This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
* Changed unit tests to only record known the validation pass/fail
status
* errors are output as part of the failure message if the result is
unexpected
* can turn off validation for each test individually
* Moved some SPV_KHR_vulkan_memory_model tests to be compiled for Vulkan
1.1
This continues to prevent writing output buffers (out from a function),
but fixes the problem where the copy-in/out was not getting done.
Making everything work will require knowing both in/out-ness and bufferness,
but these are currently mutually exclusive, because both are storage
qualifiers.
Also, remove assumption that if something is opaque that it
must be in the UniformConstant storage class.
This allows function declarations to know all parameters will
be in the Function storage class.
This modifies function parameter passing to pass the counter
buffer associated with a struct buffer to a function as a
hidden parameter. Similarly function declarations will have
hidden parameters added to accept the associated counter buffers.
There is a limitation: if a SB type may or may not have an associated
counter, passing it as a function parameter will assume that it does, and
the counter will appear in the linkage whether or not there is a counter
method used on the object.