We need separate concepts for
- total set of extensions ever enabled, for the back end
- current state of extensions, for parsing
- the set of features currently enabled for building the AST
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
This change strips a few features similar to GLSLANG_WEB but doesn't
remove every detail like the latter. It also hardcodes profile/version
to core/450.
In particular, TBuiltIns::initialize is specialized to remove most of
what is not supported or won't be supported by ANGLE. The result of
this function is parsed with TParseContext::parseShaderStrings which is
a performance bottleneck.
This change shaves about 300KB off of ANGLE's binary size and reduces
the cost of SetupBuiltinSymbolTable to nearly a sixth.
Signed-off-by: Shahbaz Youssefi <ShabbyX@gmail.com>
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
Focus was on the front end (not SPIR-V), minus the grammar.
Reduces #ifdef count by around 320 and makes the web build 270K smaller,
which is about 90% the target size.
The grammar and scanner will be another step, as will the SPIR-V backend.
This makes heavy use of methods #ifdef'd to return false as a global way
of turning off code, relying on C++ DCE to do the rest.
- Add ES 320 support
- Error out use of perprimitiveNV for non mesh/fragment shaders
- Error out use of mesh/task shaders w/o use of NV_mesh_shader
- Error out use of NV_mesh_shader for non task/mesh shaders
- Error out use of perviewNV for non mesh shaders
- Error out use of taskNV for non mesh/task shaders
- Add test case for mesh shader with ES 320 profile
These introduce limited support for 8/16-bit types such that they can only be accessed in buffer memory and converted to/from 32-bit types.
Contributed from Khronos-internal work.
Note this requires test-based piecing together of the preamble string,
so it changed to being a std::string to make it easier to do.
This closes issue #254.
- Add new keyword int64_t/uint64_t/i64vec/u64vec.
- Support 64-bit integer literals (dec/hex/oct).
- Support built-in operators for 64-bit integer type.
- Add implicit and explicit type conversion for 64-bit integer type.
- Add new built-in functions defined in this extension.
Adds parseVersions.h as the base TParseVersions for versioning,
and splits the remainder between TParseContextBase (sharable across parsers)
and TParseContext (now the GLSL-specific part).