case into account.
GLSL Version : >= 150
Purpose:
Allow users to use features by enabling this extension, even in low versions.
Extension Name:
ARB_gpu_shader_fp64
Builtin-variables:
Nah
Builtin-functions:
functions overloaded for this extension, please check registry in reference.
Keywords:
Double
Features:
add support for type "double"
Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_gpu_shader_fp64.txt
Add support for implicit conversion
1. Remove builtin double vertex (this is introduced by vertex_attrib_64bit
2. Add extension check and implicit conversion as double has been introduced
3. Add test results.
Modify atomic_uint binding check.
Currently, when not declared with offset, default atomic_unint won't check whether its binding is valid or not more than its limit value.
The problem is that constructing a float16_t, int8_t, uint8_t, int16_t,
or uint16_t with a non 32-bit argument generates an aggregate with the
wrong construction op. For int8_t and uint8_t, this resulted in a crash.
Purpose :
According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z).
"If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results."
Why this fix:
If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values.
Test case:
......
layout(local_size_x=1) in;
layout(local_size_x=2) in;
......
So I add test cases for this fix:
1. set local_size_y = 1 => success
2. set local_size_y = 2 => error
3. set local_size_y = 1 => success
The order of error checking was not quite being correct (maybe there is no correct
ordering, when many checks must be done and they affect each other).
So, check for block-name reuse twice.
Also fixes, in practice, https://github.com/KhronosGroup/GLSL/issues/83.
When the specification language is correctly created, glslang can be
revisited for correctness. In the meantime, this seems like the best
"bug" to have relative to the specification.
Memory qualifiers are only relevant to parameters when they apply
to what the argument points to, as otherwise the argument is copied.
This leaves the fix from #1870 in place, and then more correctly
ignores memory qualifiers when something will be passed by copy.
In the current version of the code on non-debug builds these cases
will fallthrough, since assert is a no-op, and eventually make a call
passing in |op| which hasn't been initialized. clang is currently
throwing a warning about this behaviour when integrating downstream.
This patch changes the behaviour, so that in any branch that has an
assert now has a return nullptr, to indicate failure after it and
avoid the uninitialized variable usage.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
About 50 fewer #ifdefs.
About 14K smaller.
Note, the base size is ill-defined due to optimizer settings (size vs. performance),
compression, and target architecture. Some recent %'s are accidentally reported as
3X the real savings. Early %'s were accurate. What matters though is that each
step got worthwhile gains, and what the final size ends up being.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
Save about 100K.
N.B.: This is done by eliminating a function call, at a high level,
not by #ifdef'ing a bunch of code.
Also, removed no longer needed *_EXTENSION #ifdef in the code not
needed by GLSLANG_WEB.