Graeme Leese
182ab460d9
Update test expected files with new magic number
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Updating the SPIR-V generator version number changes the output of all
the SPIR-V tests.
2020-06-22 11:49:38 +01:00
John Kessenich
3641ff7378
Bump code gen version, due to removal of OpEntryPoint operands.
2020-06-10 07:40:56 -06:00
John Kessenich
31c3370d83
Bump up the generator version, which is exposed in SPV test results.
2019-11-02 21:26:40 -06:00
Jeff Bolz
0a93cfbb79
Update to newest SPIRV-Tools. It checks the Vulkan rule that all resources must have a set and binding decoration, which many tests fail. So add code to set a default value of zero. Also disable PCH for Ninja builds.
2018-12-11 20:58:29 -06:00
John Kessenich
d6c975572e
Change the major revision number for next commit.
2018-06-04 15:33:31 -06:00
LoopDawg
91a8178efb
HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers.
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This PR forces the external definition of SV_GroupID variables to 3-vectors.
The conversion process between the shader-declared type and the external type
happens in wrapped main IO variable conversion.
The same applies to SV_DispatchThreadID and SV_GroupThreadID.
Fixes : #1371
2018-05-16 06:48:02 -06:00